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Post by starkllr on Sept 2, 2014 20:30:15 GMT
Here's another thought. Someone upthread mentioned the Key to Time as a way to involve the Rani.
Why not do exactly that? Start from the premise of the Key to Time season: the White (at least he says he is) Guardian assigns your time Lord PC the task of finding and assembling the Key to Time. He also (maybe) warns the PCs that he has an opposite number, who also wants the Key, and who has enlisted a Time Lord on his side to find it, too...
There are tons of possibilities here. First of all, maybe the White (is he?) Guardian DOESN'T warn the players about their rival. The Rani's appearance at the site of the first segment will be a very unwelcome surprise. Or, she might search for the segments in a different order, so that your PCs end up with three segments, and the Rani has three of her own. What happens then?
And obviously the Rani isn't going to enjoy being the lackey of the Black (maybe) Guardian. She'll be looking for any and all chances to double-cross him. She might well try to ally with the PCs to do it. Or, to leave them holding the bag while she gets away with the full Key and absolute power over the universe.
And what if it turns out that the guy who called himself the White Guardian really is the Black Guardian, and vice-versa. What if the PCs have unknowingly been working for the bad guy for six adventures, while the Rani's been on the side of goodness and light (even though she didn't know it)?
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,754
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Sept 3, 2014 11:34:15 GMT
Here's another thought. Someone upthread mentioned the Key to Time as a way to involve the Rani. Why not do exactly that? Start from the premise of the Key to Time season: the White (at least he says he is) Guardian assigns your time Lord PC the task of finding and assembling the Key to Time. He also (maybe) warns the PCs that he has an opposite number, who also wants the Key, and who has enlisted a Time Lord on his side to find it, too... There are tons of possibilities here. First of all, maybe the White (is he?) Guardian DOESN'T warn the players about their rival. The Rani's appearance at the site of the first segment will be a very unwelcome surprise. Or, she might search for the segments in a different order, so that your PCs end up with three segments, and the Rani has three of her own. What happens then? And obviously the Rani isn't going to enjoy being the lackey of the Black (maybe) Guardian. She'll be looking for any and all chances to double-cross him. She might well try to ally with the PCs to do it. Or, to leave them holding the bag while she gets away with the full Key and absolute power over the universe. And what if it turns out that the guy who called himself the White Guardian really is the Black Guardian, and vice-versa. What if the PCs have unknowingly been working for the bad guy for six adventures, while the Rani's been on the side of goodness and light (even though she didn't know it)? Oh yes, the KtT arc could have done with an ongoing antagonist, rather than the rather slapped on Shadow finale. Though I doubt Baker's ego could have coped. Perhaps there a are more than just the Black and White teams in play, could someone else have learned about the Key and stolen or manufactured a Tracer? Is there information in the recesses of the Matrix bout the Key and it's characteristics? Perhaps from the last time it was retrieved. If she learned about the quest, an ambitious Time Lord might steal a TARDIS and start hunting for herself. Or seek out other renegades and form an uneasy alliance... Do other time active powers know about the Key? Is a DARDIS being prepped for launch from Skaro? Is a renegade Time Agent making plans of her own? Of course you don't need to have quite a much at stake as the Key to Time. The quest could be for a lesser object that's been dispersed and needs to be retrieved; the Keys of Marinus for example. And as in that story those seeking the elements might not be doing so voluntarily. Imagine the Doctor encountering the Rani and frustrating her current plan, but then both of them have the TARDISes impounded by opposing factions seeks the parts of some piece of advanced technology who force them (and any allies) to search. I rather liked the premise of an old ITV television series from the '80s called Into The Labyrinth; it had a magician from another time (Rothgo) who conscripted three kids to seek out his power source (the Nidus) which had been stolen by his archenemy (Belor). The children use a labyrinth to travel through time, pursuing the Nidus to various periods. Repeatedly just as they're about to obtain it Belor appears and denies it to them, leading to a new journey. Easily adapted to Doctor Who with a few premises changed.
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Post by zebaroth on Sept 6, 2014 21:41:23 GMT
it is not my thing. there is lot of good points on here. The way i was thinking a way that use the rani as a big bad is that story arc games have something to do with a step in her design of the evolution device and maybe she dose have to steal something for the machine Sorry, was trying to be funny. Saying that if someone DOES want to play a game where everything involves planning a big heist, Leverage would be a better choice of game. Ok, altering evolution. Well, first off, I'd say that her alteration would have to somehow involve her creating a paradox and the PCs' goal is to undo the paradox. If they came to 21st century Earth and humanity has, say, prehensile tails, encountering this phenomena becomes part of their timeline. Therefore, unless you want to rewrite history to give everyone who ever lived a tail, there has to be some way for them to both prevent it from happening and make sure that their past selves still see the tail thing to set them on the path they took to undo it. The solution there is that the Rani created the tail paradox in the first place, in which case, a judo-like second paradox needs to be created to correct the first. The story arc could then involve tracing the path of the paradox back to it's source. Problems I can see with that are 1: If your players have any knowledge of the Rani from the TV show, it's going to be pretty easy to guess who's behind it. ("Someone's traveled back 40 million years and altered human evolution! WHO possibly COULD and WOULD do that?") 2: The Rani might not CARE that she's just altered all of human history, but she's smart enough to realize the consequences of doing so. (Creates a paradox, makes Reavers show up. Or if the Time Lords are still around, this kind of tampering with history would send up a huge red flag to them.) Combining bits of my first two ideas on this, the Rani DID need something she couldn't get to pull off the experiment, she arranged for the Meddling Monk to get the item, and HE was careless enough to create the paradox in the process. Another thought: The last time the Rani mentioned any interest in Earth's history, it related to realizing the full potential of the dinosaurs. Perhaps that's what she's done and the damage to the timestream has created anomalies that are sending the dinosaurs to different eras of human history. I bring this up for two reasons: It might be a way to finally make that Doctor Who/Primeval crossover happen, and if it turns out that this is why there's a dinosaur in Victorian London in the first episode of the current season, and who the mystery woman is, I'd like it on record somewhere that I called it. no offense taking man Leverage uses the same system as the small vile rpg and even thorough the system is interesting every one is connected by six degrees it is not something that works for me as the set up takes to long
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Post by Doctor X on Sept 7, 2014 7:29:38 GMT
no offense taking man Leverage uses the same system as the small vile rpg and even thorough the system is interesting every one is connected by six degrees it is not something that works for me as the set up takes to long Something the Cortex system does really well that makes it ideal for a Leverage type RPG is the ability to have a flashback that turns a setback into an advantage. (The envelopes were switched the whole time, the cops that arrested the hero are actually his friends, that kind of thing.) The Doctor and River's exchange about weapons in Hitler's office in "Let's Kill Hitler" comes to mind as to how the PCs could find a way to pull off the heist AND sabotage the Rani's plans.
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Post by zebaroth on Sept 7, 2014 20:01:27 GMT
no offense taking man Leverage uses the same system as the small vile rpg and even thorough the system is interesting every one is connected by six degrees it is not something that works for me as the set up takes to long Something the Cortex system does really well that makes it ideal for a Leverage type RPG is the ability to have a flashback that turns a setback into an advantage. (The envelopes were switched the whole time, the cops that arrested the hero are actually his friends, that kind of thing.) The Doctor and River's exchange about weapons in Hitler's office in "Let's Kill Hitler" comes to mind as to how the PCs could find a way to pull off the heist AND sabotage the Rani's plans. i might have to give it a look
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