baxio
1st Incarnation
Posts: 4
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Post by baxio on Mar 16, 2014 19:44:01 GMT
Hey guys,
I've made some custom character sheets for my games, which I thought I'd share. I've managed to make the traits box bigger than on the 10th Doctors sheet, yet still have room for notes and the useful info on the back.
I've made some stats more prominent, such as regenerations and armour (e.g: leather jacket = 1 point of armour.
The money section is generated like this: Humans from tech level 5 get 4D6 pounds and 10D6 pence
Humans from tech level 6-8 get a 3 digit amount of credits (e.g: 145.) Roll 1D6 for each digit
TimeLords get nothing as they tend to rob ATM's with a sonic screwdriver! Although it's rare money comes into play, I thought it was a nice addition.
This is what they carry on them, GM's discretion on if they can access an ATM
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baxio
1st Incarnation
Posts: 4
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Post by baxio on Mar 16, 2014 19:49:06 GMT
I've also made Torchwood and U.N.I.T sheets- they don't add anything to the existing character sheets, but look cool if you are running a Torchwood or U.N.I.T campaign
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Post by Polar Bear on Mar 16, 2014 21:54:34 GMT
Nice sheet. I like the addition of money; it's come up a few times for us.
Typo: Tech Level 5 shouldn't be "Advanced Interstellar."
To consider: Can you provide extra space next to some of the skills, to allow for areas of specialty?
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Post by Stormcrow on Mar 16, 2014 23:40:34 GMT
Very nice! I like the simplicity.
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baxio
1st Incarnation
Posts: 4
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Post by baxio on Mar 19, 2014 17:36:08 GMT
OK, I've produced an updated version with the typo fixed. I've also left a bit of room for expertise, I want to upload it to see what you think (mainly if I've left enough room, I've never genned a character with more than 3 expertise.)
You can only add 3 attachments per thread, does anyone know how to remove a previous attachment from the thread so I can add the new version?
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baxio
1st Incarnation
Posts: 4
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Post by baxio on Mar 19, 2014 17:38:08 GMT
I also did wonder if I'm making money prominent, should I make weapons prominent too? It's not a combat oriented RPG, but combat probably comes up more than spending money. Only issue is there's only so much space on the front, I'd probably have to loose the logo.
I've been watching Torchwood series 2 this week, and they do use guns a lot- I'm thinking at the least add a weapons section on the Torchwood sheet.
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Post by Polar Bear on Mar 19, 2014 21:21:52 GMT
I think you can just put the weapons under gadgets or equipment, but if you think it needs its own space, sure.
The Attributes box can be a lot smaller unless you're adding empty circles like the 11th Doctor edition.
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Mar 20, 2014 14:09:10 GMT
You can only add 3 attachments per thread, does anyone know how to remove a previous attachment from the thread so I can add the new version? I don't think there's any way to remove attachments to old posts - I asked about this myself some time ago. So you need to create a new post with the updated files attached.
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Rassilon
Administrator
Grand Administrator
Posts: 751
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Post by Rassilon on Mar 20, 2014 15:57:34 GMT
You can only add 3 attachments per thread, does anyone know how to remove a previous attachment from the thread so I can add the new version? Hi Baxio, there is an unavoidable 3-attachment limit per-post so we suggest you start another thread. EDIT: We've removed the original attachment - you should be able to add another.
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