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Post by Cyberstudent on Aug 26, 2015 21:23:23 GMT
Just wanted to say that I've absolutely loved following your campaign so far! It's really inspired me to try and do my own campaign at some point, I honestly can't get enough of it!
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Post by Hedgewick on Aug 30, 2015 17:49:39 GMT
Just wanted to say that I've absolutely loved following your campaign so far! It's really inspired me to try and do my own campaign at some point, I honestly can't get enough of it! I can't tell you how uplifting it was to see this post. If our blog has encouraged even one group to put together a Doctor Who role-playing campaign, then it has served its purpose. One of the reasons I decided to launch the blog as a campaign chronicle was because I had hoped to give back to the community that had offered me such inspiration in some way. Thank you for the kind words, and I would certainly encourage you to start your own campaign. This game allows each of us to make the show that we love our own, and that's a wonderful thing.
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Post by Hedgewick on Oct 8, 2015 18:59:44 GMT
The cast of "Scream of the Shalka" recently returned in a somewhat more madcap adventure... "The Body Electric"Aboard a crowded prison ship transporting criminals from every corner of the galaxy, the Doctor and Alison are deputized by the Judoon! A mysterious outbreak has infected both the police and their prisoners, and widespread sabotage of the ship’s systems has left the vessel adrift in a sea of meteoroids. The contaminated must be quarantined, but as meteoric debris begins to fracture the hull, time is running out. More bizarrely, the ship’s computer has gone haywire, and efforts to retrieve navigational data or damage reports produce only advertisements for hot dogs and classic television theme tunes. As the Doctor and Alison struggle to come to terms with a peculiar case of cultural contamination amid a shipwide jailbreak, they begin to understand the invasive nature of the hostile force holding them all hostage: the Electroform.Anyone who first purchased Doctor Who: Adventures in Time and Space with the Tenth Doctor edition should recognize the module. In fact, I'm shocked that it's taken us more than two seasons to get around to playing it! This was the first adventure for our newest game master. In fact, it was her first time ever serving as a game master. As a result, she was extraordinarily diligent in preparing for the game session and brought to the table pages and pages of intricate maps representing every corner of the Judoon prison ship. We could have spent days exploring those corridors and jail cells. She also added a delightful twist to the module as written by preparing a YouTube playlist of Earth transmissions to be broadcast from the ship's many damaged computer terminals. All of the preparation paid off. This was a detailed and engaging adventure. The highlight of the game, as I'm sure anyone who has played this module will understand, was a certain NPC: Flo. This jovial Judoon was so entertaining, in fact, that there was talk after the game of granting him his own spin-off series! The module features a wonderful mix of the expected science fiction elements and off-the-wall non-sequiturs. We had a lot of fun and we're looking forward to the rest of the series. We've been promised excitement in deep space and strange alien worlds. Given how much time our campaign-to-date has spent on Earth, we're all excited to see what's next. A teaser story, episode guide entry, and artwork have been posted for the adventure.
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generalrose
2nd Incarnation
Posts: 196
Favourite Doctors: Eight, Twelve, Ten
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Post by generalrose on Oct 13, 2015 3:46:29 GMT
Hedgewick, I haven't had a chance to really go through your blog but it looks really interesting so far. I love the recasting of the Rani with Gillian Anderson. I also love your variation on the 10th Doctor style character sheets. How did you get them looking so good?
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Post by Hedgewick on Oct 13, 2015 22:23:41 GMT
Hedgewick, I haven't had a chance to really go through your blog but it looks really interesting so far. I love the recasting of the Rani with Gillian Anderson. I also love your variation on the 10th Doctor style character sheets. How did you get them looking so good? Thanks so much! I have a lot of experience with Photoshop, and I spend far too much time playing around with our roleplaying materials. I love the layout of those Tenth Doctor character sheets, so we're going to continue to use them rather than switching to the new version. And yes, Gillian Anderson would make a brilliant Rani! One of the members of our team is a big fan of the Rani--and a big fan of Gillian Anderson--so I have no doubt that she'll be popping up again at some point in our campaign.
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generalrose
2nd Incarnation
Posts: 196
Favourite Doctors: Eight, Twelve, Ten
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Post by generalrose on Oct 13, 2015 23:30:21 GMT
Thanks so much! I have a lot of experience with Photoshop, and I spend far too much time playing around with our roleplaying materials. I love the layout of those Tenth Doctor character sheets, so we're going to continue to use them rather than switching to the new version. And yes, Gillian Anderson would make a brilliant Rani! One of the members of our team is a big fan of the Rani--and a big fan of Gillian Anderson--so I have no doubt that she'll be popping up again at some point in our campaign. That's brilliant! I'm decent enough with Photoshop myself, but I just don't have the knack for making decent looking character sheets. I suppose if I actually used the grid I could get text that stays even looking. I always have the problem of wanting to use one textbox for a column and not being able to get the text to line up perfectly. Drives me mad. Also one of your team members may be excited about one of my hush-hush coming soon projects
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Post by Hedgewick on Oct 14, 2015 14:05:05 GMT
Also one of your team members may be excited about one of my hush-hush coming soon projects It sounds like you have some intriguing plans of your own for the Rani!
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generalrose
2nd Incarnation
Posts: 196
Favourite Doctors: Eight, Twelve, Ten
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Post by generalrose on Oct 18, 2015 23:48:44 GMT
Also one of your team members may be excited about one of my hush-hush coming soon projects It sounds like you have some intriguing plans of your own for the Rani! Well less for the Rani and more for Gillian Anderson... but shhhh about that. Also, I was looking at your Shalka Doctor sheet and he seems to have some custom traits added on (or are they from TTC?). Could I get list of what they do in game? I'm making my own little printer friendly version of your write up (like some of the other ones I've been doing lately) and I'd love to actually use your version in a game
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Post by Hedgewick on Oct 19, 2015 17:04:49 GMT
Any of the traits assigned to the Doctor not included with the original set of game traits are indeed taken from The Time Traveller's Companion. (It's an excellent sourcebook, and there are some brilliant traits for Time Lords included.) I believe there are only two of these on his character sheet... CIA Agent (Major): The Doctor is being controlled by the Celestial Intervention Agency. This trait grants a +2 to Subterfuge and a +1 to Knowledge with an Area of Expertise in Secrets of the Time Lords. Additionally, once per adventure, at any point, the GM may roll a die. On a 1, the CIA has tasked the Doctor with a mission that he must complete before he can use the TARDIS again. Epicurean Tastes (Minor): This Doctor has a distinct appreciation for the finer things in life. The Doctor gains a +2 bonus on any roll to judge the quality of luxury items. He also gains a +2 bonus to any roll to impress others with his sense of taste or refinement. Just wait until I post the character sheet for our version of the robotic Master. He makes use of quite a few more! If you have any questions on our application of the standard traits, I'd be happy to explain.
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generalrose
2nd Incarnation
Posts: 196
Favourite Doctors: Eight, Twelve, Ten
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Post by generalrose on Oct 20, 2015 1:41:05 GMT
Any of the traits assigned to the Doctor not included with the original set of game traits are indeed taken from The Time Traveller's Companion. (It's an excellent sourcebook, and there are some brilliant traits for Time Lords included.) I believe there are only two of these on his character sheet... CIA Agent (Major): The Doctor is being controlled by the Celestial Intervention Agency. This trait grants a +2 to Subterfuge and a +1 to Knowledge with an Area of Expertise in Secrets of the Time Lords. Additionally, once per adventure, at any point, the GM may roll a die. On a 1, the CIA has tasked the Doctor with a mission that he must complete before he can use the TARDIS again. Epicurean Tastes (Minor): This Doctor has a distinct appreciation for the finer things in life. The Doctor gains a +2 bonus on any roll to judge the quality of luxury items. He also gains a +2 bonus to any roll to impress others with his sense of taste or refinement. Just wait until I post the character sheet for our version of the robotic Master. He makes use of quite a few more! If you have any questions on our application of the standard traits, I'd be happy to explain. I'm really going to have to give that book a nice read through one of these days. It seems like Cubicle 7 took the premise of the old FASA game and just ran away with it for that book. I'm really happy with that actually. That game was so overly complex (well at least the Star Trek game FASA produced was).
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Oct 21, 2015 20:32:41 GMT
Ooh, good to see the character sheet for Alison Cheney. Have you posted one for the Master yet?
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Post by Hedgewick on Oct 21, 2015 23:14:56 GMT
Ooh, good to see the character sheet for Alison Cheney. Have you posted one for the Master yet? No, the Master's character sheet hasn't been posted yet, but it's coming.
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Post by boredeternal on Dec 5, 2015 22:33:26 GMT
Ooh, good to see the character sheet for Alison Cheney. Have you posted one for the Master yet? No, the Master's character sheet hasn't been posted yet, but it's coming. I am also looking for to the Master's sheet. You and your friends have done an excellent job with the whole presentation.
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Post by Hedgewick on Dec 17, 2015 14:49:25 GMT
Echoes of a classic Who adventure haunted Richard E Grant's Doctor in our latest escapade... "Barge of the Dead"A great stone funeral barge moves through space, its course set for a fateful rendezvous. Venturing aboard, the Doctor and Alison find that this floating tomb serves as the resting place of Sebek, an ancient and powerful Osiran. Though the Doctor is relieved to know that the infamously savage crocodile god has long since passed on, he soon realizes that their presence has returned life to this previously dormant crypt. Mechanical scarabs scuttle in shadows, crocodilian warriors rise from stasis, and servicer robots resume their patrols of the stone labyrinths. When Alison encounters a gang of tomb raiders in the depths of the ship’s vast treasure vaults, an unpredictable new element is added to an already volatile mix. Some of these scavengers are after more than mere riches, breaking down the walls that divide the living and the dead. In the throne room, a colossal corpse stirs. Sebek the Rager—God of Crocodiles, Pointed of Teeth, the Strength of the Pharaohs—has been reborn!Our own misterharry is the author of this latest adventure, and I'm sure that he'll chime in here. The original Doctor Who RPG modules that he has composed are among the most detailed, engaging, and well-plotted fan modules that I have ever encountered. Simply put, they're first class, on par with some of their professional counterparts. When we began the Dark Dimension campaign, I made sure to take his modules and divide them up equally among our game masters. At long last, we got to play one! (The title has been altered, but it should be pretty clear which text we were using as the basis of our play.) Our game master set-up one heck of an introduction for us. We were hooked from the start. (The moment at which the Doctor and Alison discovered just what was resting on the throne of the command deck was electric.) The module features an excellent villain and just enough variables to keep the players guessing all the way through. The Osiran funeral barge is a wonderful setting, too, as it possesses a number of distinct features that allow for action, intrigue, and a variety of potential solutions. As the Doctor, however, I went completely off-script in brainstorming a solution to our conflict, one that tied together a number of loose threads from "The Pyramids of Mars." For once, the highlight of the game came in its earliest scenes, I think, when the Doctor and Alison had split up to explore the ship. There was a great sense of mystery and suspense that permeated their search. Needless to say, we're looking forward to running another misterharry adventure real soon. Thank you, misterharry! A teaser story, episode guide entry, and artwork have been posted for the adventure.
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Dec 18, 2015 21:06:58 GMT
You flatter me, Hedgewick! But I'm pleased to hear of some of my adventures still getting played, and I love the CD cover you created for it - I may be a tad biased, but it's my favourite so far. The Ship of Death is the one I've had the most feedback about and it seems the most popular. I guess it's a fairly classic set-up with potential for a claustrophobic setting and can be as straightforward or complex as the GM and players make it. I'd love to hear how it panned out.
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Post by Hedgewick on Dec 21, 2015 16:56:51 GMT
The Ship of Death is the one I've had the most feedback about and it seems the most popular. I guess it's a fairly classic set-up with potential for a claustrophobic setting and can be as straightforward or complex as the GM and players make it. I'd love to hear how it panned out. Yes, the "Ship of Death" scenario has just the right level of variety and just the right number of variables to offer the players constant dramatic conflict as well as choice, that all-important element of agency. It's very well balanced. The labyrinth, for instance, might present the players with a navigational challenge. If, like the Nth Doctor, they're able to easily overcome this with Sense of Direction, then an entirely different sort of challenge, a physical challenge, awaits in the swamp room filled with live crocodiles! Scenario spoilers, of course, to follow... As I noted above, the early, exploratory scenes were very immersive. The Doctor and Alison split up to explore the ship. The Doctor discovered the treasure vaults and stasis pods while Alison found herself opening canopic jars and encountering servicer robots, much to her horror. The arrival of the fortune hunters added a new dynamic to the scenario, of course. B.T.'s strength and firepower were a necessary asset, particularly for our team, and he proved to be a most valuable ally. (The Dar Traders are fantastic! Utterly fascinating. I’ve never heard the Big Finish audios featuring them, but I’m now inclined to seek them out.) For one reason or another, as the Doctor I felt compelled to avoid killing Sebek if I could, in spite of the clear threat he poses to the universe. (I don’t know what got into me! I usually don’t have such moral qualms. Perhaps I was just hoping for a sequel.) Thus, the goal was to imprison him rather than destroy him. Once Sebek had awakened, the Doctor dedicated himself to an elaborate ruse, making good use of Convince and Subterfuge. He appealed to Sebek's hubris, convincing him that he was in awe of the Osiran god and ready to pledge his fealty. (Though Sebek is a powerful psychic, he was no match for the Nth Doctor.) The Doctor expressed that his services would be invaluable, as he is a Time Lord and quite skilled at manipulating and maintaining space-time tunnels. Once Sebek had agreed to grant the Doctor access to the space-time tunnel, the plan was set in motion. The Doctor made a quick trip to the Great Pyramid on Mars, visiting the very chamber that once contained the Eye of Horus. He made a series of modifications to the dormant technology there, preparing to seal the chamber from the outside and to reactivate the various traps that protect it. Upon his return to the ship, the Doctor declared that Sebek’s new throne room awaited. He would escort Sebek to the pyramid on Mars, a readymade Osiran base from which to launch his conquest of Phaester Osiris. Upon arrival, however, the Doctor instead sealed Sebek and a number of his guards in the chamber, leaving them trapped in an inescapable prison beneath the Martian pyramid. They could only possibly be released from outside. (And no one would be foolish enough to do that, would they. Would they?!) There was plenty of clean-up back on the ship, of course. Sebek did not take all of his guards with him, unfortunately. The Doctor had to suck them into the space-time tunnel, as Alison and B.T. held on for dear life. The adventure ended with a light-hearted action sequence in which the Doctor and Alison, armed with a personal teleport device and a forcefield generator scavenged from the treasure vaults, used a cricket ball to play “Piggy in the Middle” with the ship’s squad of servicer robots, luring the lumbering mummies into a chamber where they could be safely locked up. This story had it all. Adventure, suspense, mystery, intrigue, action, and even moments of heavy continuity! It was a blast. Thank you again. Rest assured we'll be getting around to all of your other adventures at some point, misterharry, and we'll happily let you know how those turn out, too!
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Dec 22, 2015 17:12:41 GMT
Sounds like you had fun - and Sebek is available for a rematch!
I love that the solution the characters came up with is something completely beyond anything I had anticipated when I wrote the scenario. DWAITAS is such a great system for encouraging players to come up with innovative solutions and, although I include a few pointers in the adventures as to how they may be resolved, it's pretty rare that any of them are actually used.
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Post by Hedgewick on Dec 22, 2015 20:47:09 GMT
Yes, the game master was a little wary of my plan of action--in part because it was completely off-script! As you say, however, the system is flexible enough to accommodate such solutions, and it all worked out wonderfully in the end. I was very interested to read the proposed solutions in the module once we were finished playing. (My favorite has to be the suggestions involving the artificial sun. "Is it getting warm in here?")
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Dec 23, 2015 20:56:56 GMT
Oh, and great use of Pirate Jenny in the teaser!
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Post by Hedgewick on Dec 23, 2015 21:24:18 GMT
Oh, and great use of Pirate Jenny in the teaser! Aha! Thanks. I asked myself what this Doctor would listen to on his phonograph. We've had references to his love for show tunes, and his love of opera. I knew I had to work in some Weill and Brecht, one way or another.
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Post by Hedgewick on Dec 30, 2015 14:10:37 GMT
Those awaiting a character sheet for our version of the Master will find it now available on the blog.
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Post by Hedgewick on Feb 17, 2016 20:23:11 GMT
The Doctor and Alison set sail for doom in a new historical adventure... "Time and Tide"On the eve of one of the greatest tragedies in maritime history, the Doctor and Alison board the RMS Titanic . Alison is troubled by the prospect of playing a role in the disaster, but the Doctor is insistent: the ship must sink if the timeline is to remain intact. A strange apprehension has gripped Captain Edward Smith, however, inspiring him to take certain precautions that may well undermine fate. As the Doctor and Alison begin a frantic investigation, they feel as if their movements are being tracked by a number of marble statues, artful sculptures that seem able to move about the ship of their own free will. A familiar force has stowed away aboard Titanic , a force intent on corrupting the future of the human race. With the Doctor doing everything in his power to preserve the tragic course of history, time itself becomes an enemy. At 23:40 ship’s time, Titanic collides with an iceberg. From that moment on, everything and everyone remaining aboard is destined to reach the bottom of the Atlantic Ocean—including the Doctor, Alison, and the TARDIS!Synchronicity is a funny thing. Our game master began developing this adventure, based on a story seed from the Diary of the Doctor Who Roleplaying Games, just a week or so before news stories relating to Australian billionaire Clive Palmer's plans to launch Titanic II started to make the rounds. After two adventures set aboard ships in outer space, it was nice to play a historical. Our game master made excellent use of actual historical figures, with Captain Edward Smith proving to be an unwitting antagonist and the "Unsinkable" Molly Brown offering a helping hand at every turn. The most thrilling element of the module was the inherent ticking clock. Titanic was doomed from the start, and the Doctor reviewed the strict timetable for her sinking early on. The final scenes took place as the grand ship was slipping into the depths. It was certainly exciting. When I say the investigation was frantic, I mean it! (Indeed, the surprising solution devised by the Doctor involved allowing the TARDIS to sink to the bottom of the Atlantic Ocean in the belly of Titanic! Fortunately, he and the Master were at the controls at the time.) Another engaging aspect of this adventure was the moral quandary it presented. Alison was preoccupied by the grim prospect of ensuring the untimely deaths of over 1,500 passengers and crew. The Doctor had to convince her with an impassioned speech or two that they were doing the right thing and that the inevitability of death should not stop one from embracing life. There was a strong emotional undercurrent to this one and, in this respect, it was evocative of some of the more dramatic episodes from the modern series of Doctor Who. A teaser story, episode guide entry, and fresh artwork have been posted for the adventure. As always, we'd love to hear your thoughts. Has anyone else ever run an adventure set aboard the Titanic?
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Post by Hedgewick on May 16, 2016 13:11:04 GMT
The Nth Doctor is back! Spoilers for an adventure published in the Twelfth Doctor edition of the Doctor Who Roleplaying Game to follow... "Blind Eye"Class is in session when the Doctor and Alison become the subjects of a peculiar lesson in a most peculiar school. The artificial gravity, perception filters, and clockwork teachers suggest a sinister curriculum at work, and expulsion from the classroom means certain death in the depths of space! Even the atmosphere of this strange place is toxic, burning the eyes and confusing the senses. Soon, the Doctor and Alison are running blind, relying on students to lead them in a desperate study of their surroundings. Together, they learn that the clockwork teachers are being directed by a more powerful and malevolent force: the Lonely Assassins who feed on time and wait in shadows for a moment of blindness in which to strike.Our season of stories loosely linked by setting--every adventure has taken place aboard a ship of one kind or another--came to a close with this story which features not one but two memorable new series villains. There are a lot of unique elements to this module. Most engaging was the use of NPCs. Temporary blindness forced the Doctor and Alison to rely on a pair of teenage students to lead them throughout the ship. (As a reward, the Doctor agreed to return them to their own time a day later than necessary, allowing them to miss a dreaded test at school. Pity their poor, worrying parents.) In fact, a proposed title for this one was "Class Act," as we felt that the set-up nicely mirrored the premise of the forthcoming Doctor Who spinoff! That blindness prompted blind panic, of course, once the true villains were revealed. The game master gave me a prompt for the usual teaser story taken straight from the opening of the adventure. As a result, the teaser for this episode is undoubtedly the most nightmarish and arresting teaser that we've ever posted. There was no time for a bit of banter or frivolity at the start this time around. The Doctor and Alison immediately found themselves in a life-or-death conundrum. This is one story that really hit the ground running. That teaser story, an episode guide entry, and artwork have been posted for the adventure. The Nth Doctor's days are numbered as our campaign prepares for a major change in the status quo. Stay tuned.
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on May 16, 2016 13:35:28 GMT
The Nth Doctor's days are numbered as our campaign prepares for a major change in the status quo. Stay tuned. I'll be sorry to see the departure of the Nth Doctor - but looking forward to see who comes next!
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Post by Hedgewick on May 17, 2016 2:50:43 GMT
I'll be sorry to see the departure of the Nth Doctor - but looking forward to see who comes next! Yes, a regeneration is imminent, but thankfully that doesn't mean we're done telling stories with the Nth Doctor. Though we'll be introducing the Doctor's next incarnation and a new story arc, there will be plenty of opportunities to go back and play out the untold stories of the Nth Doctor's era. When the player and game master switch for a series, the Doctors will rotate. When I assume the role of game master, DamagedGoods will be taking the spotlight as our lead player. He selected and designed the next Doctor, and we're very excited to introduce the character in the coming weeks.
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Post by Escher on May 18, 2016 9:13:03 GMT
Looking forward to seeing how this develops Hedgewick. Love your site and where you've taken the characters. You've really made the show your own. Great stuff!
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Post by boredeternal on May 31, 2016 14:59:13 GMT
Hedgewick, I've been following your blog for awhile. I find your group very creative and spot on with the drink suggestions. I am really interested in the next incarnation.
-Tim
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Post by Hedgewick on Jul 12, 2016 13:22:11 GMT
It's the end, but the moment has been prepared for... "Destiny and the Doctor"After rescuing John Riddell from perilous misadventure in Afghanistan, the Doctor reconnects with his old friend over a drink aboard the TARDIS, but they are soon torn from the vortex by the ravenous maw of a black hole! Emerging from the wreck that remains of the TARDIS, the Doctor and Riddell find themselves aboard an inconceivable interstellar vessel, the Destiny of Ydar , a vast and frighteningly powerful megastructure possessing a singularity that consumes planets and stars. In the depths of this great and ever-growing world-ship, corridors become caverns at the core of a trapped moon, armed robots maintain an oppressive code of order, and one of the Doctor’s former companions waits for a moment of redemption.
With her are the children of a forgotten world, lost souls who have forgotten there is a universe beyond but seek to wage a bitter rebellion within their world-ship in the name of all life. The Doctor and his companions join their noble cause, but they are not prepared to oppose the implacable will of their enemy. The Supreme believes itself to be all-knowing, all-seeing, never-ending. It will not be deterred from its five million year mission of vengeance and survival. To bow to the will of the Supreme means galactic genocide. For the Doctor, there is no choice but to resist, even if challenging a would-be god for the fate of the galaxy will seal his own cruel fate. All things must end—even the legendary journey of the hero known as the Doctor!The Nth Doctor reached his final adventure with this story. The basis was a classic FASA module, "The Lords of Destiny," which was epic enough in scope and scale to provide the foundation for a regeneration story. There's a lot of wonderful hard science fiction in this story. The megastructure on which it takes place, in particular, stands out as unforgettable. It's noteworthy that this was a story in which the stakes were outrageously high without having to invoke Earth. In a sense, the Doctor sacrificed himself in the name of all life in our universe. One of our players has been itching to take on John Riddell, of "Dinosaurs on a Spaceship" fame, as a character. He was introduced in a prelude to this adventure, in which he was embroiled in some Indiana Jones-style adventure in the caves of Tora Bora. We've established that Riddell is a longtime friend to the Doctor. He's traveled with the Eighth Doctor and the Nth Doctor and he will serve as a companion to the next in line. The game master included a wonderful twist when he introduced an older version of Selene, our campaign's first original companion, who was caught up in the events of the story prior to the Doctor's arrival. Having Selene on hand invoked a sense of continuity and, given the way in which she departed the campaign, allowed the Doctor a missed opportunity for closure. The regeneration itself was, of course, one of the most exciting things to ever happen in our campaign. The drama was high, particularly as we all knew that the Doctor wouldn't be able to walk away from this adventure intact. At the moment during which I was reviewing a list of my options for bringing an end to things, the tension was palpable. The Doctor faced death alone in a power core flooded with radiation, though Riddell was not content to leave him behind. He returned to drag the Doctor's charred, melting body back to the TARDIS, and in the control room the Time Lord was thrown back against the console as his body exploded with energy and his features began to change. The game master wrote a stupendous epilogue to the adventure introducing the Lost Doctor. And as this new Doctor collapsed following his regeneration, we were left with the cackling, evil, triumphant laughter of the Master... Rest assured that we'll be posting this as the teaser to the next adventure. Again, we intend to play out some "missing adventures" of the Nth Doctor's era in the future. For now, however, the campaign belongs to the Lost Doctor!I would like to thank Adam ( DamagedGoods) and Erin for all of their hard work as game masters during the Nth Doctor era. It is their spirit of adventure that has driven our campaign to such heights. I hope that I can serve them as well as they have served me. A short story, poster, episode guide entry, and artwork have been posted for the adventure. The blog itself will be regenerating in the coming days... Stay tuned.
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Catsmate
13th Incarnation
No longer living in a bad adaption of "A Journal of the Plague Year".
Posts: 3,730
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Twelve, Nine, One, Eleven..
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Jul 12, 2016 13:36:50 GMT
It's the end, but the moment has been prepared for... "Destiny and the Doctor"<snip>The Nth Doctor reached his final adventure with this story. The basis was a classic FASA module, "The Lords of Destiny," which was epic enough in scope and scale to provide the foundation for a regeneration story. There's a lot of wonderful hard science fiction in this story. The megastructure on which it takes place, in particular, stands out as unforgettable. It's noteworthy that this was a story in which the stakes were outrageously high without having to invoke Earth. In a sense, the Doctor sacrificed himself in the name of all life in our universe. Ah, I remember that module. Excellent worldbuilding, shame about the lack of plot and actual scenario. Did Riddell pick up a Trellwand?
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DamagedGoods
2nd Incarnation
Posts: 10
Favourite Doctors: Second, Fourth, Sixth, Seventh, Eleventh, Twelfth
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Post by DamagedGoods on Jul 12, 2016 19:17:07 GMT
It's the end, but the moment has been prepared for... "Destiny and the Doctor"<snip>The Nth Doctor reached his final adventure with this story. The basis was a classic FASA module, "The Lords of Destiny," which was epic enough in scope and scale to provide the foundation for a regeneration story. There's a lot of wonderful hard science fiction in this story. The megastructure on which it takes place, in particular, stands out as unforgettable. It's noteworthy that this was a story in which the stakes were outrageously high without having to invoke Earth. In a sense, the Doctor sacrificed himself in the name of all life in our universe. Ah, I remember that module. Excellent worldbuilding, shame about the lack of plot and actual scenario. Did Riddell pick up a Trellwand?
No Trellwands for Riddell, I'm afraid, no! He had an extra trick up his sleeve (quite literally) as things stood... but that's a story for another day that will, I'm sure, play out in a near future scenario. I felt the same way about the module, actually—there's an almost overwhelming amount of background material but some significant gaps in the content aside from that. It actually worked out quite well in this instance, though, as between a prologue built onto the front of the adventure, a regeneration to build towards and the return of an old companion in the mix, there was plenty going on and more than enough for me to juggle as the GM!
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