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Post by misterkovarian123 on Jun 13, 2013 4:03:25 GMT
I'm looking for some advice on how to create a Teselecta PC (or more specifically, a Justice Department captain who pilots a Teselecta). I'm aware that someone already statted out the Teselecta in another thread, and the write-up is great, but I want to know how I could use this as a legal PC.
I can create the captain as a normal human, as per the rules, but do I classify the Teselecta as my PC's Gadget? If so, the Teselecta is too expensive and goes way beyond the 8 point limit for Traits in Gadgets.
Or should I create the Teselecta itself as the character? If so, then how do I handle the fact that it's piloted by a crew of separate beings? Would this necessitate having a second character write-up in case the captain leaves the Teselecta?
Or should the Teselecta be treated like a vehicle and provided to my PC without cost, similar to how a Time Lord can automatically start with a TARDIS (assuming GM's approval)? Should the PC sacrifice maximum Story Points much like the Time Lord Trait, in order to reflect such an advantage?
Sorry for all the questions. Any suggestions are appreciated...
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Jun 13, 2013 10:14:50 GMT
I'm looking for some advice on how to create a Teselecta PC (or more specifically, a Justice Department captain who pilots a Teselecta). I'm aware that someone already statted out the Teselecta in another thread, and the write-up is great, but I want to know how I could use this as a legal PC. I can create the captain as a normal human, as per the rules, but do I classify the Teselecta as my PC's Gadget? If so, the Teselecta is too expensive and goes way beyond the 8 point limit for Traits in Gadgets. Or should I create the Teselecta itself as the character? If so, then how do I handle the fact that it's piloted by a crew of separate beings? Would this necessitate having a second character write-up in case the captain leaves the Teselecta? Or should the Teselecta be treated like a vehicle and provided to my PC without cost, similar to how a Time Lord can automatically start with a TARDIS (assuming GM's approval)? Should the PC sacrifice maximum Story Points much like the Time Lord Trait, in order to reflect such an advantage? Sorry for all the questions. Any suggestions are appreciated... Very interesting question - and I'm not sure there's a right or wrong answer. I like your last option - the PCs character is the captain, and they get the Teselecta in a similar way as Time Lords get their TARDIS. But you'd need to work out the cost of what would essentially be a "Teselecta Captain" trait, i.e. an equivalent to the Time Lord trait. So what would they get for this? The Teselecta itself obviously (with its antibodies, and the rest of the crew being NPCs), plus the Military Rank (Major) and Obligation (Major: Justice Department) traits - not sure that there are any other default traits needed for the captain. So what would this cost - I'd suggest 2 Character Points, then maybe reducing max Story Points by 2 for the Teselecta (after all, you're not getting as much benefit as Time Lords do from their trait)? Oh, and as the Teselecta itself is likely to be doing a lot of the walking around, interacting, fighting, etc, I'd suggest trying to build it on the same points cost as a starting player character. I'd be interested to hear any other views.
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Post by Marnal on Jun 13, 2013 15:41:33 GMT
Well essentially the Teselecta is the vehicle and PC's are the crew. So if EACH PC can have up to 8 points worth of gadget then, as a group, they could probably pay for a Teselecta. This sounds expensive but the Teselecta would have the potential to seriously unbalance the game, so its only fair that the PCs have to pay an arm and a leg for it [cuz it comes with two each!] The resulting lower stats and bad traits will provide the GM with new story hooks that can help counter all the super-powers the Teselecta has.
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Post by Pertwee on Jun 14, 2013 17:18:20 GMT
I'm looking for some advice on how to create a Teselecta PC (or more specifically, a Justice Department captain who pilots a Teselecta). I'm aware that someone already statted out the Teselecta in another thread, and the write-up is great, but I want to know how I could use this as a legal PC. I can create the captain as a normal human, as per the rules, but do I classify the Teselecta as my PC's Gadget? If so, the Teselecta is too expensive and goes way beyond the 8 point limit for Traits in Gadgets. Or should I create the Teselecta itself as the character? If so, then how do I handle the fact that it's piloted by a crew of separate beings? Would this necessitate having a second character write-up in case the captain leaves the Teselecta? Or should the Teselecta be treated like a vehicle and provided to my PC without cost, similar to how a Time Lord can automatically start with a TARDIS (assuming GM's approval)? Should the PC sacrifice maximum Story Points much like the Time Lord Trait, in order to reflect such an advantage? Sorry for all the questions. Any suggestions are appreciated... I think you should build its default form as a character, with the traits Robot and Vortex (Special), but give it a 0 in mental attributes and allow it to take the following Trait. Teselecta Shapeshift (Special) The Teselecta has the ability to shift its physical form around at will. This extends to adding complex mechanical parts to its current form, like a motorcycle to ride on, although rider and vehicle are technically one part and inseparable.
Effect: The Teselecta treats all its physical attributes as a pool that can be rearranged as needed. It can even use them to create Traits and Gadget Traits on a one for one basis. By spending a Story Point, it can temporarily increase this pool by 3 for one scene.
This Trait costs 3 Story PointsTreat the Captain as the pilot, as given above, and apply their mental attributes when the machine interacts with others.
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Post by misterkovarian123 on Jun 16, 2013 19:04:53 GMT
Thanks for all of the suggestions.
I hadn't thought of creating a Teselecta Captain Trait, but I'm thinking that probably makes the most sense. It'll be up to my GM to approve it, of course, but I don't see him having a problem with it. It would be nice in the other players wanted to be part of the Teselcta's crew and contribute Story Points, but I think they all plan on doing PCs from other backgrounds.
I also really like the Teselecta Shapeshifting Trait mentioned above. I'll see if my GM will be willing to work that in.
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