redwulf25ci
2nd Incarnation
The Oncoming Chaos
Posts: 23
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Post by redwulf25ci on Dec 18, 2009 6:55:35 GMT
I'm working on a Time Lord known as "The Magician". I'm having a little trouble though working out a key trait and his signature gadget.
I was thinking that it would be amusing if the top hat he wears were "bigger on the inside" and thought I might use it as a special effect of the Resourceful Pockets good trait. I'm sure if I stopped there there would be no problem at all, however I like the idea of him pulling out something (a pair of skis perhaps) that, while it would fit through the brim, would never fit in the hat.
Should that ability count as a major trait, a special trait, or be taken care of with story points? (I suppose the hat itself could be statted as a gadget but that seems even more complicated).
The other problem is that I was thinking of giving him a special gadget, his wand. Essentially a souped up sonic screwdriver, in addition to the SS's standard usage I was thinking it would be interesting if he could cause small objects or animals (16 inches or less in diameter) to vanish and be transferred to the space inside his hat. Unfortunately the teleport gadget trait in the books isn't designed to work this way so I'm once again left wondering how to price that ability. Causing something to vanish and pulling it out of his hat later to thwart villains and save the day fit with his shtick.
Edit: On closer look could I just use delete to do that? (although it would involve him sticking the wand into the hat and reconstructing it in there). Maybe with the restriction that it can only delete whole things not parts of things.
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Post by Curufea on Dec 18, 2009 10:16:38 GMT
I was going to suggest delete myself I don't think he'd need to stick the wand in the hat. It can be a permanent link. However it should be limited or it would be too useful - say the hat must be held by the person using the wand.
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Post by kaemaril on Dec 18, 2009 10:18:32 GMT
I'm working on a Time Lord known as "The Magician". I'm having a little trouble though working out a key trait and his signature gadget though. Bill Bixby? Seems reasonable. In essence, it's a digital squareness gun with the 'digital rewind' function relocating things to the hat I'd consider also having the restriction 'does not work on living things' as the trait description recommends.
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Post by Null and Void on Dec 18, 2009 13:24:30 GMT
Either Delete or Teleport should work... Just make sure a restriction is added that it only goes one place... the Hat. I would lean toward a restricted teleport, just because of the normal 'digital rewind' prohibitions against living objects...
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redwulf25ci
2nd Incarnation
The Oncoming Chaos
Posts: 23
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Post by redwulf25ci on Dec 18, 2009 18:30:28 GMT
I'm working on a Time Lord known as "The Magician". I'm having a little trouble though working out a key trait and his signature gadget though. Bill Bixby? Seems reasonable. In essence, it's a digital squareness gun with the 'digital rewind' function relocating things to the hat I'd consider also having the restriction 'does not work on living things' as the trait description recommends. I wanted to leave that off so he'd be able to use it for the pulling <small, not necessarily fuzzy and helpless, creature here> out of his hat trick. But the size limitation keeps him from sticking people into his hat and the "whole objects" limitation keeps him from deleting part of someone and using it as a weapon.
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redwulf25ci
2nd Incarnation
The Oncoming Chaos
Posts: 23
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Post by redwulf25ci on Dec 18, 2009 18:44:17 GMT
Either Delete or Teleport should work... Just make sure a restriction is added that it only goes one place... the Hat. I would lean toward a restricted teleport, just because of the normal 'digital rewind' prohibitions against living objects... It's implied in the text "Items with the Delete Trait usually have a safety function to prevent its use on living tissue." that this is an optional safety feature (and thus optional restriction) not a feature of the Delete trait itself. So what about the first question about the hat, is pulling out things that won't fit in a hat a major version of "Resourceful Pockets", a special version, or "Resourceful Pockets" with an expenditure of story points?
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Post by allivingstone on Dec 18, 2009 19:24:48 GMT
Resourceful Pockets" with an expenditure of story points? This, IMO. It offers flexibility regarding the contents, and almost anything could be in there for the right amount of Story Points (subject to GM's veto, I would hope). BTW I love the concept of the bigger-on-the-inside hat!
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Post by Curufea on Dec 19, 2009 1:21:43 GMT
Although there may be problems if the hat goes into a TARDIS.
There were problems before when TARDIS enters another TARDIS - you get recursive regressions.
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Post by Null and Void on Dec 19, 2009 1:31:08 GMT
Although there may be problems if the hat goes into a TARDIS. There were problems before when TARDIS enters another TARDIS - you get recursive regressions. Only in special circumstances. The idea of dimensionally transcendental pockets was something that came up in one of the books I think. I wouldn't take it the regression too seriously unless its a plot point.
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redwulf25ci
2nd Incarnation
The Oncoming Chaos
Posts: 23
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Post by redwulf25ci on Dec 19, 2009 4:03:38 GMT
Although there may be problems if the hat goes into a TARDIS. There were problems before when TARDIS enters another TARDIS - you get recursive regressions. Only in special circumstances. The idea of dimensionally transcendental pockets was something that came up in one of the books I think. I wouldn't take it the regression too seriously unless its a plot point. And 10 at one point said (I think it was to Dona) that his pockets were bigger on the inside in the TV series.
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Post by kaemaril on Dec 19, 2009 11:01:18 GMT
Only in special circumstances. The idea of dimensionally transcendental pockets was something that came up in one of the books I think. I wouldn't take it the regression too seriously unless its a plot point. And 10 at one point said (I think it was to Dona) that his pockets were bigger on the inside in the TV series. From The Runaway Bride: The Doctor: Guess what I've got, Donna? Pockets. (The Doctor shows Donna a radio control transmitter) Donna: How did that fit in there? The Doctor: They're bigger on the inside.
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Post by JohnK on Dec 19, 2009 15:43:39 GMT
Hullo, redwulf25ci, I'm working on a Time Lord known as "The Magician". I'm having a little trouble though working out a key trait and his signature gadget. I love the idea of The Magician, and I really hope that you post him up here when you've finished creating him. That said... I was thinking that it would be amusing if the top hat he wears were "bigger on the inside" and thought I might use it as a special effect of the Resourceful Pockets good trait. I'm sure if I stopped there there would be no problem at all, however I like the idea of him pulling out something (a pair of skis perhaps) that, while it would fit through the brim, would never fit in the hat. Should that ability count as a major trait, a special trait, or be taken care of with story points? (I suppose the hat itself could be statted as a gadget but that seems even more complicated). I think that there is some justification for this in the DW movie "The Runaway Bride," that introduced Donna. That said, it should definitely be a Special version of Resourceful Pockets, that requires the expenditure of Story Points to do what you want it to do. Just bear in mind that if the character were to be used, he could become one of these deus ex machina types, where, if he's got enough Story Points, he could pull *any* item out that would truly "save the day". Not necessarily something that's desirable, if you know what I mean. The other problem is that I was thinking of giving him a special gadget, his wand. Essentially a souped up sonic screwdriver, in addition to the SS's standard usage I was thinking it would be interesting if he could cause small objects or animals (16 inches or less in diameter) to vanish and be transferred to the space inside his hat. Unfortunately the teleport gadget trait in the books isn't designed to work this way so I'm once again left wondering how to price that ability. Causing something to vanish and pulling it out of his hat later to thwart villains and save the day fit with his shtick. Using the current system as it stands, I would likely give the device both the Delete and Teleport Traits, with the limitations that they are used simultaneously to do what you want, and that things can only be teleported into the Hat. Possibly a few other limitations might have to be imposed on the device, too. Whatcha think?
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