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Post by Craig Oxbrow on Dec 20, 2009 20:21:34 GMT
Let's not go out of our way to start site wars, can we?
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Post by kaemaril on Dec 20, 2009 21:08:21 GMT
RPG Net is FAMOUS for providing biased and generally rude and unpleasant reviews. I've been visiting rpg.net for seven years, and I strongly disagree with this characterisation. I agree with Mr. Oxbrow.
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Post by kaemaril on Dec 20, 2009 21:13:07 GMT
I've even seen it with Hollow Earth Expedition, and that totally twists my noggin as like you HEX is my favourite system and setting, but each to their own. ;D I second this. In fact, until I read the rules, I was disappointed that C7 hadn't licensed Exile's system. Whobiquity would have rocked ;D This rule system is an acceptable alternative, however
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Post by CharlieBananas on Dec 20, 2009 21:17:37 GMT
Problem with reviews especially amateur ones, is that they are just opinions and really don't count for much. In the end it's nothing to get bent out of shape over, we like the game and that’s all that matters.
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Post by Null and Void on Dec 20, 2009 21:21:07 GMT
Like I've said before, everyone has different tastes. Coming down on one review like a ton of bricks is hardly productive, and in many ways its harmful. Lets move on, and people will learn how good the system is by our enthusiasm for it.
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Post by JohnK on Dec 21, 2009 3:59:16 GMT
Hullo, Mike, Hi John, I've seen the attitude before, "how can I fix system X, because my preferred system is Y", I used to encounter it a lot on the Savage Worlds boards, it's a generic system so I guess that’s to be expected, but it saddens me a little when people are so closed minded that they can't see a great system when it's in front of them. I've even seen it with Hollow Earth Expedition, and that totally twists my noggin as like you HEX is my favourite system and setting, but each to their own. ;D Yes, I've seen this before myself, and was saddened but not surprised to see it happen with HEX and the Ubiquity system too. I think it just reflects the fact that some folks will never be happy with any game system, and always want to fix them because they want to have it like their favourite game system, C'est la vie, and all that.
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Post by JohnK on Dec 21, 2009 4:06:47 GMT
Hullo, Trevellian, Agreed - a flexible system that focuses on replicating the feel of the series is far more appropriate. Detailed mechanics for time travel that would require you to break out the calculator to determine where and when you land hardly seem appropriate for covering "Wibbly Wobbly, Timey Wimey" stuff ;-) I didn't mean to suggest that those who want to play Dr Who with crunchy rules use Eclipse Phase, it's just a crunch-heavy sci-fi game that came to mind. Mind you, I'm not knocking Eclipse Phase either - I've got that game waiting in my stack of Xmas pressies along with DWAITAS :-) One of my favourite time travel rpgs of all time is CONTINUUM: ROLEPLAYING IN THE YET, a game that emphasizes a more scientific approach to time travel, and requires some of that math you were mentioning. The thing is, that system isn't suitable for running a Doctor Who for precisely those reasons; this game needs to *feel* like the show we know, and the rules for the Cubicle 7 game do exactly that. They don't get in the way of telling the story, and they don't get in the way of the pseudo-science for which Doctor Who is famous (or should that be infamous?).
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Trevellian
2nd Incarnation
The Sound of Drums
Posts: 30
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Post by Trevellian on Dec 21, 2009 9:30:49 GMT
One of my favourite time travel rpgs of all time is CONTINUUM: ROLEPLAYING IN THE YET, a game that emphasizes a more scientific approach to time travel, and requires some of that math you were mentioning. The thing is, that system isn't suitable for running a Doctor Who for precisely those reasons; this game needs to *feel* like the show we know, and the rules for the Cubicle 7 game do exactly that. They don't get in the way of telling the story, and they don't get in the way of the pseudo-science for which Doctor Who is famous (or should that be infamous?). I've got CONTINUUM too (managed import it and its single supplement from Amazon.com before they ran out last year) - cetainly a fascinating game, but I agree far too complex to run Who with. I also note in your list of games in the other thread that you've got a copy of Narcissist - you lucky fellow, from what I understand they're as rare as chicken's teeth!
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mostlyjoe
2nd Incarnation
Time Lord Victorious
Posts: 10
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Post by mostlyjoe on Dec 21, 2009 18:52:40 GMT
Obviously, we should post reviews on rpg.net Pretty much. As a frequent poster there...the only way to moderate bad reviews is to add better ones. Typically good reviews get praise. Just don't be pedantic and review the review or you'll get in trouble with the mods. They have forum space dedicated to that.
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Post by JohnK on Dec 22, 2009 17:45:11 GMT
Hullo, Trevellian, One of my favourite time travel rpgs of all time is CONTINUUM: ROLEPLAYING IN THE YET, a game that emphasizes a more scientific approach to time travel, and requires some of that math you were mentioning. The thing is, that system isn't suitable for running a Doctor Who for precisely those reasons; this game needs to *feel* like the show we know, and the rules for the Cubicle 7 game do exactly that. They don't get in the way of telling the story, and they don't get in the way of the pseudo-science for which Doctor Who is famous (or should that be infamous?). I've got CONTINUUM too (managed import it and its single supplement from Amazon.com before they ran out last year) - cetainly a fascinating game, but I agree far too complex to run Who with. I also note in your list of games in the other thread that you've got a copy of Narcissist - you lucky fellow, from what I understand they're as rare as chicken's teeth! Yes, I managed to get copies of both editions of Narcissist, v0.5 and v0.7, when the came out. Like you said, rare as chicken's teeth. As for CONTINUUM, well...I think it's a brilliant time travel rpg that offers a great deal to players and GMs of the system alike, and the mindset required to run and play it is a bit tougher, but when all is said and done, too mathematical and too complex for doing a tv-style game of time travel, regardless of whether it's Doctor Who, Sliders, Crime Treveller or whatever. Sad really, as CONTINUUM is just such a good game. Oh, and for having a copy of CONTINUUM, I hereby gift you karma.
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Post by joemurphy on Dec 23, 2009 12:06:59 GMT
I suppose Continuum and the excellent supplement Further Information are a good source of peculiar time travel plots and ramifications. Ages since I read GURPS: Time Travel, but I imagine it'd be good too.
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Post by Matt Johnston on Dec 23, 2009 14:32:56 GMT
I'm glad I picked up Continuum when I did because Further Information is impossible to get
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Post by Null and Void on Dec 23, 2009 14:57:16 GMT
I always liked Continuum, but I know my group would lynch me if I ever tried to run it.
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Post by JohnK on Dec 23, 2009 20:37:59 GMT
Hullo, Joe, I suppose Continuum and the excellent supplement Further Information are a good source of peculiar time travel plots and ramifications. Ages since I read GURPS: Time Travel, but I imagine it'd be good too. Oh, yes, CONTINUUM and FURTHER INFORMATION are both excellent sources of as you say, peculiar, time travel plots and ramifications. The problem is that the underlying premises of those two games aren't really compatible with those of DW: AiTaS, both from a system and background perspective. Still...
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Post by JohnK on Dec 23, 2009 20:48:29 GMT
Hullo, Matt, I'm glad I picked up Continuum when I did because Further Information is impossible to get Yep, sort of like chicken's teeth! I'd offer you a copy of the book, but I only have one copy of FI, and it's not going anywhere.
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Post by Matt Johnston on Dec 23, 2009 21:57:34 GMT
I agree that Continuum isn't a 'good' fit but then it's a much more limited game. I still think it's a good source. I'm interested in the Civilisations that Time Forgot from Further Information.
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Post by JohnK on Dec 23, 2009 23:00:15 GMT
Hullo, Matt, I agree that Continuum isn't a 'good' fit but then it's a much more limited game. I still think it's a good source. I'm interested in the Civilisations that Time Forgot from Further Information. Having run CONTINUUM for some years, I don't perceive it to be a limited game. No game that deals with time travel is really all that limited. That said, it is a good source and the material from FI that you mention has some definite potential to it.
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Post by tcarknight on Jan 3, 2010 22:36:13 GMT
Hi all! This is the review I read the other day that got me going for interest in the game as well as seeing what I've been missing in the Whoniverse (Last episode I watched was the change from Christopher Eccelston to David Tennant). It's a lot more friendly and comprehensive than the first one in this thread. www.rpg.net/reviews/archive/14/14644.phtml
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Post by kaemaril on Jan 3, 2010 22:42:05 GMT
FYI, there are currently three (3) reviews of DWAITAS on rpg.net:
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Post by olegrand on Jan 4, 2010 11:54:59 GMT
Hello everybody ! I was going to put a link to my RPGnet review as my first entry message but since you've already done this...
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Post by kaemaril on Jan 4, 2010 13:12:02 GMT
There are now four (4) reviews of DWAITAS on rpg.net:
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Jan 4, 2010 18:14:11 GMT
Hello everybody ! I was going to put a link to my RPGnet review as my first entry message but since you've already done this... Great review, Olivier. Glad to see you here. For those who might not know, Olivier is the brains behind the Mazes and Minotaurs RPG. It is a great game set in the Peplum (Sword and Sandal genre). If you like high adventure in the Bronze Age, I highly recommend it. Cheers, Tim Cheers, Tim
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Post by allenshock on Jan 4, 2010 18:25:12 GMT
As I replied over on rpg.net there's an easy solution to the Doctor overshadowing everyone else. Don't use The Doctor. Problem solved A newly created Time Lord, other than some of his funky Time Lord abilities, won't have many more skill points than his or her Companions. That's how it works in my campaign and it works fine. Allen
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Post by kaemaril on Jan 4, 2010 22:43:09 GMT
As I replied over on rpg.net there's an easy solution to the Doctor overshadowing everyone else. Don't use The Doctor. Allen Um ... he didn't. In CWR's review he created a new character, but spent tons on experience to max out skill points. 32 skill points? Crikey.
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