I have several spaceship plans drawn up that some might find useful for a scenario. So far I have plans for a freighter, gunship, short range shuttle, commercial shuttle and a prisoner ship. I'm currently working on plans for a heavy duty freighter ship.
I drew them by hand in Photoshop and many thanks for the karma point.
I have other maps available on my site (see link in original post). Most of them are maps for fantasy based RPGs but I think a couple of them could easily be used in a Doctor Who scenario set in the distant past or perhaps on an alien world.
Ack! Just did a quick search - you've definitely been there a while
I'm a Photoshop addict. ;D The Cartographer's Guild is a great place! I haven't been around much lately because I've been busy with a couple RPG products I've been working on. At the moment, I'm trying to get my mind back to the fantasy genre but the call of Doctor Who rpg is too great. I guess my Resolve isn't as high as I thought it was.
Production Information Manufacturer: Dynastra Industries Class: Shuttle
Technical Specifications Length: 28.3 meters (93 ft) Hyperdrive System: None Crew: Pilots (4), Steward (1) Passengers: 18 Cargo Capacity: 1 metric ton (storage space in the under carriage) Maximum Travel Duration: Two days
Usage Role(s): Short-range personnel shuttle, Courier Affiliation: Various civilian governments and corporations
Usage Role(s): Assault, Intercept, Escort Affiliation: Government and/or Corporate Militaries
STRANDED - The gunship has crashed on an asteroid. The crew are busy making repairs but something on the asteroid is preying on the crew. The TARDIS arrives...
IT'S WAR! - War has broken out between the Earth Empire and an alien species (i.e. the draconians, ice warriors, or a new species). The gunship is on active duty and entering hostile space when the TARDIS arrives on board. A rutan interceptor encounters the gunship and attacks. During the brief fight, a rutan boarding missile had hit the gunship. A rutan agent exits the missile and enters the gunship. It's goal is infiltration and control.
PEACE TALKS - A gunship is being used for diplomatic purposes as it transfer an earth ambassador to an arranged coordinates for a top secret conference. An omni-dimensional power takes an interest in the TARDIS. This causes the TARDIS to materialize in the direct path of the gunship. A quick dematerialization causes the TARDIS to arrive on the gunship. Both the TARDIS and the gunship are 'zapped' to another dimension. This dimension is controlled by the omni-dimensional power (The Great Intelligence?). The TARDIS and gunship crew have to work together to escape this dimension.
SALVAGE - The gunship floats dead in space. It's a relic of a long forgotten war. An Io salvage company has sent a ship to salvage the floating wreck. Something has taken refuge in the wreck and will invade the salvage ship once contact had been made. The TARDIS arrives on board the salvage ship just before contact. A "sleeping" alien/creature awakens and tries to take control of the salvage ship. There is now fresh meat for the alien to feed on.
A quick question though - what elements do you think are necessary to give a starship a Doctor Who feel?
I'm not sure if there are any specific elements that would give a spaceship a Doctor Who feel. I think the Whovian feel would be accomplished by the adventure and characters involved. The ship is just the backdrop/setting for the adventure.
I could easily see running an adventure using the Aeschylus freighter that was set in the future of the Earth Empire or Federation where the ship is breached by an alien force (cybermen, nestene, the wirrn, etc) that is trying to gain access to the whole ship. Add the player characters to the mix and stir.
One idea I did have is instead of having the player characters show up in the TARDIS, they could perhaps be members of the freighter's crew who survived the alien force and now travel with the Doctor or other Time Lord character (as the case may be).
I picture the pilots and/or stewards will double as the "engineering" crew with any major repairs done by qualified personal at a spaceport. The storage area would be for the customer's luggage and for anything else a customer or company might want to ship (as long as they can afford it).
Hmm, I can give you some tongue-in-cheek advice on designing Doctor Who-esque spaceships-
Corridors are wide (suitable to move large cameras down).
Spaceships come in two varieties
Floors are flat and shiny (just like a studio). If there are any elevation changes, these will be ramps or steps of a material different than the floor (and possibly resting on it). You can't go down, just up. Walls are vertical, with minimal decoration and of a repetative modular nature - many rooms share the same walls and decoration, just moved about a bit.
Floors are old/dirty concrete. Elevation changes are usually stairs, but can include ladders and lifts. Walls are industrial (just as though the episode was filmed in some kind of industrial plant or factory).
Usage Role(s): Bulk Transport Affiliation: Corporations
I'm visualizing this cargo ship as having either an early FTL drive so cryo-pods are needed for the crew (who can be awaken should the computer detect an anomaly), or the company that employs this class of ship cuts back on gravity generation as a cost cutting measure. Imagine the crew's surprise when their cargo turns out to be Cybermen or some other monster.
Post by Eternally Lost Zeppo on Feb 21, 2010 1:28:18 GMT
Hmm...may adapt the Aeschylus as the ship used by a temporal 'press gang' in an upcoming game, though I'm thinking an orbital or moon base might be better...
"By the ancient rites of combat, I forbid you to scavenge here for the rest of time. And when you go back to the stars and tell others of this planet, when you tell them of its riches, its people, its potential, when you talk of the Earth, then make sure that you tell them this...[shouts] ...it is defended!"
This isn't a spaceship but I thought it could still be used in a Doctor Who game so I thought I would share it here. Here’s a map of an underground shelter that I’ve been working on. Click on the image for the full size version.
Surface Level/Bunker 1. Entrance Area: A corridor descends into the ground with a gradual slope. This corridor goes for 21.3m (70 ft) until it ends at a set of environmentally sealed doors (see Quarantine Level).
Quarantine Level 1. Decontamination Chamber 2. Air Quality Monitor Chamber 3. Radiation Monitor Station 4. Corridor Hub L = Lift/Elevator S = Stairwell
Habitat Level 1. Corridor Hub 2. Common Area 3. Corridor Hub 4. Mess Hall 5. Kitchen/Food Processing 6. Refreshers/Cleansing Stations 7. Communal Barracks Q = Quarters (private or semi-private)
Here's another level to the Underground Shelter. Click on image for the full size version.
Underground Shelter – Hydroponics/Aeroponics Level 1. Corridor Hub 2. Hydroponic Growing Stations 3. Aeroponic Growing Stations 4. Research/Testing Labs 5. Botanical Gardens Airlocks: A precaution to make sure that none of the living species (especially the insect species) in the Botanical Gardens escape and contaminate the rest of the Underground Shelter. 6. Botanical Gardens: Many flora species and several insect and small avian species call this large chamber home. 7. Flora/Fauna Gene Banks: The genetic codes of many animal and plant species are stored in these chambers. 8. Botanical Gardens Environmental Controls