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Post by Null and Void on Dec 15, 2009 17:13:29 GMT
Its not implicitely stated in the description of the Gadget, but I'm assuming the squareness gun used by Jack and River will also function as an energy weapon of 4/L/L ?
I was rather puzzled by the description saying it didn't work on living tissue, when Jack listed an impressive number of uses for it as a weapon.
The gadget then is meant to be the 'special feature' of the gun then? The Digital Rewind?
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redwulf25ci
2nd Incarnation
The Oncoming Chaos
Posts: 23
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Post by redwulf25ci on Dec 17, 2009 7:24:41 GMT
It doesn't have to be useful on flesh to use it as a weapon. How deep down can it delete a hole beneath your opponents feet? even if it's not a far enough drop to hurt imagine what happens when you put the floor/ground back . . .
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Post by Null and Void on Dec 17, 2009 11:49:32 GMT
No, it doesn't HAVE to be used as a weapon, but in the hands of an enemy, say. The implication from Jack is that it is a weapon for use on living things, and the 'gadget' feature is just an extra.
So, would it be considered a standard energy weapon in the hands of someone intending to use it that way?
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Post by Curufea on Dec 17, 2009 20:15:57 GMT
It's probably just a localised transmat gun - storing instead of transmitting.
However, nothing stops the user from deleting the data.
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Post by Null and Void on Dec 17, 2009 21:09:14 GMT
No... I'm talking about aside from its 'Delete' trait. In the show, Jack reels off this description"
"Okay, this can function as a sonic blaster, a sonic cannon, and a triple-enfolded sonic disruptor."
Later, Jack and the Doctor describe it as being from the Weapon factories at Villengard. In the shooting scripts, it refers to it explicitly as a Sonic Blaster.
So, my question is, ASIDE from the Delete trait, does it function like any other energy weapon in the game, with damage of 4/L/L? Is the Delete trait added on to a regular blaster in order to create this gadget? Is it just plain equipment until that trait gets added to it?
I guess a better way of phrasing the question would be that when a gadget is built, does it lose its original function and ONLY work as the gadget?
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Post by Kit on Dec 17, 2009 21:25:51 GMT
No... I'm talking about aside from its 'Delete' trait. In the show, Jack reels off this description" "Okay, this can function as a sonic blaster, a sonic cannon, and a triple-enfolded sonic disruptor." Later, Jack and the Doctor describe it as being from the Weapon factories at Villengard. In the shooting scripts, it refers to it explicitly as a Sonic Blaster. So, my question is, ASIDE from the Delete trait, does it function like any other energy weapon in the game, with damage of 4/L/L? Is the Delete trait added on to a regular blaster in order to create this gadget? Is it just plain equipment until that trait gets added to it? I guess a better way of phrasing the question would be that when a gadget is built, does it lose its original function and ONLY work as the gadget? I view it as being able to blast things first and foremost with the square delete feature an add-on. Interestingly, it seems River Song eventually ended up with it.
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Post by Null and Void on Dec 17, 2009 21:44:28 GMT
Yes she did. I'm not sure where I heard it, but somewhere someone said it was the same blaster, that the Doctor gave her along with the Sonic Screwdriver Nice little paradox there, when you think about it.
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Post by Curufea on Dec 17, 2009 22:08:31 GMT
Where did Jack's go at the end of The Doctor Dances?
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Post by Null and Void on Dec 17, 2009 22:12:33 GMT
Where did Jack's go at the end of The Doctor Dances? The Doctor replaced it with a banana... from the banana Groves of Villengard. Its not seen after that, but presumably, the Doctor took it with him, or Jack left it in the TARDIS.
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Post by renegadetimelord on Jan 4, 2010 10:50:19 GMT
It might be an idea to treat this as two different versions of the weapon. The factory-standard version (as given in the GM Guide) has the basic Delete function, but the one Jack acquired was modified or a prototype with the additional functionality (just as the Doctor's TARDIS is not a standard Type 40TT, but a modified version), so you'll need to stat it up accordingly.
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Post by Null and Void on Jan 4, 2010 13:42:42 GMT
It might be an idea to treat this as two different versions of the weapon. The factory-standard version (as given in the GM Guide) has the basic Delete function, but the one Jack acquired was modified or a prototype with the additional functionality (just as the Doctor's TARDIS is not a standard Type 40TT, but a modified version), so you'll need to stat it up accordingly. I'm not sure I understand you... what would Jack's have been modified to, if not the factory standard?
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Post by Kit on Jan 4, 2010 17:49:53 GMT
It might be an idea to treat this as two different versions of the weapon. The factory-standard version (as given in the GM Guide) has the basic Delete function, but the one Jack acquired was modified or a prototype with the additional functionality (just as the Doctor's TARDIS is not a standard Type 40TT, but a modified version), so you'll need to stat it up accordingly. If anything, I'd think that would be reversed. Factory standard on a sonic blaster should be blasting. Deleting and restoring should be added extras.
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Post by Null and Void on Jan 4, 2010 18:05:27 GMT
It might be an idea to treat this as two different versions of the weapon. The factory-standard version (as given in the GM Guide) has the basic Delete function, but the one Jack acquired was modified or a prototype with the additional functionality (just as the Doctor's TARDIS is not a standard Type 40TT, but a modified version), so you'll need to stat it up accordingly. If anything, I'd think that would be reversed. Factory standard on a sonic blaster should be blasting. Deleting and restoring should be added extras. Agreed... I believe he even makes a reference to the 'digital rewind' as a 'special feature' that uses up the batteries quickly.
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Post by Rel Fexive on Jan 4, 2010 18:19:57 GMT
He does indeed say exactly that. So the delete/rewind is the addition to the default sonic blaster/cannon/disruptor functions. Although... I'd reckon the blaster is the default myself and the cannon (more powerful blaster?) and disruptor (a stunner or 'widebeam' blaster maybe?) are both extras. Extra abilities that can be activated with Story Points, perhaps.
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drnate
2nd Incarnation
Posts: 30
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Post by drnate on Jan 5, 2010 23:04:44 GMT
Delete is so powerful. Sure it doesn't work on living tissue, but Dalek armor sure isn't living. Neither is 90% of a Cyberman, or an Auton, or a Sontaran's weapon or armor.
Neither is that Supermodel's dress.
Now I'm starting to think like Captain Jack.
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gmjake
2nd Incarnation
Posts: 47
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Post by gmjake on Jan 6, 2010 6:02:38 GMT
that gun was so weird.
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