|
Post by Marnal on May 4, 2012 23:46:10 GMT
Attached are quick and easy conversion tables from Attributes, Skills, Difficulties, Damage, and Armor. Its an rtf document. [people are free to convert to PDF and repost] Attachments:
|
|
|
Post by garethl on May 5, 2012 6:30:55 GMT
Here is the PDF. Attachments:
|
|
stahlman
3rd Incarnation
Doctor, stop wasting my time, will you?
Posts: 222
Favourite Doctors: second,third,fourth
|
Post by stahlman on May 5, 2012 17:17:30 GMT
Thanks-these are very helpful. I have a skills equivalent table and will hook it out for you
|
|
skree
2nd Incarnation
Posts: 21
|
Post by skree on May 6, 2012 16:50:56 GMT
I have the FASA version of the DW RPG. I don't remember see something like L=8. What is that?
|
|
skree
2nd Incarnation
Posts: 21
|
Post by skree on May 6, 2012 18:46:13 GMT
And what is a Reality Quotient?
|
|
|
Post by Marnal on May 6, 2012 19:43:22 GMT
Sorry. These notes were something I threw together for my own use and decided to just toss online for others without much thought. Its a cheat sheet, not a fully explained set of rules.
L=8 is just a reminder for me that in the AiTaS the L (for Lethal) damage rating is equivalent to a 8 if you need to know the number.
Reality Quotients were invented the Doctor Who novels written by Craig Hinton as a way of measure each person's artron presence in history. The higher the rating the more influential they will be and the more their observations will crystallize reality around them [making it harder for anyone to go back and time and change events]. In my game I let people with Feel the Turn of the Universe make Awareness checks to read the reality quotients of other characters. For example: Joan of Arc or William Shakespeare would have a Reality Quotient of 2. The Silence should have something like a 0.1
In my game what makes humans special is that the average human usually have 1.1 [and MOST aliens have only a 1.0]. This is why they end up dominating much of future history once they develop space travel. Of course the aliens that end up being the movers and shakers of the cosmos also have [on average] higher reality quotients.
|
|
stahlman
3rd Incarnation
Doctor, stop wasting my time, will you?
Posts: 222
Favourite Doctors: second,third,fourth
|
Post by stahlman on May 7, 2012 7:17:51 GMT
That's ingenious
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on May 7, 2012 12:14:56 GMT
I do like the concept of Reality Quotients - very interesting.
How does the calculation work for DWAiTaS? The formula in the pdf is 1+(Presence+Charisma-2)/10. What do you substitute for Charisma, if anything?
Also wondering whether the Reality Quotient should include something else, possibly a nebulous "historical importance", as not everyone who's important to history necessarily has a high Presence/Charisma?
I'm also mulling over whether a person's Reality Quotient should feed into some sort of penalty on dice rolls to do something that would change history, e.g. JFK's Reality Quotient should work to thwart somebody trying to prevent his assassination (as in The Waters of Mars, when time itself was working against the Doctor trying to save the Martian colonists from their historical fate). Just a thought - not sure how to work that though.
|
|
|
Post by Marnal on May 12, 2012 15:41:30 GMT
Sorry not to get back to you sooner. Life's been crazy. Charisma = Charming Trait. To my mind they are the same thing. Charismatic people have the ability to Charm others. There's a great essay in one of the "About Time" Dr Who reference guide books about how the TARDIS/Doctor probably PICKS companions who have a talent for influencing things and 'making a difference' and they used the older meaning of the word Charisma to describe this ability (Which is essentially what Hinton was talking about with Reality Quotients). [this also explains why one of the Attributes for the FASA system was Charisma] Since artron energy is psychic energy this means that in my game ALL psionic and telepathic stuff defaults to Presence+Charisma (plus whatever skills and bonuses they have). I would argue that every INDIVIDUAL that is important to history [at least in the Doctor Who Universe] must probably had an average or higher Presence+Charm. And the few that didn't were just very very determined to compensate for their unknow weakness. Perhaps Resolve should be factored in. RQ = [(Resolve+Presence)/2 +Charm -2]/10 +1 See, my view of that Doctor Who universe is that Presence and Resolve should be 1 stat. So I just got ride of Resolve and use only Presence. So I never tried to include a stat that [in my game] doesn't exist. Also, just because you have a high R. Quotient doesn't mean you chose to do anything with it. Free Will is still important as is individual choice. And some people are like Edith Keeler in "City on the Edge of Forever". They get killed before they can make a difference. Their absence is significant. As to your last question... In my games Presence+Charm is so important for persuading people [who will tend to decide to follow history's unconscious nudges otherwise] and so important for resisting and using psychic powers, and so important for resisting glow-y dangerous time distortion fields that the influence of a high (or low) reality quotient is already felt very strongly in the game. But, yes, I do use Presence+Charming for the default stat for a variety of the wibbily-wobbly timy-whimy rolls.
|
|