Post by Rassilon on Feb 22, 2012 22:06:42 GMT
Every now and then we will suggest something of interest concerning the game that caught our attention.
This week, Olivier Legrand's Celestial Toybox. A compendium of unofficial rules and clarifications that in our opinion should be included in the game officially.
dwaitas.blogspot.com/2011/09/temporal-toybox.html
There rules make perfect sense and some are particular well-suited to the game and show, for example:
Science, Technology & Progress
Unlike equipment, however, scientific concepts available to lower Tech Levels obviously give no penalties.
Once a concept or discovery (such as Newton’s law of gravity or Einstein’s theory of relativity) becomes part of the established body of scientific knowledge, it remains there and does not constantly ‘improve’ the way equipment tends to.
In other words, as Tech Levels increase, the nature of Technology changes (reflected by the -1 penalty per TL of difference for using technology from a
lower Tech Level), while Science (which concerns itself with the basic truths of how the universe works) merely expands (no penalty for dealing with scientific concepts of a lower TL).
A meticulous Gamemasters could even decide to apply a corresponding bonus of +1 per Tech Level of difference in such cases: if, for instance, we classify the basic principles of how planets and stars interact with each other as a TL 3 concept (since that would be the TL corresponding to characters like Galileo or Copernicus), a scientist from the 21st century (TL 5) would get a +2 bonus to his Science skill when dealing with such basic notions, while a scientist from a far more advanced culture (say, a TL 10 Time Lord) would get a massive +7.
Thus, a Time Lord from Gallifrey would not simply be someone with a high Science skill but would be able to take full advantage from the extraordinary
scientific advancement of his native culture.
This week, Olivier Legrand's Celestial Toybox. A compendium of unofficial rules and clarifications that in our opinion should be included in the game officially.
dwaitas.blogspot.com/2011/09/temporal-toybox.html
There rules make perfect sense and some are particular well-suited to the game and show, for example:
Science, Technology & Progress
Unlike equipment, however, scientific concepts available to lower Tech Levels obviously give no penalties.
Once a concept or discovery (such as Newton’s law of gravity or Einstein’s theory of relativity) becomes part of the established body of scientific knowledge, it remains there and does not constantly ‘improve’ the way equipment tends to.
In other words, as Tech Levels increase, the nature of Technology changes (reflected by the -1 penalty per TL of difference for using technology from a
lower Tech Level), while Science (which concerns itself with the basic truths of how the universe works) merely expands (no penalty for dealing with scientific concepts of a lower TL).
A meticulous Gamemasters could even decide to apply a corresponding bonus of +1 per Tech Level of difference in such cases: if, for instance, we classify the basic principles of how planets and stars interact with each other as a TL 3 concept (since that would be the TL corresponding to characters like Galileo or Copernicus), a scientist from the 21st century (TL 5) would get a +2 bonus to his Science skill when dealing with such basic notions, while a scientist from a far more advanced culture (say, a TL 10 Time Lord) would get a massive +7.
Thus, a Time Lord from Gallifrey would not simply be someone with a high Science skill but would be able to take full advantage from the extraordinary
scientific advancement of his native culture.