Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Oct 16, 2011 17:22:32 GMT
just recently like yesterday saw the new war of the worlds movie but could use a little help from those of you out their stating up the aleins and the tripod war mechs if you would thanks just a bit uniformed thanx
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stahlman
3rd Incarnation
Doctor, stop wasting my time, will you?
Posts: 222
Favourite Doctors: second,third,fourth
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Post by stahlman on Oct 17, 2011 21:40:40 GMT
I am intending to introduce the Martians in my campaign having visted Woking,Horsell Common and Maybury Hill.The martians don't really communicate in the novel and regard us as someone with a microscope studies the bacteria that swarm and multiply in a drop of water. Not much opportunity there to roleplay but we could make them a bit more eldritch-like a minor race from Call of Cthulhu.
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Post by zebaroth on Oct 17, 2011 23:48:42 GMT
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Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Oct 18, 2011 14:33:12 GMT
thank you you have brought up some good points
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,246
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Oct 19, 2011 15:07:21 GMT
Here are my stats for the Martians based on H.G. Wells' original book:
MARTIANS
A big greyish rounded bulk, the size, perhaps, of a bear, was rising slowly and painfully out of the cylinder. As it bulged up and caught the light, it glistened like wet leather.
Two large dark-coloured eyes were regarding me steadfastly. The mass that framed them, the head of the thing, was rounded, and had, one might say, a face. There was a mouth under the eyes, the lipless brim of which quivered and panted, and dropped saliva. The whole creature heaved and pulsated convulsively. A lank tentacular appendage gripped the edge of the cylinder, another swayed in the air.
Those who have never seen a living Martian can scarcely imagine the strange horror of its appearance. The peculiar V-shaped mouth with its pointed upper lip, the absence of brow ridges, the absence of a chin beneath the wedge-like lower lip, the incessant quivering of this mouth, the Gorgon groups of tentacles, the tumultuous breathing of the lungs in a strange atmosphere, the evident heaviness and painfulness of movement due to the greater gravitational energy of the earth--above all, the extraordinary intensity of the immense eyes--were at once vital, intense, inhuman, crippled and monstrous. There was something fungoid in the oily brown skin, something in the clumsy deliberation of the tedious movements unspeakably nasty. Even at this first encounter, this first glimpse, I was overcome with disgust and dread.
ATTRIBUTES: Awareness: 3 Coordination: 2 Ingenuity: 7 Presence: 2 Resolve: 4 Strength: 4
TRAITS: Additional Limbs (Minor x2): Their multitude of tentacles allows Martians to take two additional actions at no penalty each Round. Alien (Special) Alien Appearance (Major): Martians are comprised of a huge bodiless brain-like head with immense eyes and numerous tentacles. Fear Factor 1: The Martians’ hideous appearance gives them a +2 bonus to scare or intimidate. Impaired Senses (Minor): In Earth-like atmospheres, the Martians suffer a -2 penalty on hearing rolls. Psychic (Special) Slow (Minor): Martians are unused to Earth’s gravity and struggle to pull themselves along with a Speed of 1. Telepathy (Special): Martians communicate telepathically with each other. Weakness (Major): Martians have no defence against Earth bacteria and viruses, and most are fatal to them. The precise effects are left up to the GM to determine. But in the majority of instances, it will take several days for an infected Martian to sicken and die. Once the Martians are aware of this weakness, they can protect themselves by remaining within their machines, sealed against the outside world.
SKILLS: Fighting 1 Marksman 3 Science 4 Technology 3 Transport 3
WEAPONS: Heat Ray: These are smaller versions of the ones built into the Martian Fighting Machines, but they are still bulky enough to require mounting on a metal stand. They inflict L(4/L/L) damage.
TECHNOLOGY LEVEL: 6 STORY POINTS 3-5
MARTIAN FIGHTING MACHINES
And this Thing I saw! How can I describe it? A monstrous tripod, higher than many houses, striding over the young pine trees, and smashing them aside in its career; a walking engine of glittering metal, striding now across the heather; articulate ropes of steel dangling from it, and the clattering tumult of its passage mingling with the riot of the thunder. A flash, and it came out vividly, heeling over one way with two feet in the air, to vanish and reappear almost instantly as it seemed, with the next flash, a hundred yards nearer. Can you imagine a milking stool tilted and bowled violently along the ground? That was the impression those instant flashes gave. But instead of a milking stool imagine it a great body of machinery on a tripod stand.
The Martian tripods could be designed as vehicles – for that’s in effect what they are. But I think it’s more fun to give them stats as if they were creatures in their own right – or robots at least. One overriding principle is that without an operator at the controls, they are incapable of action – I guess this goes without saying so I’ve not included it as a Weakness in the stats below!
ATTRIBUTES: Awareness: 2 Coordination: 3 Ingenuity: N/A (that of the operator) Presence: N/A Resolve: N/A (that of the operator) Strength: 12
TRAITS: Armour (Major): The metal construction provides 10 points of damage reduction. Fast (Major): Its long legs allow a tripod to move with a Speed of 8 (including the bonus from its Size trait). Fear Factor 2: A Martian fighting machine has a +4 bonus to cause fear in others. Natural Weapon – Steel Tentacles (Minor): Whipping and crushing, these deliver Strength +2 damage. Natural Weapon – Heat Ray (Major): The devastating Martian Heat Ray ignites everything in its path, inflicting 20(10/20/30) damage in a 10° arc. Robot (Special) Size: Huge (Major): A tripod’s size gives it +4 Strength (included in the above stats), +2 Speed; +4 to be hit; +8 to be seen.
SKILLS: Fighting: 2 Marksman: that of the operator
MARTIAN FLYING MACHINES
Across the pit on its farther lip, flat and vast and strange, lay the great flying-machine with which they had been experimenting upon our denser atmosphere when decay and death arrested them.
This is the only description of the Martian aircraft in The War of the Worlds, so you’re free to design them however you like – they sound like classic flying saucers to me. The Martians seemed to be using them to spread their toxic Black Smoke across the country; they are probably also armed with Martian Heat Rays.
Suggested stats: Armour 15; Hit Capacity 15; Speed 10.
WEAPONS: Heat Ray: 20(10/20/30) damage in a 10° arc. The Black Smoke: The Martians spread this poisonous gas by means of rockets and their flying machines. Humans take 6(3/6/9) damage per Round of exposure.
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Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Oct 19, 2011 18:46:42 GMT
thank you misterharry this wright up and the descriptions are really fantastic this is really going to be a great help and it is what i really wanted to the originals from his book too so thank you again
later The Keeper
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