pasiro
1st Incarnation
Posts: 7
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Post by pasiro on Jun 6, 2011 10:01:47 GMT
Just wondering if everyone bases there stories in a world which we are all used to (i.e. from TV) and has a Dr similar to the ones that have been in the series' and the Tardis as we know it or do you have your own take, maybe something a little less conspicuous as the Tardis?
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Post by ugavine on Jun 6, 2011 12:10:02 GMT
I've run two campaigns, different groups. In the first, yes, the TARDIS is a Police Box, but an early one. We started the adventure with the Time Lord human having become human to escape the Time War; he had taken on the role of Sherlock Holmes with his TARDIS being 221B Baker Street, hence that address doesn't really exists Towards the end of the adventure the TARDIS moves and changes to fit the surroundings and this is Victorian London. The TARDIS gets hit by an energy surge from an exploding time-ship and it's chameleon circuit gets damaged. In the other group the Time Lord is called The Potter. He has a sonic miniature Potters Wheel and his TARDIS is disguised as a Potters Shed with a slightly malfunctioning chameleon circuit. It is stuck as a potters shed but if you look in the window the interior blends into the surroundings, eg. they landed in the Arctic - the TARDIS was stil la shed but when you looked in the window it was like looking into an igloo
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pasiro
1st Incarnation
Posts: 7
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Post by pasiro on Jun 6, 2011 12:30:07 GMT
Sounds like a couple of great ideas ;D this is the idea i have for my first game.... SPOILER If anyone I role-play with is reading this stop here ;D
During a visit to earth in the mid 70's, the Tardis malfunctions and tried to materialize inside another object, when the doctor aborted the landing a good part of the tardis "DNA" if that's what you could call it, had been copied into the object...the object being a 1970 VW camper van, during the "accident" some of the doctors knowledge also got copies, to the camper vans driver. Not much knowledge but enough to be able to work the "New" Tardis during the accident the van and driver disappeared and reappeared 25 years later, which he has to talk his way around before the adventure starts properly. And then there's the van that was presumed crushed 25 years ago, having a number plate that hasn't been in circulation all that time
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Post by ugavine on Jun 6, 2011 12:37:31 GMT
That's not a bad premise at all
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Post by Siskoid on Jun 6, 2011 13:08:07 GMT
Though everyone probably thinks of a police box in their heads when we play, we haven't actually damaged the chameleon circuit, so it blends into any environment as it's supposed to. The interior is where the players put their creative energy, and they've made it a very circular library. The TARDIS can communicate with the crew by nudging books out of the shelving, giving obtuse messages or else giving information about locations through the printed word rather than the computer screen.
No sonic screwdriver, but the Time Lord does carry a fobwatch around which has scanning powers and allows him to tap into a certain level of precog ability (rarely used).
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Post by da professor on Jun 6, 2011 16:47:39 GMT
My party's Tardis still has a working chameleon circuit. So far it has been a lockable museum cabinet, an old fashioned kitchen dresser and the alien equivalent of a garden shed. When they get to their next adventure, it will be a small covered wagon looking like it belongs to a snake oil salesman.
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Post by elbarre on Jun 6, 2011 17:49:30 GMT
My groups Tardis is an old cupboard.
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Post by Rel Fexive on Jun 6, 2011 19:04:09 GMT
My character's TARDIS looks like an eight foot tall cross-section of a dull grey hexagonal prism. Kind of like a big nut (as in nut and blot) but filled in and with doors in one side. It's one of the default exterior mappings, or so he says. He doesn't use the chameleon circuit because, um, he almost lost it one time and, well, he doesn't really know how to turn it on... EDIT: Ah, I knew the pics I made were here somewhere. And a "resource diagram" of the interior.
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Post by Craig Oxbrow on Jun 6, 2011 19:44:45 GMT
In my tabletop game The Door In Time it's naturally a door. What kind of door depends on where it lands. If there isn't a convenient wall to attach itself to, it tends to default to the last kind of door it was, standing in the middle of nowhere, but it prefers walls if possible. And the Time Lord has a sonic key, having previously had a cane.
In my play-by-post game Doctor Who Series A, it's the same battered old police box, because it's a theoretical series of Doctor Who with a new Doctor of unspecified number.
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Eternally Lost Zeppo
3rd Incarnation
The Lonely God
Posts: 246
Favourite Doctors: David Tennant, Matt Smith, Peter Davidson
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Post by Eternally Lost Zeppo on Jun 6, 2011 21:10:10 GMT
I've avoided the issue in my current series by having it be about a team of civilian paranormal investigators on present day earth. However, there will be a TARDIS appearing later on, stuck in the seabed of a drained loch, and its entrance door is going to look something like this: XD
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OberonViking
1st Incarnation
VW Bus: it actually IS bigger on the inside.
Posts: 4
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Post by OberonViking on Jun 7, 2011 8:22:56 GMT
the object being a 1970 VW camper van, during the "accident" some of the doctors knowledge also got copies, to the camper vans driver. Not much knowledge but enough to be able to work the "New" Tardis during the accident the van and driver disappeared and reappeared 25 years later, which he has to talk his way around before the adventure starts properly. And then there's the van that was presumed crushed 25 years ago, having a number plate that hasn't been in circulation all that time Would that be the same low-light bay window in your avatar...? I find a lot of my roleplaying also involves my VW bus =)
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Post by ugavine on Jun 7, 2011 8:29:30 GMT
My mate is planning a Doctor Who game. I'm not sure if I will get chance to play the Time Lord or not. If I do I want him to be a sort of camp pirate, a bit like Tim Curry in Muppet Treasure Island I want his TARDIS to look like a sailing ship when in space but when it materialises it's a small wood cabin, similar dimensions to the Police Box. Interior, well I've liked most TARDIS designs but I'd probably go with one similar to that of the 8th Doctors but with a ships wheel to steer it.
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pasiro
1st Incarnation
Posts: 7
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Post by pasiro on Jun 7, 2011 9:16:32 GMT
Would that be the same low-light bay window in your avatar...? Something like that one ;D I find a lot of my roleplaying also involves my VW bus =) I've never come across a VW of any kind in RPG's
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Post by baradthedwarf on Jun 7, 2011 11:23:29 GMT
I let the choice to my timelord player and he has been living on earth for decades and his tardis looks like a old mini cooper, in british racing green with white stripes on it.
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Cormac
2nd Incarnation
Posts: 11
Favourite Doctors: 4th, 7th, 10th, 2nd, War Doctor.
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Post by Cormac on Jun 7, 2011 19:07:47 GMT
My group's TARDIS has a semi-functioning chameleon circuit. It always appears as a wall with a door in it. The appearance of the wall/door does change to fit the time period but not the surroundings.
1st adventure: near future Earth - appeared as a brick wall with a typical front door in it. Materialised in a layby on a country lane. 2nd adventure: 13th century Earth - appeared as a stone wall with a little pointed wooden door. Materialised on a lightly wooded hillside.
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stahlman
3rd Incarnation
Doctor, stop wasting my time, will you?
Posts: 222
Favourite Doctors: second,third,fourth
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Post by stahlman on Jun 7, 2011 20:12:57 GMT
In my campaign we have a Tardis with a working chameleon circuit so the exterior changes . Currently the players are in an alternative 1963 in summer on the Isle of Wight so the Tardis is a beach hut.
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OberonViking
1st Incarnation
VW Bus: it actually IS bigger on the inside.
Posts: 4
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Post by OberonViking on Jun 8, 2011 0:15:45 GMT
I've never come across a VW of any kind in RPG's I often add them as personal equipment. My kombi (as we call them round here at the antipodes) has saved our lives in Arkaham (CoC) and in modern-day Melbourne (WoD), and I've renamed my star fighter (SW Saga edition) "Kombi". You can see I've updated my avatar. =) Now, to stay true to the thread: I really like the idea of a car/vehicle as the TARDIS, assuming it also functions as a normal car. I'd love to see the Doctor and, say, 6 or more companions piling into the BRG mini cooper.
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Post by da professor on Jun 8, 2011 7:53:38 GMT
I really like the idea of a car/vehicle as the TARDIS, assuming it also functions as a normal car. If a Tardis shaped like a police box can fly (eg Runaway Bride) I see no reason why a Tardis shaped like a car couldn't run along the ground.
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pasiro
1st Incarnation
Posts: 7
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Post by pasiro on Jun 8, 2011 9:33:33 GMT
I can just imagine it materializing in the fast lane of the M1 then having to suddenly get your foot down ;D
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Cormac
2nd Incarnation
Posts: 11
Favourite Doctors: 4th, 7th, 10th, 2nd, War Doctor.
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Post by Cormac on Jun 8, 2011 16:50:37 GMT
Had thought about a vehicle based TARDIS many years ago. I decided a white transit van would be the most ideal camouflage for here in Britain.
What I couldn't decide was would it drive? Would the driver's cab be connected to the TARDIS interior? If it was, wouldn't that defeat the disquise as anyone walking past would notice the unusual layout?
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Post by Eryx on Jun 8, 2011 16:56:28 GMT
Well, Iris WildThyme had a TARDIS that looked like a London bus.
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Post by Rel Fexive on Jun 8, 2011 18:47:02 GMT
The first time the Master appeared his looked like a horse box van.
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Post by Craig Oxbrow on Jun 8, 2011 18:50:43 GMT
It could also be part of a vehicle, in theory, "nested" inside a larger structure.
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Post by elbarre on Jun 9, 2011 4:39:02 GMT
I started an offshoot campaign as well, where one of the characters was playing the son of rassilon it didn't last long but his Tardis was stolen from the Master in our main campaign it was the roman column one. I used a lot of stuff from the fasa books especially the Masters secret hidden base w human and Ogron slaves.
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Post by Max_Writer on Jun 14, 2011 17:50:23 GMT
Hey all,
I'm new here on the forum but have been an rpger for years, though only ran a couple of Doctor Who games, one of them the old FASA game and the second the Time Lord game. I have yet to try to new game, though I like how it looks and feels.
In the FASA game, the Time Lord called himself John Smith. His TARDIS was a Type 38 with a functioning Chameleon Circuit, though his sensors, viewscreen, and door circuit were all a little wonky. I ran the scenario "The Time Pirates" from Stardate Magazine #7 and during the course of the scenario, his TARDIS was disguised as a native teepee, doors to the bathroom at the 2003 Grammys, doors on a 23rd century space station, and a shed.
In the Time Lord game, the Time Lord was named Zarwspqrk (but called himself Ruffles) and had a Type 42 TARDIS. Again, his Chameleon Circuit worked though the Type 42 had issues with the internal restructuring system, which sometimes activated on its own, moving interior rooms around on its own. The main control computer was also very temperamental, sometimes getting huffy or not answering questions at all. Other times it didn't even bother to consult its databanks before it would answer a question.
For them, I ran the Time Lord Scenario "Curse of the Cyclops." The TARDIS, in this case, disguised itself as an outcropping of rock when they landed on the island of Thenos on the planet Hellas in the year 2861.
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Post by baradthedwarf on Jun 18, 2011 15:30:15 GMT
I've never come across a VW of any kind in RPG's I often add them as personal equipment. My kombi (as we call them round here at the antipodes) has saved our lives in Arkaham (CoC) and in modern-day Melbourne (WoD), and I've renamed my star fighter (SW Saga edition) "Kombi". You can see I've updated my avatar. =) Now, to stay true to the thread: I really like the idea of a car/vehicle as the TARDIS, assuming it also functions as a normal car. I'd love to see the Doctor and, say, 6 or more companions piling into the BRG mini cooper. Well that was one of the ideas I had for a following adventure in wich I was planning them take part in the Monte Carlo race (but I put that idea away) and they would at a certain point have about 8 people in the mini in the storage space of a ferry boat. And a sailor would spot it. But I planned this because Torchwood agents would deal with him their way, but the timelord has a mind wipe device so I was planning to let him step up.
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iczer
1st Incarnation
Posts: 1
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Post by iczer on Aug 13, 2011 8:09:37 GMT
I don't even have a time lord in my game.
Tye PC's were drawn towards a copper and bronze cabin, roughly the size of a bus (Thus they have taken to calling it 'The Bus')
The back third is pretty much the standard control room, but it's run and steered by 'the passenger' a willfull entity sealed in a medical bay, and who communicates through a single text screen.
While the PC's can initiate a jump, and can steer, the "passenger" often overrides landing co-ordinates, preventing them from reaching 'Home' (Winter 2010, Cardiff).
The previous driver, Doctor Sandra Leoni, was killed by vampire meerkats in the first adventure, but has a backup personality in the computer system. she can advise PC's but cannot do much else.
Batts
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Post by chickenpaddy on Aug 14, 2011 5:34:52 GMT
My players have recently been alternating between two Time Lords. One being the Doctor, the other being an NPC of my own invention. Chezipolaxitarusmolinarus - or Cheese for short (some call him Chester in more formal situations). Cheese's TARDIS is an antiquated Type 35, so among its myriad of aches and pains as a sticky chameleon circuit. It hasn't completely lost its ability to change shape, but it can be stubborn, refusing to drastically deviate from the form of a warehouse shipping crate.
Other Time Lords that appear in my game tend to have their TARDISes take on iconic shapes. The Maker prefers a tall boxy shape with a mirrored exterior, the Technician keeps his looking like a bank of computer servers, and the Gardener (or the Life-Bringer as she is sometimes known) is content with hers looking like a rather large tree.
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Doc42
1st Incarnation
Posts: 6
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Post by Doc42 on Apr 22, 2012 23:19:45 GMT
For my first game (hopefully to start soon) the PCs will be trying to find the Doctor who has gotten himself lost somewhere in time & space. So obviously in this game, it will be the police box.
If/when I run a game with a different time lord, I'll probably either have the chameleon circuit working, or snake Craig Oxbrow's idea of having it be a door. I like that idea.
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Post by okumarts on Apr 23, 2012 0:47:28 GMT
There are some really good ideas here. I'm thinking about two options: 1. An all Time Lords campaign set in an alternate dimension of Doctor Who. The PCs would be refugee Time Lords from the Dalek War. Their Tardis would have been damaged in the trip and would appear to be a white Doric pillar. 2. A 1978 campaign based on earth with a Tom Baker Doctor making guest appearances (mostly as a plot device). They would use the Tardis from time to time with the Doctor and get themselves into all kinds of trouble. It would be fun to update some of the old stories into the new mythology.
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