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Apr 13, 2011 16:40:49 GMT
Post by thelonewanderer on Apr 13, 2011 16:40:49 GMT
Hi everyone, im new to the forum so go easy on me ;D . I've just bought the adventures in space and time game and it's my first ever role playing game. I only have myself and one other friend to play with which isn't exactly ideal as they aren't that interested in Doctor Who . Either way... i've read the GM book and even the players book and i've found a lot of things quite complicated to get my head around. However, there's one thing in particular i don't get. After reading the pre-set adventure book that comes with it, when you've got the different areas within each story, are you meant to improvise how the characters get there? An example of this would be the 'Arrowdown' story going from the beach to lifeboat station etc Another thing i don't fully understand yet is the player opportunities.. do you use both of them or just pick one at random? Sorry if i I've wrote too much I just get confused easily.. any help or comments would be appreciated
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Apr 13, 2011 18:17:38 GMT
Post by thelonelytraveller on Apr 13, 2011 18:17:38 GMT
Hi people, i made the 'thelonewanderer' user account on this site and forgot to save my password in my password manager... great... so i've made this new account, hope this won't cause any problems
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Apr 13, 2011 21:27:59 GMT
Post by Craig Oxbrow on Apr 13, 2011 21:27:59 GMT
Welcome aboard.
You mention this is your first RPG, but do you have any experience playing or running tabletop RPGs?
Improvising for the gaps in between, based on players' actions, is the main job of a gamemaster using a published adventure. They won't use, learn or touch on everything, so you have to make sure they can make informed decisions, and you also have to be sure you can respond when they do something unexpected.
This can be daunting when you're getting started. I fell back on published adventures for my first games (I still use them occasionally as inspiration, but I ran them pretty much verbatim). I presented the options, like in a choose-your-own-adventure gamebook as I knew them before real RPGs... and the players said "what if we want to do something else?" and we discussed what that might be and I worked out how it might work. That was my first step into really GMing. I never looked back.
So if you're stumped, ask the players what they'd like their characters to do, and what they think possible results might be.
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Apr 14, 2011 0:23:55 GMT
Post by kaemaril on Apr 14, 2011 0:23:55 GMT
Hi people, i made the 'thelonewanderer' user account on this site and forgot to save my password in my password manager... great... so i've made this new account, hope this won't cause any problems Just so you know, dwaitas.proboards.com/index.cgi?action=forgotpassword will have the board software send you a mail on how to recover if you've lost your password ...
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Apr 14, 2011 6:04:37 GMT
Post by thelonelytraveller on Apr 14, 2011 6:04:37 GMT
Welcome aboard. You mention this is your first RPG, but do you have any experience playing or running tabletop RPGs? Improvising for the gaps in between, based on players' actions, is the main job of a gamemaster using a published adventure. They won't use, learn or touch on everything, so you have to make sure they can make informed decisions, and you also have to be sure you can respond when they do something unexpected. This can be daunting when you're getting started. I fell back on published adventures for my first games (I still use them occasionally as inspiration, but I ran them pretty much verbatim). I presented the options, like in a choose-your-own-adventure gamebook as I knew them before real RPGs... and the players said "what if we want to do something else?" and we discussed what that might be and I worked out how it might work. That was my first step into really GMing. I never looked back. So if you're stumped, ask the players what they'd like their characters to do, and what they think possible results might be. Thanks for the reply. Yea this is my first, only non-computer games i've every played are monopoly and scrabble ;D . I was thinking of offering choices at first until I get the hang of it which is what you started doing. This will probably be the best course of action since my friend doesn't know too much about Dr Who.
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Apr 14, 2011 6:05:43 GMT
Post by thelonelytraveller on Apr 14, 2011 6:05:43 GMT
Hi people, i made the 'thelonewanderer' user account on this site and forgot to save my password in my password manager... great... so i've made this new account, hope this won't cause any problems Just so you know, dwaitas.proboards.com/index.cgi?action=forgotpassword will have the board software send you a mail on how to recover if you've lost your password ... I would use that but stupid me decided to use a temporary email to sign up to the board so i don't even have that email to recover my password to guess you learn from your mistakes. Thanks for the help though
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Apr 14, 2011 8:01:06 GMT
Post by misterharry on Apr 14, 2011 8:01:06 GMT
I find it easiest to think of role-playing as group story-telling. The GM knows the setting and background of the story, possibly the general direction that they think the plot will go in to get to some sort of resolution. The player/s each act out their character, saying what they will do and say. The GM sets up the adventure and describes what the player characters see and the results of their actions, and controls the non-player characters and the general environment - in short, everything outside the players' direct control. So, yes - there's a lot of improvisation in RPGs, particularly for the GM. I like the idea of presenting options while you're getting used to the flow of things. But as Craig mentioned, you'll probably find after a while that the players will want to try something different that they thought of. Have fun!
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Apr 14, 2011 8:30:39 GMT
Post by thelonelytraveller on Apr 14, 2011 8:30:39 GMT
you'll probably find after a while that the players will want to try something different that they thought of. Have fun! I would love this to happen but my friend who i'll be playing with thinks the idea of a rpg is stupid but im trying to convince them otherwise, so encouraging them to be in the role of the character is gonna take a lot of persuasion
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