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Post by zebaroth on Apr 1, 2011 22:26:09 GMT
how big is the inside of the tardis is there any limit to big you could have it
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Post by da professor on Apr 3, 2011 10:45:18 GMT
So far as I am aware, the size of the Tardis has never been stated. I tend to assume it's the size of a small to medium sized town, but you could have it any size from Starship Enterprise to the Solar System or larger if you chose.
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Post by zebaroth on Apr 3, 2011 20:03:46 GMT
thanks for the info
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Post by Rel Fexive on Apr 3, 2011 21:31:14 GMT
I believe some sources state the interior volume is approximately that of a small city, as bunched up into one big lump or spread out over a vast area as you prefer. Arguably the idea of a fixed volume is unnecessary as it could reallocate volume from distant, unused areas indefinitely, so it appears to never run out of rooms...
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Apr 4, 2011 7:25:08 GMT
Is the inside created the same way as the exterior - by Block Transfer Computation? If so, then I'd suggest that it's theoretically infinite - after all, the inside exists in its own separate dimension. In Castrovalva, the Doctor had to jettison 25% of the TARDIS's interior - as 25% of infinity is still infinity, that would suggest that the interior is indeed finite. But it could be very large indeed - in one of the novels, the TARDIS materialised around the planet Earth.
But for practical reasons (e.g. internal navigation), it would be limited to a size suitable for its needs. My suggestion would be that there's no correct answer - internal dimensions can be reconfigured, increased or decreased as necessary.
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Post by chickenpaddy on Apr 6, 2011 1:26:10 GMT
There's always my favorite option, which is to kick convention and make it up as you go along. Not that I don't appreciate Marna's data accumulation.
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Post by Marnal on Apr 13, 2011 14:57:55 GMT
My rule of thumb for Dr Who continuity: "Let the writers worry about telling the best story they can. And let the fans worry about how to fit it all together."
It works for the TV series, there's no reason why it can't work with the RPG!
-Marnal Gate
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Post by da professor on Apr 13, 2011 18:21:06 GMT
My rule of thumb for Dr Who continuity: "Let the writers worry about telling the best story they can. And let the fans worry about how to fit it all together." It works for the TV series, there's no reason why it can't work with the RPG! -Marnal Gate Plus, in an RPG, if your players let you overhear, or, indeed, directly tell you their theories, you can use them as a source of evil schemes adventure ideas. I know from other games that the players I've got can get themselves in plenty of hot water with very little help from the GM.
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