Post by Mark Anthony Quested on Dec 14, 2010 19:15:35 GMT
WHO RPG v2.0 GETS BBC GREEN LIGHT
( From issue 5 of the Dr Who RPG fanzine - homepages.bw.edu/~jcurtis/modules.htm )
In our conversation with Gary Russell at
the Chicago TARDIS convention, he mentioned
that he had reviewed the updated Matt Smith
11th Doctor version of the Doctor Who¡ª
Adventures in Time and Space RPG for Cubicle 7
(Gary is in charge of reviewing all Doctor Who
materials licensed by the BBC). We are happy to
report that he said he felt it was excellent and it
was given approval to move forward.
Tight lipped about the product itself, Gary
Russell did let us know that the new primary
game book was significantly different from the
first edition, making it a worthwhile buy for those
fans who had already purchased the Tennant
covered version of the game. He also confirmed
that the Defenders of the Earth and Time Travellers
Companion, supplements already announced
by Cubicle 7, had been given the green light in
regards to review from the Beeb.
When asked about the license of the RPG
product to concentrate on current Doctor Who,
Gary confirmed that the BBC has allowed some
necessary references to the classic series to remain
intact in the RPG books (such as a reference
to the Mondas/Telos Cybermen in the Aliens and
Creatures supplement). In relation to this, he felt
that the BBC was becoming more and more open
to the idea of expanding the current scope of
Doctor Who to include the original series, as everyone
is now looking at the two television productions
as one continuous series and a single
brand. He said it could be possible that we might
eventually see some classic Doctor Who find its
way into the game and supplements.
Gary also told us that, not being a gamer
himself, he did not understand a word of what
was being talked about in the book (game wise).
We shared a laugh at our commitment to gaming
and his lack of interest in it as a hobby for himself.
Talking about the creative process, Gary explained
that much of his creativity and writing
was a solo endeavor. We compared that with
our collective interest in creating Doctor Who
gaming adventures in a group atmosphere. Two
different approaches to creative story©\telling.
We are excited about this great news in
regards to the new products for Cubicle 7¡¯s Doctor
Who Role©\Playing Game, and encourage our
readers to support them.
( From issue 5 of the Dr Who RPG fanzine - homepages.bw.edu/~jcurtis/modules.htm )
In our conversation with Gary Russell at
the Chicago TARDIS convention, he mentioned
that he had reviewed the updated Matt Smith
11th Doctor version of the Doctor Who¡ª
Adventures in Time and Space RPG for Cubicle 7
(Gary is in charge of reviewing all Doctor Who
materials licensed by the BBC). We are happy to
report that he said he felt it was excellent and it
was given approval to move forward.
Tight lipped about the product itself, Gary
Russell did let us know that the new primary
game book was significantly different from the
first edition, making it a worthwhile buy for those
fans who had already purchased the Tennant
covered version of the game. He also confirmed
that the Defenders of the Earth and Time Travellers
Companion, supplements already announced
by Cubicle 7, had been given the green light in
regards to review from the Beeb.
When asked about the license of the RPG
product to concentrate on current Doctor Who,
Gary confirmed that the BBC has allowed some
necessary references to the classic series to remain
intact in the RPG books (such as a reference
to the Mondas/Telos Cybermen in the Aliens and
Creatures supplement). In relation to this, he felt
that the BBC was becoming more and more open
to the idea of expanding the current scope of
Doctor Who to include the original series, as everyone
is now looking at the two television productions
as one continuous series and a single
brand. He said it could be possible that we might
eventually see some classic Doctor Who find its
way into the game and supplements.
Gary also told us that, not being a gamer
himself, he did not understand a word of what
was being talked about in the book (game wise).
We shared a laugh at our commitment to gaming
and his lack of interest in it as a hobby for himself.
Talking about the creative process, Gary explained
that much of his creativity and writing
was a solo endeavor. We compared that with
our collective interest in creating Doctor Who
gaming adventures in a group atmosphere. Two
different approaches to creative story©\telling.
We are excited about this great news in
regards to the new products for Cubicle 7¡¯s Doctor
Who Role©\Playing Game, and encourage our
readers to support them.