Post by Kammerice on Dec 10, 2010 22:11:25 GMT
Hey all...I haven't been about in ages due to the whole real life thing. But, I'm back now, and hopefully here to stay. I still haven't had a chance to run DW: AITAS, but that should change tomorrow (I'll keep you posted). What I'm posting here is the vague outlines of the scenario I'm going to hit the players with, and whilst it will be tailored to a campaign idea I've got in mind (I'll detail that too), I thought I might share this in case some folk want to comment on the scenario or indeed, if someone's stuck for a Christmas special to give their players, feel free to lift this with the appropriate changes.
Okay, a little bit of background. My first few posts here were about a campaign where an elderly Time Lord who ran away from the Time War ends up involved in some small conflict involving the woman and family he met and raised. Everyone that this Time Lord, known as The Dreamer, knows is taken from him again...but at the same time, he is fatally wounded. He manages to climb into his old TARDIS (which he has modified and now calls MIRANDA - the Maximally Integrated Relocation And Nonchronological Delivery Assembly) and regenerates. Gone is the old forgiving Dream...now stands a hate-filled and revenge-driven Nightmare. He vows to destroy all that had a hand in his new family's deaths - he begins to not just kill those involved; he systematically removes them entirely from existence, going so far back in their times that he wipes out entire blood-lines and generations to sate his revenge.
MIRANDA, being connected to the Vortex, begins to see the damage Dream is doing to the fabric of reality. Too many people, far too many people who would have gone on to do...something have been destroyed. MIRANDA abandons him, chasing down the most capable decendents of those involved in an attempt to stop Dream from continuing. MIRANDA is not only going to use these people as weapons against its former master; it intends on taking them out of time to protect them from his meddling.
So, that's my background. I'm going to have the pre-credit teaser start with a young man in strange clothes shouting at Miranda to open the door...a door that stands alone, unattached to anything, in a snow drift. There is a thud and then the noise of a TARDIS taking off. Snow falls from an outcropping behind the man; he looks over his shoulder suspiciously.
Roll credits.
And basically as my scenario will be an introductory one into the campaign, I'll spend time assembling the PCs. However, the main gist of the plot will focus on an alien race, the Shardine, comprised entirely of snow. They've come to Earth on some nefarious scheme - in my game, they'll be chasing after MIRANDA from its previous destination, but they could just as easily be here to terraform or just cause some good old fashioned mayhem.
The PCs are first alerted to problems when they notice that there are just too many snowmen about. That, and some of them appear to move...
I have this idea that in my scenario that, after a few run-ins and chases, the Shardine will reveal that they're actually terrified. Sure, they were originally trying to steal MIRANDA, but now they think they're out of their depth and just want to go home. That, or they'd like to go somewhere cold on Earth.
Leave the actual resolution to the players and at the end of it, MIRANDA asks them to continue journeying with it. It may or may not reveal any of the details of its own mission yet, but these will come out eventually.
So, yeah...comments and such please. Think that's an okay opening to a campaign?
Okay, a little bit of background. My first few posts here were about a campaign where an elderly Time Lord who ran away from the Time War ends up involved in some small conflict involving the woman and family he met and raised. Everyone that this Time Lord, known as The Dreamer, knows is taken from him again...but at the same time, he is fatally wounded. He manages to climb into his old TARDIS (which he has modified and now calls MIRANDA - the Maximally Integrated Relocation And Nonchronological Delivery Assembly) and regenerates. Gone is the old forgiving Dream...now stands a hate-filled and revenge-driven Nightmare. He vows to destroy all that had a hand in his new family's deaths - he begins to not just kill those involved; he systematically removes them entirely from existence, going so far back in their times that he wipes out entire blood-lines and generations to sate his revenge.
MIRANDA, being connected to the Vortex, begins to see the damage Dream is doing to the fabric of reality. Too many people, far too many people who would have gone on to do...something have been destroyed. MIRANDA abandons him, chasing down the most capable decendents of those involved in an attempt to stop Dream from continuing. MIRANDA is not only going to use these people as weapons against its former master; it intends on taking them out of time to protect them from his meddling.
So, that's my background. I'm going to have the pre-credit teaser start with a young man in strange clothes shouting at Miranda to open the door...a door that stands alone, unattached to anything, in a snow drift. There is a thud and then the noise of a TARDIS taking off. Snow falls from an outcropping behind the man; he looks over his shoulder suspiciously.
Roll credits.
And basically as my scenario will be an introductory one into the campaign, I'll spend time assembling the PCs. However, the main gist of the plot will focus on an alien race, the Shardine, comprised entirely of snow. They've come to Earth on some nefarious scheme - in my game, they'll be chasing after MIRANDA from its previous destination, but they could just as easily be here to terraform or just cause some good old fashioned mayhem.
The PCs are first alerted to problems when they notice that there are just too many snowmen about. That, and some of them appear to move...
I have this idea that in my scenario that, after a few run-ins and chases, the Shardine will reveal that they're actually terrified. Sure, they were originally trying to steal MIRANDA, but now they think they're out of their depth and just want to go home. That, or they'd like to go somewhere cold on Earth.
Leave the actual resolution to the players and at the end of it, MIRANDA asks them to continue journeying with it. It may or may not reveal any of the details of its own mission yet, but these will come out eventually.
So, yeah...comments and such please. Think that's an okay opening to a campaign?