Anyone have any advice for GMing an amnesiac Time Lord PC?
The character concept is Time Lord who used his Chameleon Arch to become human to hide [from the Time War or other enemies or whatever]. While human, he gets mortally wounded. The chameleon arch is opened and he regains his Time Lord nature as he dies and regenerates. His new Time Lord incarnation finds that he is largely amnesiac. He lacks memories of his own identity and doesn't remember where he hid his TARDIS or know why someone was trying to kill him [and technically, succeeded].
Most Chameleon Arch hidden Time Lord character concepts i know of have the Time lord regain their abilities and memories fairly quickly. The idea here is that the character might never regain his identity-it would at least be a seasonal arc "Who am I and why was someone trying to kill me?"
Anyone have suggestions/ideas on dealing with this in play?
You must be proud, bold, pleasant, resolute, And now and then stab, as occasion serves.
The character will begin with no background, but he's a Timelord and knows all his Timelord-y stuff (like skills, home planet is Gallifrey, etc.). It's like playing a character without writing out any character history beforehand.
I guess the real issue is that the player has to agree to either 1/ let you give the character a background history, or 2/ wait to write it up until the end of the season. The season would have to be set up like a mystery series and you'd have to plant clues that would lead from episode to episode though.
One possibility for a highly skilled amnesiac would be to have two character sheets - one with what he can do and one with what he knows he can do. His attributes are there, but there are gaps in his list of Skills, good and bad Traits and so on. Specialisations and other specifics are left blank. "Hmm, I have a major enemy... and it doesn't say who that is. And my Craft skill is a question mark." Then as things are discovered (or decided) they can be filled in.