... because it's the only game where you can save 1608 London from the return of the Lloigor, assist Dr John Dee in his final struggles, hypnotize King James the First to free him from insomnia, uncover the truth behind Christopher Marlowe's so-called murder... and lift him from history and take him onboard the TARDIS as your new time-travelling companion.
I love this game because it's so open ended! On a whim, one of my players jumped into a pool of null-time (a la Arrowdown) and ended up in the TARDIS's Eye of Harmony chamber...a couple months in the past! He had to freeze himself in a cryo-chamber to prevent a paradox from occurring.
And because it is a well presented game with simple yet effective mechanics. Love it!
And the two Time Lords my groups have come up with are excellent. Turns out Sherlock Holmes was actually a Time Lord hiding on Earth. They have battled Cybermen in the arctic, Slitheen on Alpha Centauri, Silurians in the West Midlands, and saved Cleopatra from the Daleks. Fantastic!
"There's no use being grown up if you can't be childish now and then."
Turns out Sherlock Holmes was actually a Time Lord hiding on Earth. They have battled Cybermen in the arctic, Slitheen on Alpha Centauri, Silurians in the West Midlands, and saved Cleopatra from the Daleks. Fantastic!
before my campaign died I had a story line where an enemy timelord was thrown out of a tardis during an aerial fight over the stone age. then the protagonists sent his tardis leaping through time. The enemy predicted the next time he could get to it, then manipulated time so that a whole bunch of timelords met and spread their time travel (huon, i think) particles. He macguffined up a machine that would use the particles to bring all the protagonist's particles together so that he could steal all their regenerations (since he had been on earth for a long time and stretched his regenerations out until the end).
Because its the only game where I've ever played where the heroes decided to cure the main NPC's vampirism by rewiring the TARDIS to convert themselves into conceptual entities and then traveling INSIDE the mind of the infected NPC. Once there, as sapient, self-aware thoughts in his head, they convinced the NPC's own subconcious to tracke down the Vamperic element and helped him destroy it with attacks of faith!