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Post by starkllr on Oct 29, 2010 14:11:39 GMT
I need some advice/suggestions for the next session of my game. I've got four PCs travelling in a TARDIS sans Time Lord. There's a London parking enforcement officer, a somewhat shady refugee physician working in the London underworld, an alien princess in exile on Earth, and a warrior/athelete from Corinth, 500 BC.
The next adventure will take place during the Trojan War. I've got the opening scene: the TARDIS materializes just outside the gates of Troy, and when the PCs emerge, they will see a massive wooden horse, in flames as Greek warriors run screaming from it, while Trojan archers gleefully rain arows down on them, and a scary, green-skinned alien stands on the ramparts waving his fist and calling down vengeance on the invading Greeks.
The alien is one of the splinters of Scaroth, last of the Jagaroth. He's found an Osiran Time Projector somewhere inside the wlls of Troy, and he's taken/usurped command of the defense of the city, because he doesn't want it invaded or destroyed while he's still working on the Osiran technology (and searching for more).
The aim of the story will be for the PCs to stop Scaroth somehow, and put history back on its rightful course.
But between the opening image and the end, I'm at a bit of a loss as to how things should go, and what sort of scenes and encounters to include, and that's where I'm hoping for some good thoughts from y'all...
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Post by Craig Oxbrow on Oct 29, 2010 19:45:57 GMT
The Trojan Horse was actually the First Doctor's idea. But leaving that to one side, as having the First Doctor appear would probably complicate a TARDIS-without-a-Time-Lord game rather a lot, the opening has history (or rather mythology) already disrupted before the PCs arrive. It's the sort of situation the TARDIS generally lands just before in order for those aboard to stop it happening. They could set the timeline right easily by having the Greeks lie about the success of the trick, but in the meantime they have to ensure that the Greeks win the siege through another method, while also dealing with Scaroth. Do they have a better plan for breaking the siege?
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,236
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Oct 31, 2010 19:48:34 GMT
If I remember correctly, the idea that the Doctor came up with for Odysseus before the Wooden Horse was that of building "gliders" in the form of giant paper darts each carrying a Greek soldier and fired over the walls of Troy by catapults.
Not sure how that helps with a scenario, but maybe that's the plan that the Greeks fall back on?
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Post by Curufea on Oct 31, 2010 21:14:30 GMT
You could try a "traitor in their midst" subplot - they crop up a lot in Who. Usaually followed with martyrdom or.a morally justified horrible death of the traitor.
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Post by starkllr on Nov 1, 2010 15:49:31 GMT
Thanks for the good thoughts!
I had completely forgotten that there was an on-screen Trojan War story.
The gliders might not be a bad idea, and having one of the Greek heroes reference the advice given to them by "this old man in a blue box" - a box which appeared and disappeared with a sound exactly like that of the players' TARDIS - would certainly be a great touch.
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Post by da professor on Nov 1, 2010 16:00:37 GMT
To fit so many Greeks in it, maybe the horse was somebody's Tardis
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Post by starkllr on Nov 1, 2010 17:39:22 GMT
OK, that's just a brilliant idea.
Sadly, the only way to use it would be to completely scrap not just my plans for this adventure, but for the campaign as a whole.
It's a good enough idea, though, that it's worth considering doing that!
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