Aboard a Hath Starship on a mission of peace, despicable plots are hatching. With Nestene, Adipose, Raxacoricofallapatorians and what may or may not be the Cygnan Ambassador, suspicion falls on a lone robot who is unsure whether or not he's guilty. With the Judoon on the case, can the PCs keep their wits about them and solve the mystery of The Great Fake Star Whale Egg Theft?
I've used the same format as my previous adventure. It's a bit of a complicated one, tricky to run. I ran it with my group and it went down very well. It's definitely not a By The Numbers "find X, solve Y, defeat Z" sort of game so the GM has to be on top of their game for this one. I've tried hard to get it to make sense as a written, playable adventure though.
Anyway, we got through it in a session, my players solved what was going on right at the end just as the Judoon were evacuating. All but one of them (who has since walked out of the group) really engaged with the NPCs and the plot. I nearly got lynched when they finally pieced it together. One player nearly derailed the entire thing by working it out at the very start, but was headed off by the other players (unintentionally).
Please give me some feedback on this if you run it or use anything from it. It took a long time to write up and I certainly wont be writing up any more if its not any use to people.
Our campaign's latest adventure, "The Cetacean Job," was based on this module. We had a wonderful time! The module provides all the detail that you need to set-up a fun and exciting mystery romp, but it's up to the players to tell the story. The cast of characters is varied and colorful, and they help to create the impress that this is a lost story from the Russell T Davies era of New Who. Our thanks to you, knasser! You can read more about our experience in this thread.