Eternally Lost Zeppo
3rd Incarnation
The Lonely God
Posts: 246
Favourite Doctors: David Tennant, Matt Smith, Peter Davidson
|
Post by Eternally Lost Zeppo on Dec 7, 2009 14:08:16 GMT
Okay, so we've had topics about what types of campaign we're going to run, what theme music we're going to use and what have you, so here's another question to get us all thinking about this game before it arrives at our doors.
When it arrives, when you tear open the packaging and open the box, what character(s) are you planning on making when you've finally got your hands on the creation rules? Because I don't know about you, but that's the first thing I'm gonna want to try out.
Here's my idea for a Time Lord character.
The Specialist (John Sullivan) - Played by Cillian Murphy
An engineering graduate in Great Britain during the early 21st century, John Sullivan proposed several groundbreaking designs in the field of transportation and energy technologies. Considered by many to be a technical genius, he was being considered by NASA for their space program prior to his disappearance in 2010.
Like many a young genius, Sullivan was plagued to a very mild degree by a madness which threatened to consume him. He was being treated for depression, plagued by dreams and visions of fantastic and terrifying events, of wars fought in the cosmos between forces of unimaginable power.
In particular, Sullivan felt a peculiar sense of guilt for a past transgression, but had no recollection of just what that transgression might be. Believing the source of his guilt to be a sin committed in a 'past life', Sullivan underwent hypnotherapy by an old friend from university and recollected a Time War, of which he had been a participant.
In his life as the Time Lord known as The Specialist, he was sent as part of a team of Time Lords whose mission was to destroy a planet before the creatures known as the Daleks could occupy it and build a base there whose unique properties they would later use to construct a super-weapon to be used in their conquest of the universe. Unfortunately the planet was occupied by indigenous, sentient beings prior to the Daleks' arrival, and destroying the planet would bring about their extinction. The Time Lords justified this act with the assertion that the indigenous population would be wiped out or enslaved by the Daleks anyway.
Nonetheless, the Specialist couldn't handle the guilt of being responsible for this genocide, especially since it was he who set off the stellar bomb to eradicate the planeā¬t. This and other 'necessary evils' he was party to during the Time War eventually drove the Specialist to desert the war effort and hide himself on Earth as a human.
Following his hypnotherapy, Sullivan retained some of his previous knowledge, such as his use of the Chameleon Arch to disguise himself as human, and where he hid the TARDIS which he liberated from the Time Lords, and the key for it.
Together with his friend, the hypnotherapist Hope Jenkins, he discovered the TARDIS key hidden in his attic and the TARDIS itself hidden in an abandoned building, confirming his memories to be true. However, he still had no desire to return to his former self, a sentiment shared by the Specialist's stored consciousness, and so he remained as a human, until events conspired to force him to reclaim his true persona...
|
|
|
Post by Null and Void on Dec 7, 2009 15:50:06 GMT
Hmmm... tough question.
As I'm most likely going to be running it, I'm going to have to make characters as needed for my games. But I have a few that may be recurring villains...
I have an unnamed Time Active villain who is unnamed for the most part. He takes on the name of a New Orleans voodoo bokor for the adventure I have him in, calling himself Pere Malfait... He's a black-marketeer dealing in Time War era surplus... he has a ship in orbit, a time ring on his wrist, and a cargo hold full of *mostly* viable gear and weapons of Time Lord and Dalek manufacture.
He's not exactly evil... just very profit motivated, and really uncaring about what the equipment and weapons he barters away, trades for, or sells does once it leaves his hands. He likes to play with local superstitions and myths, using technology to appear to be some potent figure of legend.
In the adventure I have him appearing in, he's bartering with Sea Devils in New Orleans for lost Atlantean technology... he offers a weather control device to the Sea Devils which they want to use to make a superstorm that will strike the Mississippi delta and flood a large section of the southern US in order to provide a beachfront for invasion.
Pere Malfait himself is using blood control technology, among other things to gain cooperation among the local humans, passing himself off as a 'Cthulhu-mythos style bokor' capable of contacting Deep Ones (Sea Devils) and their god Dagon (Not quite decided what Dagon is yet... possibly just an enormously powerful Deep One with psionic ability.)
|
|
|
Post by thebrokenone on Dec 10, 2009 20:22:33 GMT
If the aliens and monster guide dosent cover them i intend to stat up the viperox and scopid swarm from dreamland...still not sure about stating the greys atm though. Other than that im probably gonna stat up some of the older badguys alongside some of my own(im thinking of stealing a few d&d badguys and monsters aswell), i'll probably get around to stating other stuff at some point aswell but badguys are more fun
|
|
|
Post by allenshock on Dec 10, 2009 20:24:55 GMT
If the aliens and monster guide dosent cover them i intend to stat up the viperox and scopid swarm from dreamland...still not sure about stating the greys atm though. Other than that im probably gonna stat up some of the older badguys alongside some of my own(im thinking of stealing a few d&d badguys and monsters aswell), i'll probably get around to stating other stuff at some point aswell but badguys are more fun "Doctor Who meets The Tarrasque"? LOL Allen
|
|
|
Post by Curufea on Dec 10, 2009 22:52:55 GMT
Some of the FP canon in the 11 Day Empire, and the War King. The game is unlikely to start for a few months, so I'm not in a rush to fill out details at this stage. However, I am thinking of starting the players out in the Empire, in Lolita Probably post-Horus
|
|
|
Post by Null and Void on Dec 10, 2009 22:55:47 GMT
Some of the FP canon in the 11 Day Empire, and the War King. The game is unlikely to start for a few months, so I'm not in a rush to fill out details at this stage. However, I am thinking of starting the players out in the Empire, in Lolita Probably post-Horus So... you're going easy on them then, huh?
|
|
|
Post by Curufea on Dec 10, 2009 23:33:16 GMT
So... you're going easy on them then, huh? Nah, I'm going hard on me. I know what's going on, they'll only be seeing what they are comfortable with. Most of the players won't even have heard of Faction Paradox. Which is fine, some members of the Faction aren't even aware they are
|
|
|
Post by thebrokenone on Dec 11, 2009 0:45:27 GMT
well who says it was really a meteorite that killed the dinosaurs....
|
|
|
Post by Null and Void on Dec 11, 2009 0:55:39 GMT
well who says it was really a meteorite that killed the dinosaurs.... Adric go BOOM.
|
|
|
Post by thebrokenone on Dec 11, 2009 1:35:16 GMT
nah he was a snack for the real thing that killed the dinosaurs (the explosion was coz he was abit gassy).
|
|
|
Post by allivingstone on Dec 12, 2009 21:30:38 GMT
Other than that im probably gonna stat up some of the older badguys alongside some of my own(im thinking of stealing a few d&d badguys and monsters aswell) Mind Flayers would make awesome villains. They could be a dark evolution of the ood in the far-flung future, ruling over their former masters' great and bountiful empire.
|
|
|
Post by thebrokenone on Dec 13, 2009 2:38:55 GMT
You know thats one of the ideas i was thinking about...great(or slightly twisted) minds think alike it seems
|
|
THE \/ince
2nd Incarnation
THE OTHER
Cloister this!
Posts: 66
|
Post by THE \/ince on Dec 14, 2009 21:49:13 GMT
I've made a couple of characters to try out the chargen rules, and it all seems pretty straight forward.
Alison Cooper
Born in the early 90'S to a middle class family in London, Alison was named in honour of her parents' favourite rock star, something which causes much consternation to Alison. She is a friendly, outgoing and fearless adventurer.
From an early age Alison demonstrated a keenness for all things science and technical, and finished in her school's top 5 percent with top grades in science. After university Alison was approached by UNIT to become a scientific advisor.
It was during her time with UNIT that she heard about Timelords, and set out to find out as much as she could about them. She sought out a long retired UNIT Brigadier named Lethbridge-Stewart and spent hours listening to his tales of the enigmatic Doctor, and his wonderous blue box.
This is the first, the second to follow.
|
|
drnate
2nd Incarnation
Posts: 30
|
Post by drnate on Dec 15, 2009 12:18:08 GMT
I have not thought as far ahead as y'all but I have some ideas.
I like the psychic rules and would like a psychic character.
I would like a hacker character who uses a keyboard the way the Doctor uses a sonic screwdriver.
I wanted a pacifist Dalek who is searching the universe to find his place in it, something more to life than extermination. Unfortunately, the books shot that idea down.
When the Aliens book comes out, I would like to make a real Shadow Proclamation, full of aliens from the old series and the new. With their own agendas and wacky schemes that somehow get the job done at the end of the day.
I'd like to make a love interest for Jenny. Perhaps some sort of guy named Nate.
|
|
|
Post by Curufea on Dec 15, 2009 22:04:03 GMT
I don't see why you couldn't have a pacifist Dalek - if you have a GM that is happy for you to have one, you have one. I'd allow it. But then I've had run games where half the characters were Gods.
|
|
|
Post by gabrielchase on Dec 17, 2009 8:25:52 GMT
Faction Paradox character ive had in my head for years... "Brother Calaban" kind of a meddling monk with out the sence of fun.
|
|
|
Post by Curufea on Dec 17, 2009 21:49:13 GMT
There is a bit of that - Faction members tend to be Emo Time Lords
|
|
|
Post by Null and Void on Dec 17, 2009 21:59:14 GMT
Oh, I don't know... I think a lot of Faction members have a rather twisted sense of humor. Comes with the territory after all.
|
|
|
Post by Curufea on Dec 17, 2009 22:22:07 GMT
Possibly Daria might be closer
|
|
|
Post by gabrielchase on Dec 18, 2009 9:12:11 GMT
I don't see why you couldn't have a pacifist Dalek - if you have a GM that is happy for you to have one, you have one. I'd allow it. But then I've had run games where half the characters were Gods. the daleks could be the survivors of the Evil of the daleks civil war with "human factor"
|
|
|
Post by kaemaril on Dec 18, 2009 10:01:42 GMT
I don't see why you couldn't have a pacifist Dalek - if you have a GM that is happy for you to have one, you have one. I'd allow it. But then I've had run games where half the characters were Gods. I think you're in Drizzt Do'urden territory with a pacifist Dalek. Also, I think - realistically* - he'll have difficulty fitting in in most time periods PC : HELLO! I AM NOT E-VIL! I DO NOT EX-TER-MIN-ATE! FUTURE NPC : AAAAAIIIE! A DALEK! RUN! PC : BUG-GER! PC : HELLO! I AM NOT E-VIL! I DO NOT EX-TER-MIN-ATE! PAST NPC : AAAAAIIEE! A DEMON! KILL IT! (Twenty minutes of arrows and swords bouncing off the force field...) PC : THIS IS GET-TING ANN-OY-ING! URGE TO EX-TER-MIN-ATE RI-SING! ;D * If such a word is appropriate for an rpg about a 900+-year old man with two hearts who travels the length and breadth of time and space in a small indestructible wooden box that's bigger on the inside than the outside ;D
|
|
|
Post by Rel Fexive on Dec 18, 2009 10:13:00 GMT
Lets give this a try... During the early stages of the Time War, life at the Academy on Gallifrey continued as normal. After all, it would all be over by Tenth Burning, wouldn't it? In their arrogance, sure of the invincibility of their travel capsules, the Time Lords even allowed small groups of students in their Tertiary Stage to continue with their customary field trips under the supervision of their teachers.
This was to come to a sudden end as more and more capsules went missing and the true power of their foe became all too apparent...(former) Academ Ashurstaberinde, of the Arcalian ChapterIt was a field trip like any other, but the attack changed everything. Most of the students were killed and two of the teachers also. Only two made it back to the capsule; Ashurstaberinde and Hosskollomue, his best friend, both students. To this day Ashurstaberinde doesn't know if everyone else died before he fled with his friend or if he left them to a terrible fate as the TARDIS dematerialised. 'Hossk' died of his injuries before the time rotor had even got going, anyway, leaving Ashurstaberinde alone in an out of control TARDIS that had either gone mad or was damaged in the attack. Racked by grief and guilt he wandered the interior of 'his' TARDIS as it rattled around the cosmos, the Time War blazing through the Universe around them. Finally Ashurstaberinde regained something of himself and set about trying to get control of the TARDIS. This was no small task as such training was usually Quaternary level (at least a decade away) and the manual was very large and complex. On top of that, the controls had been "anomolysed" before leaving Gallifrey; they all looked the same and had no labels or markings to distinguish one from another. This explains Ashurstaberinde's continuing lack of control over destinations; several times the TARDIS almost left a location without him as it was not properly anchored upon landing. He can't even reconfigure the internal architecture to something better than "Sombre Gunmetal" or activate the chameleon circuit; it still looks like a tall, dull grey hexagonal prism. One thing Ashurstaberinde still lacks is a purpose. And someone to talk to other than the main console. He has travelled a little trying to find that purpose, but maybe what he really needs is some friends to share those travels with... (I don't have the game yet, so no stats. Ashurstaberinde is basically just an early twenties Time Lord student, not even fully a Time Lord really, so maybe he doesn't register on the Doctor's "Time Lord detector" as such. He's in his first incarnation, obviously, and nowhere near as knowledgeable and experienced as any Doctor. He's socially inexperienced, too, and a little naive at times; he's not familiar with life outside of the Academy, let alone Gallifrey. So he's not really that much more impressive than the supposed 'average' companion; his knowledge is limited to higher tech levels and broad historical details. But he has a TARDIS he can't really control, which is perfect for adventures
|
|
|
Post by Null and Void on Dec 18, 2009 13:44:50 GMT
I don't see why you couldn't have a pacifist Dalek - if you have a GM that is happy for you to have one, you have one. I'd allow it. But then I've had run games where half the characters were Gods. I think you're in Drizzt Do'urden territory with a pacifist Dalek. Also, I think - realistically* - he'll have difficulty fitting in in most time periods PC : HELLO! I AM NOT E-VIL! I DO NOT EX-TER-MIN-ATE! FUTURE NPC : AAAAAIIIE! A DALEK! RUN! PC : BUG-GER! PC : HELLO! I AM NOT E-VIL! I DO NOT EX-TER-MIN-ATE! PAST NPC : AAAAAIIEE! A DEMON! KILL IT! (Twenty minutes of arrows and swords bouncing off the force field...) PC : THIS IS GET-TING ANN-OY-ING! URGE TO EX-TER-MIN-ATE RI-SING! ;D * If such a word is appropriate for an rpg about a 900+-year old man with two hearts who travels the length and breadth of time and space in a small indestructible wooden box that's bigger on the inside than the outside ;D Haha... thats great! Seriously though, the idea of a pacifist dalek is interesting in its own way... for example, if it were the central focus of the whole campaign. It would remind me of the old Incredible Hulk TV show, with the Dalek trying to control his murderous urges, but eventually losing control and then having to move on. *cue 'sad walking away music'*
|
|
|
Post by Curufea on Dec 18, 2009 20:45:38 GMT
I think the Dalek in the new series episode of the same name was well on its way to becoming a pacifist.
There would be a lot of melodramatic angst involved in it - and all the other PCs in the group would have to continually stop it killing itself or going mad.
|
|
|
Post by Matt Johnston on Dec 18, 2009 21:07:06 GMT
The Dalek mutant within may not be in traditional Dalek armour? That would help, no? Maybe if it was inside a robotic shell a little more like VINC.E.N.T from The Black Hole?
In fact, I'd keep it totally secret - ready for the BIG REVEAL...
|
|
|
Post by Kit on Dec 18, 2009 21:09:33 GMT
A friend of mine ran a 12th Doctor game at Ambercon last year. The doctor knew his time was nearing its end, so he was looking for peopel to continue his work. One of the players played Dalek Caan [That's the crazy one right?] The Dalek had realized the importance of the Doctor's work. He was still crazy though. The player wrote a beautiful treatise on the character and played it brilliantly. Its not something i'd trust a lot of peopel with. Much like in a BUFFY game, I wouldnt want a lot of vampires with souls.
|
|
|
Post by Mark Anthony Quested on Dec 20, 2009 16:22:04 GMT
|
|
|
Post by Curufea on Dec 21, 2009 4:55:38 GMT
I must admit, before I saw the character sheet - I'd never heard of her.
|
|
|
Post by hellbelly on Dec 21, 2009 13:54:26 GMT
What about a "Genesis of the Daleks" era Kaled who opposed Davros' plans? Now travelling with a Timelord with the full awful knowledge of what his people will become, and trying to make amends.
|
|
|
Post by Matt Johnston on Dec 21, 2009 18:26:14 GMT
I think a Genesis-era Kaled would be very interesting to play. I think it's ridiculous to assume all TimeLords are dead just as much as it would be ridiculous to assume that all Kaleds would be as overbearing and blindly stupid as 'modern' Daleks.
Similarly with Sontarans, Cybermen, Draconians, Movellans, Raxacoricofallapatorians and even Toclafane.
The Dalek/Toclafane question is something that really interests me.
|
|