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Post by Rel Fexive on Aug 7, 2010 23:04:59 GMT
While thinking about my Time Lord character's TARDIS I got to thinking about how to map out the interior, though in an imprecise way. No need to draw every corridor and room! Arguably no need to map any of it, but I just wanted a feel of what was where in a rough form. My first idea was a hex map, with each hex representing a volume rather than a discrete space. So I ended with something like this: The black areas are in flux as the TARDIS was badly damaged and still repairing itself. It may even be permanently broken, with areas that forever open up onto voids between dimensions or into the Vortex, lasting 'wounds' in the architecture. I got bored with colouring in hexes, though, so then I thought of something else, kind of a more Gallifreyan approach: Again, the black hexes represent damaged areas and the circles denote general location and scale rather than actual shape and size. Has anyone else tried coming up with ways to model the complicated insides of a TARDIS? I know there's a thread someone did for rooms, but not one for the whole thing....
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Post by Curufea on Aug 7, 2010 23:47:13 GMT
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Post by Rel Fexive on Aug 8, 2010 9:05:27 GMT
Yes, I remember that one. Freaky! And I've wandered through the Technical Index on several occasions
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Post by knasser on Aug 8, 2010 16:55:45 GMT
Has anyone else tried coming up with ways to model the complicated insides of a TARDIS? I know there's a thread someone did for rooms, but not one for the whole thing.... I haven't, because although it's always a temptation to try and detail the interior of the TARDIS, like you I realised that trying to just draw out the maps didn't really do it justice. Unlike you, it didn't occur to me to map it out as a... resource allocation. Is that a suitable term? Anyway, I really like what you did here. Rather a lot of corridors though if you want some feedback. One thought about how one could map the TARDIS I had was that, given the dimensionally transcendental nature of the TARDIS, represent it not with a map, but with a flow chart, showing the path from room to room. Possibly if it were done in some suitable program it would make it easy to re-arrange the rooms of the TARDIS. Would be nice to hybrid this with your solution to some degree by colour coding the category of room, perhaps. I like the idea of resource allocating the TARDIS.
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Post by Rel Fexive on Aug 8, 2010 18:51:18 GMT
I think of it more like a medieval map; not entirely accurate, but the bits are in the right places in relation to each other. I suppose everything could be grouped in a little closer so there seems to be less space (corridors) between them but the distances could be seen more as relative distances than actual ones
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korith
2nd Incarnation
Posts: 131
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Post by korith on Aug 8, 2010 19:16:09 GMT
The fun thing is, if a variation between the map and your needs ever does arise, you can always use a throwaway line such as "what do you expect from a mere two dimensional representation of a dimensionally transcendent space?" to put the difference behind you and move on
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Post by Rel Fexive on Aug 8, 2010 21:47:40 GMT
Well exactly
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Post by Curufea on Aug 9, 2010 11:53:19 GMT
One thought about how one could map the TARDIS I had was that, given the dimensionally transcendental nature of the TARDIS, represent it not with a map, but with a flow chart, showing the path from room to room. Possibly similar to flow charts - I can certainly imagine a Mind Map though with the control room as the central hub.
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Post by zebaroth on Aug 21, 2010 2:32:38 GMT
I have done some tardis maps might post them if can find them
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Post by thewarchief on Dec 10, 2010 17:44:42 GMT
Way back when I was running the FASA game, I did up a interior map on a grid, with the hallways wrapping around from "orth to Sourth and East to West. Then there was another door that the comaions were told not to open that led into the rest of the TARDIS. It was a fairly simly layout to draw and run, but none of the Cs managed to figure it out, although a coule did figure out how to get to and from thier rooms to the control room.
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