Post by Chrono Sapien on May 4, 2010 3:58:34 GMT
New Doctor Who Damage System
It has been a while since I posted but I am not out for the count. I have been enjoying a twice-weekly game of Doctor Who.
While my group has really enjoyed our very story oriented games, we have been delving into a few more militaristic oriented adventures as of late, especially involving Torchwood. We felt we needed a slightly more expanded damage system so I am throwing it our here to see what you all think so far.
First off, instead of deducting damage straight from attributes, we decided to impliment hit points into the game.
That in it self is fairly self explanitory. Next we have a chart that denotes the levels of damage, apart from the general number of Hits.
From here on it is fairly simple. As you gain damage, you subtract the damage from your total hitpoints, then compare it the damage level chart.
You may use story points to reduce damage. The first point spent takes you to max ammount of the current damage level (Bob has a Strength of 4, meaning he has 20 Hits. Recently he was damaged for 17 points, lowering him to 3 Hits. On the chart it says he is 1 under Extrememly Bad Shape, which for him is a 4. He opts to spend some Story points to mitigate the damage. His first point moves him only one hp up, to 4 (Extremely bad shape). A second point will raise his hit points to Bade Shape (Which for him is 8 points), The next point raises his Hits to 12 (Very Beat Up), etc.
Weapons Damage ratings are the same, sort of. The number given is not a static number, though, but the amount of d6's rolled for damage.
Lethals are the very same. if you are successfully/normal hit for lethal damage, your hit points are reduced instantly to deaths door. If treated you can survive. if you are Fanatically (2x) damaged you are dropped immediately to Dead. Unless you mitigate the damage with storypoints you are.. well.. dead.
if you Are at Deaths Door, unless you are somehow healed/stableized to Extrememly bad shape you will take a point of damage per round until you reach Dead.
Armour is treated the very same. minor (5) armor means that 5 damage is subtracted from the damage total.
Fighting/Melee Weapons Damage is converted, likewise. Damage is equal to strength in dice. Add +1 dice for Is it sharp/Is it heavy/Is it dangerous?
Stun weapons do not use this system. They use the standard system as given in the game.
I hope you like this.
It has been a while since I posted but I am not out for the count. I have been enjoying a twice-weekly game of Doctor Who.
While my group has really enjoyed our very story oriented games, we have been delving into a few more militaristic oriented adventures as of late, especially involving Torchwood. We felt we needed a slightly more expanded damage system so I am throwing it our here to see what you all think so far.
First off, instead of deducting damage straight from attributes, we decided to impliment hit points into the game.
Hits = Starting Strength x 5 |
That in it self is fairly self explanitory. Next we have a chart that denotes the levels of damage, apart from the general number of Hits.
Healthy = Hits Equal to Starting Strength x 5 Somewhat Battered = Hits Equal to/less than Starting Strength x 4, All Rolls at -1 Very beat Up = Hits Equal to/less than Starting Strength x 3, All Rolls at -2 Bad Shape = Hits Equal to/less than Starting Strength x 2, All Rolls at -4 Extremely Bad Shape = Hits Equal to/less than Starting Strength x 1, All Rolls at -6 Death's Door = Hits Equal to/less than 0, Unconscious Dead = Hits Equal to/less than 0 - Starting Strength, No Rolls, you are dead, stupid. |
From here on it is fairly simple. As you gain damage, you subtract the damage from your total hitpoints, then compare it the damage level chart.
You may use story points to reduce damage. The first point spent takes you to max ammount of the current damage level (Bob has a Strength of 4, meaning he has 20 Hits. Recently he was damaged for 17 points, lowering him to 3 Hits. On the chart it says he is 1 under Extrememly Bad Shape, which for him is a 4. He opts to spend some Story points to mitigate the damage. His first point moves him only one hp up, to 4 (Extremely bad shape). A second point will raise his hit points to Bade Shape (Which for him is 8 points), The next point raises his Hits to 12 (Very Beat Up), etc.
Weapons Damage ratings are the same, sort of. The number given is not a static number, though, but the amount of d6's rolled for damage.
Lethals are the very same. if you are successfully/normal hit for lethal damage, your hit points are reduced instantly to deaths door. If treated you can survive. if you are Fanatically (2x) damaged you are dropped immediately to Dead. Unless you mitigate the damage with storypoints you are.. well.. dead.
if you Are at Deaths Door, unless you are somehow healed/stableized to Extrememly bad shape you will take a point of damage per round until you reach Dead.
Armour is treated the very same. minor (5) armor means that 5 damage is subtracted from the damage total.
Fighting/Melee Weapons Damage is converted, likewise. Damage is equal to strength in dice. Add +1 dice for Is it sharp/Is it heavy/Is it dangerous?
Stun weapons do not use this system. They use the standard system as given in the game.
I hope you like this.