Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Jan 27, 2010 3:21:26 GMT
okay need a little help for mondays game my third session any body got home brew stats for the weeping angel could use them if you would be so kind
Thank you
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cliffr
2nd Incarnation
Posts: 69
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Post by cliffr on Jan 27, 2010 6:10:34 GMT
You almost don't need stats for them, since no-one can affect them in any way. Just have characters make rolls to avoid blinking, etc. They're more plot device than monster, really.
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Post by Curufea on Jan 27, 2010 8:38:07 GMT
At most I'd give general guidlines on how fast they move - which is pretty damn fast As JMS once said about spaceships in B5 - "They move at the speed of plot".
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Post by JohnK on Jan 27, 2010 13:46:46 GMT
Hullo, Keeper, okay need a little help for mondays game my third session any body got home brew stats for the weeping angel could use them if you would be so kind Thank you As the other folks have said, you really don't need to stat them out and all that. For their movement, well, they move, as J. Michael Straczynski (JMS) said "at the speed of plot". That said, the chances are good that the Weeping Angels will appear in the Adversaries boxed set that comes out next month some time.
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Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Jan 30, 2010 15:57:12 GMT
Well thank u all for your help i think mondays game properly called the weeping clocks will go better now thanks you for your help all of you
lost in time and space THE KEEPER
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Post by zebaroth on Feb 6, 2010 23:31:45 GMT
could you just push one of them over or smash them with crowbar
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Post by Curufea on Feb 7, 2010 8:43:41 GMT
Unfortunately no.
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Post by azimerthemad on May 9, 2010 6:01:46 GMT
I don;t think they're really stone. Since its a quantum based defense, I think they become a solid wall of subatomic particles; basic an impervious solid. Otherwise there would have been a lot of broken masonry in "Time of the Angels."
Call it the Moffat Unkillabilty principle; if you can't see them you can't kill them and if you can kill them you can't see the,
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Post by Curufea on May 10, 2010 6:39:47 GMT
I think the Angels are made of stone in pretty much the same way that a TARDIS is made of wood.
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Jason_WPGL
2nd Incarnation
Lord of CthuWho
Live Full, Die Empty
Posts: 152
Favourite Doctors: 2, 4, 6, 8, War, 11, 12
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Post by Jason_WPGL on May 12, 2010 0:58:13 GMT
So if the players discovered a room with an Angel in it, rigged it with a motion detected detonator and then leave. Would the blast from the detonating be enough to destroy / harm the Angel once it animates and begins to move that is?
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Post by Siskoid on May 14, 2010 13:35:09 GMT
Personally, I think Weeping Angels are monsters you have to defeat by being clever. Any brawn solution would be met with failure that ramped up the horror and suspense. In you demolitions example, I would have the dust coalesce back into angel form as soon as their backs were turned. Or they blink because the dust gets in their eyes and bam, the statue used its super speed to get out unscathed.
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Post by Craig Oxbrow on May 14, 2010 15:52:32 GMT
So if the players discovered a room with an Angel in it, rigged it with a motion detected detonator and then leave. Would the blast from the detonating be enough to destroy / harm the Angel once it animates and begins to move that is? Maybe if this is James Cameron's Doctor Who... but besides, Angels can affect electronics.
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rev503
2nd Incarnation
Posts: 66
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Post by rev503 on May 25, 2010 14:50:07 GMT
So if the players discovered a room with an Angel in it, rigged it with a motion detected detonator and then leave. Would the blast from the detonating be enough to destroy / harm the Angel once it animates and begins to move that is? Motion Detectors look at Angel Motion Detectors become Angel Angel's positional parameter becomes quantumly uncertain but includes the ring of motion detectors Angel takes a step and reasserts its position Motion detectors sit in a circle looking at each otehr Angel wanders off looking for lunch Or Motion detectors look at Angel Angel moves Detectors go boom Angel quantum locks (becasue its established they can do it without someone looking) Indestructible Angel gets blown clear Angel wanders off looking for lunch Take your pick, either way, the Angel's feeling peckish
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Post by curtisj on May 25, 2010 15:55:35 GMT
Or, if you're very, very lucky, the motion detector counts as "seeing" it and it can't move... Your call, really.
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Post by lomythica on May 26, 2010 3:05:41 GMT
based on the newest weeping angel episode, when Amy is watching the angel near the beginninng through the vid screen, i'd say that it's when a person is watching the monitor... but as said before, I guess it's up to the GM.
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Post by Curufea on Jun 10, 2010 22:25:51 GMT
The big problem with Weeping Angels for the GM is - you need to create a plot for them that does not involve killing them or getting rid of them permanently. Once you've done that, then they aren't so much of a problem.
These aren't your "D&D wandering monsters"
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Post by Curufea on Jun 10, 2010 22:29:14 GMT
Hmm, reminding me of new powers for them and retconning-
Assume that the 11th Doctor at some stage after Time of the Angels, goes and visits Sparrow and Nightingale and cures them of turning into Weeping Angels.
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Post by knasser on Jul 22, 2010 14:06:29 GMT
Suppose it's worth adding to this thread for anyone looking specifically for Weeping Angels, I've got updated stats for them in my monster file if anyone's interested. I tried to account for everything we've seen in both new and old new series. knasser.me.uk/knasser_media/content/dw/dw_monsters.pdfAlso, rules for not blinking, which is probably a first for an RPG. K.
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