|
Post by zebaroth on Jan 7, 2010 8:21:49 GMT
have players role one d6 whoever get the highest Number gets to play the doctor if two or more players tie re role
|
|
|
Post by kaemaril on Jan 7, 2010 12:27:53 GMT
have players role one d6 whoever get the highest Number gets to play the doctor if two or more players tie re role I'd suggest, if you're going to roll, using 2d6. It decreases (though does not eliminate) the chances of a tie.
|
|
|
Post by Siskoid on Jan 7, 2010 13:57:17 GMT
Is it really that much of a problem? Are players actively fighting to get to play the Doctor? Or are you playing one-offs using the characters from the show, so every session, the roles could be switched around?
In my group, the person who's seen the most Who and/or has more role-playing experience is given the Time Lord initially. When that TL regenerates, he will have to pass the character on to a different player. So you get to invest in the Time Lord longer, and each regeneration has its own personality because it's played by a different person.
|
|
|
Post by allenshock on Jan 7, 2010 16:59:20 GMT
In my campaign, no one plays The Doctor. we use an original Time Lord character.
Allen
|
|
|
Post by zebaroth on Jan 8, 2010 0:33:59 GMT
I haven't run a game yet but am planing to
|
|
|
Post by zebaroth on Jan 8, 2010 0:35:46 GMT
have players role one d6 whoever get the highest Number gets to play the doctor if two or more players tie re role I'd suggest, if you're going to roll, using 2d6. It decreases (though does not eliminate) the chances of a tie. thanks I will keep that in mind
|
|
|
Post by ebonwarlock on Jan 18, 2010 21:23:31 GMT
In our gaming group we decided to go the route of an original Time Lord. Whoever wanted to play the Time Lord had to write a paragraph on their character idea and the group (including the GM) voted on the best.
Ebon.
|
|
|
Post by ugavine on Feb 1, 2010 18:35:49 GMT
We've gone the route of original Time Lord too. No one asked to play The Doctor. but then form a group of role-players I guess it never occured to any of them that playing an established character was an option. Although as GM I may have forgot to tell them that ;D
I prefer GMing an original character anyway, gives the GM more freedom. We're using current Doctor Who history and using the nice but predictable Chameleon Arch to bring in the Time Lord.
|
|
|
Post by anathar on Jun 13, 2010 20:19:16 GMT
To get around this issue in my forthcoming games at our club I'm setting it during the Tom Baker (Dr4) series and the players can play Timelords just none of the known ones eg Dr, Master, Rani, Castellan etc...
Whilst the main (canon) villains will be used sparingly and I will be using new nasties and nemeses<sp?> for them to encounter as well.
|
|
ninive
1st Incarnation
Posts: 6
|
Post by ninive on Feb 2, 2011 21:25:49 GMT
(Please excuse my poor english) Playing with a fanboy and two players who didn't know the series (yes, that kind of barbaric ignorant folks do exist in my country ), I asked to the former if he wanted to play the Doctor for this session. He raised his hands and said "Oh no ! That would be too difficult !" Ok, let's make him an NPC then...
|
|
|
Post by zebaroth on Feb 20, 2011 3:03:03 GMT
(Please excuse my poor english) Playing with a fanboy and two players who didn't know the series (yes, that kind of barbaric ignorant folks do exist in my country ), I asked to the former if he wanted to play the Doctor for this session. He raised his hands and said "Oh no ! That would be too difficult !" Ok, let's make him an NPC then... I have toyed with the idea of having the timelord being NPC
|
|
ninive
1st Incarnation
Posts: 6
|
Post by ninive on Feb 22, 2011 19:58:45 GMT
Well, after two adventures with an NPC Doctor, I'm getting tired of it. My PCs always wanted him to solve the big problems. So I was always trying to push him apart (the Doctor's busy, the Doctor's not with you, the Doctor is unconscious, etc.).
Finally, I get rid of the Doctor : his body was stolen by an etheral alien, and his mind is now "trapped" in the heart of the TARDIS. This way, the PC have to make all the difficult work themselves (that's what the whole game is about, after all), and can only ask the Doctor to help them in particular circonstances and within limits.
The Doctor's toys (sonic screwdriver, psychic paper, TARDIS, etc.) are now "collective" and need Story Points to be used.
|
|
|
Post by chickenpaddy on Feb 22, 2011 21:33:02 GMT
I've always found problems when working NPCs into games (especially ones that may be somewhat more skilled than the PCs). I usually take the same solution you did in the beginning and have the NPC be busy elsewhere or taking a passive stance on the situation.
My characters were traveling with the Tenth Doctor, but I had always planned for him to get captured early in the series. This makes the players independent, but have a unifying force (their adventures with the Doctor) to tie them together. Also, it makes a great season arcing rescue story.
I find your solution to be an excellent one. Perhaps the rescue of his body is part of the season finale?
|
|
|
Post by Corone on Feb 24, 2011 14:21:00 GMT
Oddly, in my games I've ended up running the Time Lord as an NPC. I created a character in case I ever got to play. But of course no one else was going to run the game for me! I told my players they could play their own Time Lord, but didn't have to as I had one if need be. They both wanted to play companions so it worked out. So I mainly let the Time Lord drop them off and get busy with fixing the TARDIS or suchlike. He has turned up as a deus ex now and again when they really screw up. Given my lot are basically playing Frasier and Nialls Crane that happens a lot.
If there is a fight for who plays the time lord, I'd make my lot race for who can tie a bow tie correctly the fastest.
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on Feb 24, 2011 14:34:05 GMT
Given my lot are basically playing Frasier and Nialls Crane that happens a lot. That made me laugh just thinking about it! ;D
|
|
|
Post by da professor on Feb 25, 2011 9:13:48 GMT
If there is a fight for who plays the time lord, I'd make my lot race for who can tie a bow tie correctly the fastest. Now this solution I like. ;D
|
|
|
Post by forbiddenreaper on Apr 29, 2011 11:48:28 GMT
Its different when it comes to my games as no-one wants to play the doctor.
|
|
rooty
1st Incarnation
Posts: 1
|
Post by rooty on May 9, 2011 13:25:09 GMT
I wouldn't want to play the Doctor either. Far happier being a companion, UNIT member, freeloader etc. I'm sure it works for some folks and groups, but it feels like there's a lot of power in the hands of the Doctor and in my experience games work better when there's a patron steering things, so the timelord role is perfect fit left under the aegis of the Gamesmaster.
|
|
|
Post by zebaroth on May 9, 2011 23:18:38 GMT
I wouldn't want to play the Doctor either. Far happier being a companion, UNIT member, freeloader etc. I'm sure it works for some folks and groups, but it feels like there's a lot of power in the hands of the Doctor and in my experience games work better when there's a patron steering things, so the timelord role is perfect fit left under the aegis of the Gamesmaster. having the doctor be an npc is an option one that might use if i ever run a game
|
|
korith
2nd Incarnation
Posts: 131
|
Post by korith on May 10, 2011 14:50:08 GMT
If there is a fight for who plays the time lord, I'd make my lot race for who can tie a bow tie correctly the fastest. Oooh, nice. Rather than making it random, there are all sorts of suitably off the wall skill contests to bring up -Who can list the most happy primes on paper in under a minute -Fastest backwards recitation of the alphabet -First person to bounce a coin off the table into a glass -Trivia showdown (History and/or Doctor Who make fun choices here) -Find the fez hiding in the room; whoever shows up in front of the GM while wearing it first gets the Doctor (physical aggression is verboten) -Crack a coded message first
|
|
|
Post by Craig Oxbrow on May 10, 2011 18:14:04 GMT
And in the event of a tie, a regeneration error will result in two playable Doctors sharing the TARDIS.
|
|
|
Post by zebaroth on May 11, 2011 2:38:12 GMT
And in the event of a tie, a regeneration error will result in two playable Doctors sharing the TARDIS. during regeneration something go's wrong and the time lord clones themselves well the doctor did say anything could happen
|
|
korith
2nd Incarnation
Posts: 131
|
Post by korith on May 13, 2011 17:50:54 GMT
....Two heads
|
|
|
Post by sabalomglitz on May 25, 2011 20:26:29 GMT
I'm actually going to be running (attempting) a session at a convention in about a week. My soultion: Let everyone play the Doctor. Sortof a "The Five Doctors" kind of thing.
Now, though, I'm thinking everyone may want to play K-9.
|
|
|
Post by zebaroth on May 25, 2011 23:17:24 GMT
I'm actually going to be running (attempting) a session at a convention in about a week. My soultion: Let everyone play the Doctor. Sortof a "The Five Doctors" kind of thing. Now, though, I'm thinking everyone may want to play K-9. a group full of k9 that would be interesting
|
|
jennysfan
Dominus Tempus
Moved awhile ago, still a mess
Posts: 195
Favourite Doctors: 1, 2, 3, 4, 5, 6, 7, 8, War, 9, 10, 11 & 12 in no particular order
|
Post by jennysfan on May 27, 2011 0:47:31 GMT
...and now I have more plot ideas...
Thank you.
Now original topic... We only just had our first rengeration (admittedly our Time Lady is not the Doctor), and since one companion died in the same adventure... (It was a very sad moment but the player said it was a fair cop. Did insist on a funeral for the character though...we crematted a copy of the character sheet.)
Our plan is pretty much the whole 'round robin, change at regen' consensus but we haven't decided on how to pick whose turn is next. I do like the idea of a minor contest though. Nothing to hard, just a bit of fun.
|
|