Post by senko on Sept 12, 2017 3:40:48 GMT
Just a little tounge in cheek way to "reward" a party with a TARDIS (preferably an older model).
The party encounters a rather grumpy. Interfering old man who basically treats them as idiots telling them when to eat, sleep, go to the toilet and do any job they are involved. Upon resolving the crisis they are involved in he retreats to what is an obviously a TARDIS muttering about how he'll get the right place this time. Naturally the party should follow him standing there in awe at how his vessel is bigger on the inside and the way he darts about the console, pulling levers, pressing buttons and checking dials.
Once they are on their way you slowly make it clear to them this is not in fact an incarnation of the Doctor they don't know, or even another time lord. Instead it's just an ordinary old man who somehow got inside the TARDIS and convinced of his own expertise in any subject you care to name proceeded to try and open the doors again. It didn't work and he's been bouncing around time and space for several months now with no idea what's he's doing but refusing to admit it.
The party are now faced with the problems of figuring out how to steer and maintain an alien time machine of incredible complexity, figure out a way to get home or close to it, avoiding any major disasters like altering a fixed point in time, what is happening in regards to the vessels actual owner and dealing with an NPC who insists on trying to run every detail of their lives (when awake) while reducing refusing to admit he's ever in the wrong or doesn't know how to do something.
Depending on GM attitudes the party can cause all sorts of problems as they hit the wrong button or the TARDIS can be old enough to have a mind of its own (fully sentient rather than semi-sentient) and alone since the time war (or abandoned because it was obsolete) it's been amusing itself by picking up various lesser species, taking them to interesting locations and playing with them. In the later case only basic controls like the door lever aren't locked out (for their safety) and it's actually in control including staging disasters like when they hit a "bad command" venting the waste containers into their bedrooms rather than flying into a black hole.
The party encounters a rather grumpy. Interfering old man who basically treats them as idiots telling them when to eat, sleep, go to the toilet and do any job they are involved. Upon resolving the crisis they are involved in he retreats to what is an obviously a TARDIS muttering about how he'll get the right place this time. Naturally the party should follow him standing there in awe at how his vessel is bigger on the inside and the way he darts about the console, pulling levers, pressing buttons and checking dials.
Once they are on their way you slowly make it clear to them this is not in fact an incarnation of the Doctor they don't know, or even another time lord. Instead it's just an ordinary old man who somehow got inside the TARDIS and convinced of his own expertise in any subject you care to name proceeded to try and open the doors again. It didn't work and he's been bouncing around time and space for several months now with no idea what's he's doing but refusing to admit it.
The party are now faced with the problems of figuring out how to steer and maintain an alien time machine of incredible complexity, figure out a way to get home or close to it, avoiding any major disasters like altering a fixed point in time, what is happening in regards to the vessels actual owner and dealing with an NPC who insists on trying to run every detail of their lives (when awake) while reducing refusing to admit he's ever in the wrong or doesn't know how to do something.
Depending on GM attitudes the party can cause all sorts of problems as they hit the wrong button or the TARDIS can be old enough to have a mind of its own (fully sentient rather than semi-sentient) and alone since the time war (or abandoned because it was obsolete) it's been amusing itself by picking up various lesser species, taking them to interesting locations and playing with them. In the later case only basic controls like the door lever aren't locked out (for their safety) and it's actually in control including staging disasters like when they hit a "bad command" venting the waste containers into their bedrooms rather than flying into a black hole.