Post by Catsmate on Jan 6, 2015 12:09:50 GMT
I've been reading some books recently that had ideas that could be used in a Who game, hence this thread. If anyone has any additions feel free.
Bone Wars
by Brett Davis
The Bone Wars were a fascinating enough period in American/science history, and may get a write up of their own sometime, but this book adds aliens to the mix, two of them in fact. They're also looking for fossils and a web of alliances and betrayals ensues, involving Cope, Marsh, the US Cavalry under Custer, Sitting Bull
and the aliens.
Now imagine adding a group of time travellers into the mix...
England Expects by Charles S. Jackson
This book actually involves time travel. The basic plot is simple enough, and used previously by John Birmingham (World War 2.0 trilogy), Tony Williams (The Foresight War) and James Hogan (The Proteus Operation). In 2010 a grouo of Neo-Nazis gain access to time travel and plan to change the course of history by aiding the original Nazis. They're opposed by a UN group who manage to disrupt their transition and capture a handful of the displacement units.
With 24 hours until the changes made in the past arrive in the present, the UN launch their own time travel operation to help Britain. So in 1940 World War 2 is going very differently.
While there are a couple of rather intrusive plot devices (time travel stops those displaced aging and negates nuclear weapons) overall it's a good, if lengthy, book. The sequel is due in a couple of weeks.
The Unorthodox Engineers by Colin Kapp
A collection of five stories set in the relatively early days of interstellar travel, based around the adventures of a misfit collection of engineers who solve problems, often in spite of the superiors. Some fascinating locations, an asteroid in close orbit around a black hole, a planet with variable gravity and a deserted alien city, and ideas for adventures.
The Diogenes Club series by Kim Newman
Several short stories involving agents of the British government's group handling weird menaces, ghosts, fae, et cetera.
Definite elements of The Avengers and Doctor Who, in fact Cold Snap tied into Newman's Doctor Who story Time and Relative.
Most of the stories are collected in The Man From The Diogenes Club, The Secret Files of the Diogenes Club, and Mysteries of the Diogenes Club.
They could easily be tied into Torchwood (either as a rival or controlling it), ICMG/UNIT in the 1960s and 1970s, the Pulp Era or the present.
Meddlers In Time by Wayne Watson.
This is a self-published book, but better than most of that ilk. Basic plot is a modern day New Zealander rescues the operator of a time machine and develops a plan to change the present, and near future, by meddling with Dark Ages Europe. Useful source of ideas about tampering with the past.
Probably not to everyone's tastes. Available here.
Bone Wars
by Brett Davis
The Bone Wars were a fascinating enough period in American/science history, and may get a write up of their own sometime, but this book adds aliens to the mix, two of them in fact. They're also looking for fossils and a web of alliances and betrayals ensues, involving Cope, Marsh, the US Cavalry under Custer, Sitting Bull
and the aliens.
Now imagine adding a group of time travellers into the mix...
England Expects by Charles S. Jackson
This book actually involves time travel. The basic plot is simple enough, and used previously by John Birmingham (World War 2.0 trilogy), Tony Williams (The Foresight War) and James Hogan (The Proteus Operation). In 2010 a grouo of Neo-Nazis gain access to time travel and plan to change the course of history by aiding the original Nazis. They're opposed by a UN group who manage to disrupt their transition and capture a handful of the displacement units.
With 24 hours until the changes made in the past arrive in the present, the UN launch their own time travel operation to help Britain. So in 1940 World War 2 is going very differently.
While there are a couple of rather intrusive plot devices (time travel stops those displaced aging and negates nuclear weapons) overall it's a good, if lengthy, book. The sequel is due in a couple of weeks.
The Unorthodox Engineers by Colin Kapp
A collection of five stories set in the relatively early days of interstellar travel, based around the adventures of a misfit collection of engineers who solve problems, often in spite of the superiors. Some fascinating locations, an asteroid in close orbit around a black hole, a planet with variable gravity and a deserted alien city, and ideas for adventures.
The Diogenes Club series by Kim Newman
Several short stories involving agents of the British government's group handling weird menaces, ghosts, fae, et cetera.
Definite elements of The Avengers and Doctor Who, in fact Cold Snap tied into Newman's Doctor Who story Time and Relative.
Most of the stories are collected in The Man From The Diogenes Club, The Secret Files of the Diogenes Club, and Mysteries of the Diogenes Club.
They could easily be tied into Torchwood (either as a rival or controlling it), ICMG/UNIT in the 1960s and 1970s, the Pulp Era or the present.
Meddlers In Time by Wayne Watson.
This is a self-published book, but better than most of that ilk. Basic plot is a modern day New Zealander rescues the operator of a time machine and develops a plan to change the present, and near future, by meddling with Dark Ages Europe. Useful source of ideas about tampering with the past.
Probably not to everyone's tastes. Available here.