THE \/ince
2nd Incarnation
THE OTHER
Cloister this!
Posts: 66
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Speed?
Dec 17, 2009 21:55:21 GMT
Post by THE \/ince on Dec 17, 2009 21:55:21 GMT
Hello all.
I may have missed it, but where does it explain a character's spped?
I've noticed that Judoon are slow and have speed 1, but what is standard? What does it mean?
Also, where is this information? Can anyone give me a page number?
TYIA
THE \/ince
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Speed?
Dec 19, 2009 2:41:14 GMT
Post by allivingstone on Dec 19, 2009 2:41:14 GMT
Based on the playtest material*, check the rules for chases.
*I'm so hoping my copy arrives in the post tomorrow.
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Speed?
Dec 19, 2009 6:09:33 GMT
Post by allenshock on Dec 19, 2009 6:09:33 GMT
Unless stated differently, speed = 1 area per point of Coordination. Areas indoors are generally 3m by 3m (I just plan to use 3m per point of Coordination to make mapping a bit easier). vehicles can move at a higher scale (30m by 30m per area for cars, i think).
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THE \/ince
2nd Incarnation
THE OTHER
Cloister this!
Posts: 66
|
Speed?
Dec 19, 2009 7:31:39 GMT
Post by THE \/ince on Dec 19, 2009 7:31:39 GMT
Thanks Als! That's a great help.
THE \/ince
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gmjake
2nd Incarnation
Posts: 47
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Speed?
Jan 6, 2010 6:10:14 GMT
Post by gmjake on Jan 6, 2010 6:10:14 GMT
Unless stated differently, speed = 1 area per point of Coordination. Areas indoors are generally 3m by 3m (I just plan to use 3m per point of Coordination to make mapping a bit easier). vehicles can move at a higher scale (30m by 30m per area for cars, i think). they use areas in this game for movement?
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gmjake
2nd Incarnation
Posts: 47
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Speed?
Jan 6, 2010 6:11:13 GMT
Post by gmjake on Jan 6, 2010 6:11:13 GMT
personally I love that system, but I won't get mine til friday.
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