sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Dec 17, 2009 0:17:55 GMT
I have several spaceship plans drawn up that some might find useful for a scenario. So far I have plans for a freighter, gunship, short range shuttle, commercial shuttle and a prisoner ship. I'm currently working on plans for a heavy duty freighter ship. www.paratime.ca/cartography/index.htmlHere's a sample - the freighter ship (click on images for larger versions). Lower Deck:Middle Deck:The Upper Deck:The Command Deck:THE AESCHYLUS LIGHT FREIGHTERProduction InformationManufacturer: Jakkoryn Galactic Construction Ltd. (JGC Ltd.) Class: Light Freighter Technical SpecificationsLength: 100 meters (330 ft) Hyperdrive System: Yes Crew: 18 Passengers: 4 Cargo Capacity: 85 cubic meters (3000 cubic feet) Maximum Travel Duration: Three Months UsageRole(s): Freighter, Pirate, Smuggler Affiliation: Independent Traders, Pirates, Smugglers Cheers, Tim
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Post by Null and Void on Dec 17, 2009 0:38:36 GMT
Whoa! This is amazing! Have a karma point...
What did you use to make these?
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Post by Curufea on Dec 17, 2009 0:39:51 GMT
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Dec 17, 2009 0:57:20 GMT
Whoa! This is amazing! Have a karma point... What did you use to make these? I drew them by hand in Photoshop and many thanks for the karma point. I have other maps available on my site (see link in original post). Most of them are maps for fantasy based RPGs but I think a couple of them could easily be used in a Doctor Who scenario set in the distant past or perhaps on an alien world. Cheers, Tim
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Post by Curufea on Dec 17, 2009 1:00:33 GMT
I love photoshop I've only done a couple of maps with it though - an Inn and part of a large fantasy continent. Are you on the Cartographers Guild forum? forum.cartographersguild.com//index.phpAck! Just did a quick search - you've definitely been there a while
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Dec 17, 2009 1:06:53 GMT
Cool, I'll probably use that link when I'm stuck on what style of ship to draw next. Cheers, Tim
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Dec 17, 2009 1:12:22 GMT
I love photoshop I've only done a couple of maps with it though - an Inn and part of a large fantasy continent. Are you on the Cartographers Guild forum? forum.cartographersguild.com//index.phpAck! Just did a quick search - you've definitely been there a while I'm a Photoshop addict. ;D The Cartographer's Guild is a great place! I haven't been around much lately because I've been busy with a couple RPG products I've been working on. At the moment, I'm trying to get my mind back to the fantasy genre but the call of Doctor Who rpg is too great. I guess my Resolve isn't as high as I thought it was. Cheers, Tim
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Post by Curufea on Dec 17, 2009 1:54:57 GMT
Tell me about it, I was working on a couple of webgames and have now been side tracked into collating Who stuff because it's taken priority
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gmjake
2nd Incarnation
Posts: 47
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Post by gmjake on Dec 29, 2009 15:03:31 GMT
awesome spaceship
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Dec 31, 2009 8:06:00 GMT
Thought I would add my stats for... THE HYPERION SHORT RANGE SHUTTLEProduction InformationManufacturer: Dynastra Industries Class: Shuttle Technical SpecificationsLength: 28.3 meters (93 ft) Hyperdrive System: None Crew: Pilots (4), Steward (1) Passengers: 18 Cargo Capacity: 1 metric ton (storage space in the under carriage) Maximum Travel Duration: Two days UsageRole(s): Short-range personnel shuttle, Courier Affiliation: Various civilian governments and corporations Clink on image for a much bigger version.
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THE \/ince
2nd Incarnation
THE OTHER
Cloister this!
Posts: 66
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Post by THE \/ince on Dec 31, 2009 14:08:13 GMT
Excellent maps, many thanks.
Will give you Karma as soon as I can.
THE \/ince
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Jan 1, 2010 2:27:09 GMT
Here's another one... BOREAS GUNSHIPProduction InformationManufacturer: Torimodosu Industries Class: Gunship Technical SpecificationsLength: 53.3 meters (1750 ft) Hyperdrive System: Yes Crew: 55 Passengers: None Cargo Capacity: 10 cubic meters (353 cubic feet) Maximum Travel Duration: Two Months Months UsageRole(s): Assault, Intercept, Escort Affiliation: Government and/or Corporate Militaries ADVENTURE SEEDS: STRANDED - The gunship has crashed on an asteroid. The crew are busy making repairs but something on the asteroid is preying on the crew. The TARDIS arrives... IT'S WAR! - War has broken out between the Earth Empire and an alien species (i.e. the draconians, ice warriors, or a new species). The gunship is on active duty and entering hostile space when the TARDIS arrives on board. A rutan interceptor encounters the gunship and attacks. During the brief fight, a rutan boarding missile had hit the gunship. A rutan agent exits the missile and enters the gunship. It's goal is infiltration and control. PEACE TALKS - A gunship is being used for diplomatic purposes as it transfer an earth ambassador to an arranged coordinates for a top secret conference. An omni-dimensional power takes an interest in the TARDIS. This causes the TARDIS to materialize in the direct path of the gunship. A quick dematerialization causes the TARDIS to arrive on the gunship. Both the TARDIS and the gunship are 'zapped' to another dimension. This dimension is controlled by the omni-dimensional power (The Great Intelligence?). The TARDIS and gunship crew have to work together to escape this dimension. SALVAGE - The gunship floats dead in space. It's a relic of a long forgotten war. An Io salvage company has sent a ship to salvage the floating wreck. Something has taken refuge in the wreck and will invade the salvage ship once contact had been made. The TARDIS arrives on board the salvage ship just before contact. A "sleeping" alien/creature awakens and tries to take control of the salvage ship. There is now fresh meat for the alien to feed on.
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sutekh
2nd Incarnation
Posts: 64
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Post by sutekh on Jan 1, 2010 4:12:04 GMT
Excellent work! I like the adventure hooks for this one.
A quick question though - what elements do you think are necessary to give a starship a Doctor Who feel?
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Jan 4, 2010 0:45:18 GMT
A quick question though - what elements do you think are necessary to give a starship a Doctor Who feel? I'm not sure if there are any specific elements that would give a spaceship a Doctor Who feel. I think the Whovian feel would be accomplished by the adventure and characters involved. The ship is just the backdrop/setting for the adventure. I could easily see running an adventure using the Aeschylus freighter that was set in the future of the Earth Empire or Federation where the ship is breached by an alien force (cybermen, nestene, the wirrn, etc) that is trying to gain access to the whole ship. Add the player characters to the mix and stir. One idea I did have is instead of having the player characters show up in the TARDIS, they could perhaps be members of the freighter's crew who survived the alien force and now travel with the Doctor or other Time Lord character (as the case may be).
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Rassilon
Administrator
Grand Administrator
Posts: 763
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Post by Rassilon on Jan 4, 2010 2:34:42 GMT
Beautiful work and this earns you a Unique Custom Name & a sticky.
You can of course choose your new name. The current one is an example.
Regards, Admin
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Jan 4, 2010 4:22:46 GMT
Thanks for the unique custom name, Rassilon. What you wrote works for me. Very cool! *thumbs up* Back to spaceship deckplans, here's the stats for the commercial space shuttle (click for the larger version). MERCURY X-9 COMMERCIAL SHUTTLEProduction InformationManufacturer: Dynastra Industries Class: Commercial Shuttle Technical SpecificationsLength: 68.58 meters (225 feet) Hyperdrive System: None Crew: Pilots (5), Stewards (4) Passengers: 60 Cargo Capacity: 792.87 cubic metres (28,000 cubic feet) Other Systems: Two days UsageRole(s): Short-range commercial shuttle, courier Affiliation: Various corporations and/or civilian governments I picture the pilots and/or stewards will double as the "engineering" crew with any major repairs done by qualified personal at a spaceport. The storage area would be for the customer's luggage and for anything else a customer or company might want to ship (as long as they can afford it).
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Post by giftedmunchkin on Jan 4, 2010 4:44:34 GMT
Awesome! I don't know which one of these I'm going to use, but mark my words, I'm going to steal one of these for my Spaceship of the Lost episode. Thanks!
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Post by Curufea on Jan 4, 2010 5:07:36 GMT
Hmm, I can give you some tongue-in-cheek advice on designing Doctor Who-esque spaceships- Corridors are wide (suitable to move large cameras down). Spaceships come in two varieties - Floors are flat and shiny (just like a studio). If there are any elevation changes, these will be ramps or steps of a material different than the floor (and possibly resting on it). You can't go down, just up. Walls are vertical, with minimal decoration and of a repetative modular nature - many rooms share the same walls and decoration, just moved about a bit.
- Floors are old/dirty concrete. Elevation changes are usually stairs, but can include ladders and lifts. Walls are industrial (just as though the episode was filmed in some kind of industrial plant or factory).
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Jan 4, 2010 5:24:05 GMT
LOL! Have a point of karma, Curufea. That post cracked me up.
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Post by Spickey Millane on Jan 22, 2010 20:34:27 GMT
These deck plans could be really useful. Thanks for sharing
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Feb 10, 2010 5:49:39 GMT
ATLAS CLASS CARGO SHIPClick to enlargeProduction InformationManufacturer: Kres-Kor Aerospace Construction Class: Deep Space Cargo Ship Technical SpecificationsLength: 187.5 meters (615 ft) Hyperdrive System: Yes Crew: 3 Passengers: None Cargo Capacity: 21,662.4 cubic meters (765,000 cubic feet) Maximum Travel Duration: Six Months UsageRole(s): Bulk Transport Affiliation: Corporations I'm visualizing this cargo ship as having either an early FTL drive so cryo-pods are needed for the crew (who can be awaken should the computer detect an anomaly), or the company that employs this class of ship cuts back on gravity generation as a cost cutting measure. Imagine the crew's surprise when their cargo turns out to be Cybermen or some other monster.
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Feb 12, 2010 6:43:12 GMT
I ended up tweaking the Atlas ship design a little bit and turned it into a PDF. Click on the image below for the PDF. Cheers, Tim
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Post by Curufea on Feb 12, 2010 23:27:38 GMT
Nice!
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Feb 13, 2010 4:11:22 GMT
Thanks Curufea. I think my neck Sci-Fi map is going to be a space base of some type (once I find the time).
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Eternally Lost Zeppo
3rd Incarnation
The Lonely God
Posts: 246
Favourite Doctors: David Tennant, Matt Smith, Peter Davidson
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Post by Eternally Lost Zeppo on Feb 21, 2010 1:28:18 GMT
Hmm...may adapt the Aeschylus as the ship used by a temporal 'press gang' in an upcoming game, though I'm thinking an orbital or moon base might be better...
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Post by Bob the Rutan on Mar 3, 2010 1:33:08 GMT
FANTASTIC! I've been using the "Future Armada" ships from DriveThruRPG, most of which are pretty inexpensive, but I'm always looking for more, and these are exceptional.
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Apr 24, 2010 17:29:40 GMT
This isn't a spaceship but I thought it could still be used in a Doctor Who game so I thought I would share it here. Here’s a map of an underground shelter that I’ve been working on. Click on the image for the full size version. Surface Level/Bunker1. Entrance Area: A corridor descends into the ground with a gradual slope. This corridor goes for 21.3m (70 ft) until it ends at a set of environmentally sealed doors (see Quarantine Level). Quarantine Level1. Decontamination Chamber 2. Air Quality Monitor Chamber 3. Radiation Monitor Station 4. Corridor Hub L = Lift/Elevator S = Stairwell Habitat Level1. Corridor Hub 2. Common Area 3. Corridor Hub 4. Mess Hall 5. Kitchen/Food Processing 6. Refreshers/Cleansing Stations 7. Communal Barracks Q = Quarters (private or semi-private)
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sevateem
2nd Incarnation
Paratime Shipyards Chief Designer
You got a Janis thorn stuck where?!
Posts: 129
Favourite Doctors: Patrick Troughton, Jon Pertwee, Tom Baker, Peter Capaldi, Matt Smith
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Post by sevateem on Apr 24, 2010 17:30:55 GMT
Here's another level to the Underground Shelter. Click on image for the full size version. Underground Shelter – Hydroponics/Aeroponics Level1. Corridor Hub 2. Hydroponic Growing Stations 3. Aeroponic Growing Stations 4. Research/Testing Labs 5. Botanical Gardens Airlocks: A precaution to make sure that none of the living species (especially the insect species) in the Botanical Gardens escape and contaminate the rest of the Underground Shelter. 6. Botanical Gardens: Many flora species and several insect and small avian species call this large chamber home. 7. Flora/Fauna Gene Banks: The genetic codes of many animal and plant species are stored in these chambers. 8. Botanical Gardens Environmental Controls Cheers, Tim
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Post by anathar on May 31, 2010 11:28:03 GMT
Just wanted to add my thanks for the ship plans and the one for the base, really useful to me as a GM as with these images to help fire my inspiration to write into story arcs too.
Keep well, Anathar
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barefoottourguide
2nd Incarnation
Still traveling all of time and space with Leslie Nielsen... and loving it
Posts: 100
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Post by barefoottourguide on Sept 26, 2013 20:47:57 GMT
Check out mapsofmastery.com. They have many great starship deckplans and space station maps and tiles. Worth their weight in gold. Garrett
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