Rassilon
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Posts: 751
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Post by Rassilon on Nov 24, 2009 20:55:17 GMT
Bearing in mind that the game can be run for groups playing as UNIT operatives, Torchwood Agents, The Doctor & his companions and even as Sally Sparrow-type investigators, what campaigns will you be running?
Once things pick up, we will create sub-forum headings, e.g:
UNIT Campaigns Torchwood Campaigns The Doctor & Friends Campaigns Investigators Campaigns
-Ian
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Post by doctorflea on Nov 24, 2009 22:07:12 GMT
Nothing is set in stone yet, as I want to read the game first and see what ideas that sparks, but the three campaign formats I'm currently considering are:
(a) A Team Of Investigators For The Shadow Proclamation: Although The Shadow Proclamation turned out to be a bit of an anti-climax when they finally appeared in The Stolen Earth (a couple of albinos hanging around in an office foyer), I still liked the idea of the organisation that Russell T Davies had been foreshadowing (pun unavoidable) throughout the new life of Doctor Who.
Tony Lee has also done a bit of work fleshing out The Shadow Proclamation in recent issues of the on-going Doctor Who comic, which I'd mine for nuggets as well, and I liked the idea of the team being able to call upon a strong-arm, brute squad of Judoon if a case required it.
The strength, and possible weakness, of this set-up is that it would mean the players could be "assigned" a task every game session.
(b) Members of An Earth-Based Organisation: If the players are members of UNIT or a branch of Torchwood, that has the advantage of immediate familiarity and accessibility, but I worry that - given the game's potential scope - limiting the players to present-day Earth might, ultimately, be a bit frustrating. It might also, eventually, become slightly contrived if the players are having to deal with the "alien-invasion-of-the-week" syndrome.
(c) A Time Lord And His/Her Companions: The classic Doctor Who set-up. While this seems the most obvious arrangement, and I'd probably opt for Clare (our one female player, and least experienced roleplayer) playing the Time Lord (Lady?) and Nick (her husband) and Pete (the final member of our regular group) her companions, a lot depends on how the game handles the power differences between Gallifreyan Time Lords and mere mortals.
Although it is not the style of the show, I don't want to replicate the Buffy The Vampire Slayer situation where the supercharged Slayer excels in everything while her Scoobie Gang just hang around in the background talking amongst themselves - unable even to punch out a vampire!
I'm sure this has been taken into consideration - it is rather core to the game - but, like I said, I want to see how it is handled mechanically before electing to take this route.
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Post by The Handyman on Nov 24, 2009 22:45:33 GMT
My game will be a Time Lord and His Companions, because that's what we like But a one-off scenario involving UNIT people would be fun.
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Post by thebrokenone on Nov 25, 2009 18:41:59 GMT
Renegade's of time - think a-tema in space only more badass and shooty.
The Keepers of lost realities - a campaign about protecting things that no longer exist from becoming lost to time.
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Post by thebrokenone on Nov 25, 2009 18:45:32 GMT
Im also thinking about a game where the master leads a team of evil companions through time undoing what the doctor has done for reasons only the master understands, or an absolom dakk type campaign set on an alternate earth where the darleks and cyber men managed to win during the second series finale and the doctor was exterminated leaving only the remnants of torchwood and unit to fight back any way they can.
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Post by Craig Oxbrow on Nov 25, 2009 18:55:33 GMT
The Door
A TARDIS following the last wishes of a dying Time Lord as best it can, by recruiting a crew from across time and space to take his place to continue protecting the timeline from sabotage. Anyone with an ability the TARDIS finds useful could step through an unfamiliar door and find themselevs on the trip of a lifetime.
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Post by Craig Oxbrow on Nov 25, 2009 19:03:02 GMT
Although it is not the style of the show, I don't want to replicate the Buffy The Vampire Slayer situation where the supercharged Slayer excels in everything while her Scoobie Gang just hang around in the background talking amongst themselves - unable even to punch out a vampire! The Buffy The Vampire Slayer RPG deals with this by giving White Hats lower attributes and skills than Heroes but more Drama Points, which allow their players to bend the rules and the setting to their advantage. Not a perfect balance solution for all-action games, but good enough for a mix of action, investigation and character stuff like Buffy... or the new Doctor Who...
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Post by chris110465 on Nov 25, 2009 19:04:13 GMT
I am planing to run The Doctor & his Companions, with some one off UNIT and Torchwood games. I am converting 'The Templa Throne' and have still have some of the FASA games: The Iytean Menace, City of Gold, Countdown, The Legions of Death and The Warrior's Code. And 'Adios A-Mi-Go!' - www.rpgnow.com/product_info.php?products_id=16599&it=1&filters=0_0_0_0_0And lots of my on stuff as well.
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Post by kaemaril on Nov 25, 2009 20:02:35 GMT
I am planing to run The Doctor & his Companions, with some one off UNIT and Torchwood games. I am converting 'The Templa Throne' and have still have some of the FASA games: The Iytean Menace, City of Gold, Countdown, The Legions of Death and The Warrior's Code. Those were great, but my favourite FASA was The Lords Of Destiny. I might have a crack at that at some point ... I'm thinking of kicking things off with an amnesiac timelord wandering the streets of London, and somehow subtly affecting the timelines such that his soon-to-be companions find themselves slowly being edged out of reality (think Neverwhere)and gravitating towards him (I'm planning on calling it The Streets Of London, with the timelord playing the part of the old man with the worn out shoes ) - mystery will be what has happened to the timelord to make him lose his memory and makes time around him subtly unravel? Is the time line disruption natural or engineered, and if the latter to what end? Most importantly ... how do you fix it?
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Post by Kit on Nov 25, 2009 20:34:44 GMT
I just wrote up a list of campaign ideas for my gaming lj. I'll see about reposting it here.
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Post by doctorflea on Nov 25, 2009 20:43:49 GMT
Although it is not the style of the show, I don't want to replicate the Buffy The Vampire Slayer situation where the supercharged Slayer excels in everything while her Scoobie Gang just hang around in the background talking amongst themselves - unable even to punch out a vampire! The Buffy The Vampire Slayer RPG deals with this by giving White Hats lower attributes and skills than Heroes but more Drama Points, which allow their players to bend the rules and the setting to their advantage. Not a perfect balance solution for all-action games, but good enough for a mix of action, investigation and character stuff like Buffy... or the new Doctor Who... Not wishing to go too off-topic, but, as much as I love the Cinematic Unisystem ( which is why I was so pleased to see David Chapman writing the Doctor Who game - actually one of the major factors that decided me to hold out for its arrival) I know from personal experience that doesn't always work out in reality - I played a White Hat in our campaign, with a decent spread of skills, but everything I could do, the Slayer could do a million times better... and when it came to combat ( unless I wanted to burn through my Drama Points and have none left for later dangers) I couldn't even punch a vamp! Or perhaps I was just a Drama Point hoarder ;D
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Post by Craig Oxbrow on Nov 25, 2009 21:40:12 GMT
Not wishing to go too off-topic, but, as much as I love the Cinematic Unisystem ( which is why I was so pleased to see David Chapman writing the Doctor Who game - actually one of the major factors that decided me to hold out for its arrival) I know from personal experience that doesn't always work out in reality - I played a White Hat in our campaign, with a decent spread of skills, but everything I could do, the Slayer could do a million times better... and when it came to combat ( unless I wanted to burn through my Drama Points and have none left for later dangers) I couldn't even punch a vamp! Or perhaps I was just a Drama Point hoarder ;D Could be. ;D The three-to-four White Hats pretty much held their own with the two Heroes in my five-year Buffy series. The trick is to get DPs back through methods other than having to buy them, so throwing yourself into trouble and letting yourself get kidnapped by monsters really helps. Anyway, I'll shush and let the topic run on.
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Post by The Handyman on Nov 25, 2009 21:57:03 GMT
I have all the FASA adventures and supplements and have run "The Iytean Menace" and "Countdown" for the new rules so far..."The Hartlewick Horror" is next. I hadn't thought about using that Deadlands adventure though...great idea! I also used "The Time Pirates" that was published in Stargate Vol 1 #7.
Allen
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Jason_WPGL
2nd Incarnation
Lord of CthuWho
Live Full, Die Empty
Posts: 152
Favourite Doctors: 2, 4, 6, 8, War, 11, 12
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Post by Jason_WPGL on Nov 25, 2009 22:23:52 GMT
I have all the FASA adventures and supplements and have run The Iytean Menaceand Countdown for the new rules so far...The Hartlewick Horror is next... I have a few of the FASA adventures as well and I plan to run run them for my group. I have never played through them, what was the response to them?
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Post by doctorflea on Nov 25, 2009 22:50:26 GMT
I have all the FASA adventures and supplements and have run "The Iytean Menace" and "Countdown" for the new rules so far..."The Hartlewick Horror" is next. This is so going to push up eBay prices for these old modules
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Post by kaemaril on Nov 25, 2009 23:07:31 GMT
This is so going to push up eBay prices for these old modules Surely they are already priceless?
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Post by The Handyman on Nov 26, 2009 0:01:49 GMT
Mine were relatively cheap, actually. The one I paid the most for was The Warrior's Code, which was $15 from Noble Knight Games. The others were around $5 each. The supplements were a little more but I already had the Dalek and Master ones so the only one I shelled out for was the Cybermen one
Allen
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Post by The Handyman on Nov 26, 2009 0:05:24 GMT
I have all the FASA adventures and supplements and have run The Iytean Menaceand Countdown for the new rules so far...The Hartlewick Horror is next... I have a few of the FASA adventures as well and I plan to run run them for my group. I have never played through them, what was the response to them? So far "The Iytean Menace" was the one that went over the best because of the Victorian London setting. Countdown was enjoyable. I am thinking the quasi-Cthulhu vibe for Hartlewick Horror will go over well. I am also throwing in stuff of my own, so that will stretch the modules out some. Another great source is Jason Vey's PDF he made of the Doctor Who game he ran with Unisystem. A whole campaign sketched out in there. The URL escapes me at the moment. Allen
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Post by kaemaril on Nov 26, 2009 0:26:16 GMT
Another great source is Jason Vey's PDF he made of the Doctor Who game he ran with Unisystem. A whole campaign sketched out in there. The URL escapes me at the moment. Allen Is it this? www.grey-elf.com/who/
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Jason_WPGL
2nd Incarnation
Lord of CthuWho
Live Full, Die Empty
Posts: 152
Favourite Doctors: 2, 4, 6, 8, War, 11, 12
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Post by Jason_WPGL on Nov 26, 2009 0:57:30 GMT
If you want a band of Time Lords, you could say that during the Time War a group of Time Lords hid themselves (Human Nature) and they made a pact. The pact said that for X amount of years they would remain in hidden, and on X day at X time they would gather together and open the box. The box contains a fob watch for each individual, with instructions to open them...and so their journey begins.
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Post by The Handyman on Nov 26, 2009 2:13:16 GMT
Another great source is Jason Vey's PDF he made of the Doctor Who game he ran with Unisystem. A whole campaign sketched out in there. The URL escapes me at the moment. Allen Is it this? www.grey-elf.com/who/Yes it is. Thanks! Allen
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Post by kaemaril on Nov 26, 2009 3:06:27 GMT
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Post by The Handyman on Nov 26, 2009 3:11:29 GMT
Yep..looking forward to seeing how the new "season" turns out Allen
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Post by Null and Void on Nov 26, 2009 21:34:03 GMT
The DoorA TARDIS following the last wishes of a dying Time Lord as best it can, by recruiting a crew from across time and space to take his place to continue protecting the timeline from sabotage. Anyone with an ability the TARDIS finds useful could step through an unfamiliar door and find themselevs on the trip of a lifetime. This was actually the idea I was going with... The first mission is for the players, gathered from across time, to rescue the TARDIS from the trap its in. I've also considered a 'Faction Paradox' based game, since the background for it is so similar and yet, utterly unique.
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Post by Escher on Nov 27, 2009 20:23:35 GMT
Another great source is Jason Vey's PDF he made of the Doctor Who game he ran with Unisystem. Cinematic Unisystem is a great game system. It's a pity Eden lost the Buffy licence too.
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Post by doctorflea on Nov 27, 2009 20:43:30 GMT
Another great source is Jason Vey's PDF he made of the Doctor Who game he ran with Unisystem. Cinematic Unisystem is a great game system. It's a pity Eden lost the Buffy licence too. Rumour has it - if you check their boards - they may be getting it back... although things have gone quite on that front in the last few months.
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Eternally Lost Zeppo
3rd Incarnation
The Lonely God
Posts: 246
Favourite Doctors: David Tennant, Matt Smith, Peter Davidson
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Post by Eternally Lost Zeppo on Nov 28, 2009 2:09:52 GMT
I had an idea a while back to run a Torchwood Two game using the Unisystem, set in Glasgow. The players would be a team sent to investigate the loss of contact with Torchwood Two's sole operative, the mysterious Archie.
When they get there they find Archie missing, leaving behind only a few crytic notes about the latest case he was pursuing. They're then ordered to take over as the new provisional Torchwood Two team until Archie can be found. It turns out that the case Archie was onto points towards happenings in Glasgow which warrant a larger Torchwood presence, and the team are permanently assigned there to deal with it.
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Jason_WPGL
2nd Incarnation
Lord of CthuWho
Live Full, Die Empty
Posts: 152
Favourite Doctors: 2, 4, 6, 8, War, 11, 12
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Post by Jason_WPGL on Nov 28, 2009 2:16:58 GMT
...The players would be a team sent to investigate the loss of contact with Torchwood Two's sole operative, the mysterious Archie...It turns out that the case Archie was onto points towards happenings in Glasgow which warrant a larger Torchwood presence, and the team are permanently assigned there to deal with it. Sounds like a pretty good Torchwood based idea.
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Post by Escher on Nov 28, 2009 21:43:04 GMT
In no order:
A GM one-on-one with the player as the Doctor during the gaps between the current specials shown over this year.
A Torchood campaign set in a parallel universe that branches off from canon after Jack leaves.
A few one-offs with the Third Doctor during exile, with Jo, UNIT regulars and Delgado's Master.
An all-new reboot of the Doctor starting from The Medusa Cascade/ Multiverse premise. I'm thinking of The First Doctor re-written as a real scary old bastard, like a cosmic Gandalf crossed with an old Christopher Lee plus more gothic Lovecraftian tones with a higher body count.
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Post by Null and Void on Nov 29, 2009 14:46:39 GMT
It wouldn't be hard to run a Lovecraftian influenced Dr Who campaign. The number of staggeringly god-like hidden aliens is impressive. In fact, there was a couple of the New Adventures (Virgin book line) that actually crossed the Cthulhu Mythos into the Whoniverse. One was called 'White Darkness' and involved Cthulhu... the other was called 'All Consuming Fire' and involved Azathoth. They drew parallels between some of the existing monsters and the mythos. Let me see if I can remember them... Fenric = Hastur The Animus = Lloigar The Great Intelligence = Yog Sothoth Sea Devils = Deep ones, worship Dagon It could be an interesting setting, to combine it more. There is a more complete article about how to fit the two universes together here: www.tabula-rasa.info/DoctorWho/Cthulwho.htmlAn all-new reboot of the Doctor starting from The Medusa Cascade/ Multiverse premise. I'm thinking of The First Doctor re-written as a real scary old bastard, like a cosmic Gandalf crossed with an old Christopher Lee plus more gothic Lovecraftian tones with a higher body count.
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