jay042
3rd Incarnation
Working on some art.
Posts: 264
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Post by jay042 on Mar 19, 2012 20:07:17 GMT
I know this could easily be covered by Weakness, but considering it's a common story trope, I think it might deserve it's own write up.
Glass Jaw (minor bad trait)
This character just cannot take a punch. If an opponent wins a fighting conflict against the character, the opponent automatically does maximum damage regardless of the roll's success rate.
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Mar 20, 2012 10:24:50 GMT
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jay042
3rd Incarnation
Working on some art.
Posts: 264
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Post by jay042 on Mar 20, 2012 14:43:50 GMT
Yes. That's what I meant.
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Post by Pertwee on Apr 11, 2012 15:50:59 GMT
Whenever you're building Traits, especially ones that are counter to existing Traits, it pays to use other similar Traits as your starting point.
In this case, as Glass Jaw is the thematic opposite of Tough, it should have an equal but opposite effect, i.e. +2 damage as opposed to a 2 point reduction.
As a rule, if you have to have a new Trait, one shouls err on the side of 'low impact' (particularly in the case of Minor Traits), especially in this instance, where 'automatically does maximum damage regardless of the roll's success rate' will make some weapons automatically Lethal no matter what the result.
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