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Post by fermisparadox on Mar 14, 2013 17:44:48 GMT
I'm wanting to run a Third Doctor campaign set on Earth during his exile but want to update his stats with the new stuff from the Time Traveller's Companion.
I've added the following traits to the hardcopy UNIT Sourcebook version of the third doctor: Bottom of the Class, Random Regenerator
should I add the Reverse the polarity trait? Any other suggestions?
Also with the new stuff in the TTC, is there any chance of an official update of the 3rd Doctor before the sourcebook?
Also, regarding the first doctor, how would you update the TARDIS to make it more unreliable with the rules from the TTC? Like starting damage and it's faulty direction controls?
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infinitydoctor
2nd Incarnation
Posts: 116
Favourite Doctors: 2nd and 4th
Traits: Run For Your Life! Technically Adept, Forgetful, Impulsive, Phobia (Snakes)
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Post by infinitydoctor on Mar 14, 2013 23:33:26 GMT
The First Doctor sourcebook has the faulty TARDIS as a plot device rather than using TTC traits, but I guess you could go with the Decomissioned TARDIS template, and assign the 3 points of permanent damage to the Chameleon Circuit, the TARDIS Computer and the Misaligned trait.
Not sure I'd assign Bottom of the Class to the 3rd Doctor to be honest, but if you're playing during his exile you'll want to remove the Vortex trait so he can't pilot the TARDIS. I would add Epicurean Tastes, Reverse The Polarity Of The Neutron Flow and Bio-Rhythmic Control.
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Post by Pertwee on Mar 15, 2013 2:34:14 GMT
Here is the TTC version of the 3rd Doctor:
AWARENESS 4 PRESENCE 5 COORDINATION 5 RESOLVE 6 INGENUITY 7 STRENGTH 4
TRAITS Bio-Rythmic Control, Boffin, Brave, Charming, Epicurean Taste, Feel the Turn of the Universe, Friends (Major: UNIT), Hypnosis (Minor), Indomitable, Psychic, Quick Reflexes, Reverse The Polarity of the Neutron Flow, Run For Your Life!, Technically Adept, Time Lord (Experienced x2), Time Traveler (All), Tough, Voice of Authourity, Vortex, Adversary (Major: The Master, The Daleks, The Nestene), Code of Conduct, Distinctive, Eccentric, Incarnation Allergy (Special: Aspirin), Insatiable Curiosity, Obsession (Pursuit of Knowledge), Obligation (UNIT), Random Regenerator
SKILLS Athletics 3, Convince 3, Craft 1, Fighting 3, Knowledge 4, Marksman 1, Medicine 2, Science 5, Subterfuge 2, Survival 1, Technology 4, Transport 3.
STORY POINTS: 9
DISTINCTIVE FEATURES • Patrician Nose • Flowing mane of silver hair
EQUIPMENT • TARDIS Key • Sonic Screwdriver Mk II: Open/Close, Weld, Restriction (Cannot Open Mechanical Locks). 1 Story Point. • Hypnotic Bauble: +2 to Hypnosis attempts. • String Saw
Time Lord in Exile: The Third Doctor was exiled to Earth for three years before the Time Lords lifted his sentence in recognition of his services during the Omega affair. During that time, his TARDIS was inoperable due to a faulty Dematerialization Circuit and a lock on his memory of vital TARDIS operational codes. As such, he is unable to use the TARDIS to enter the vortex unless the High Council sees fit to send him on a personal errand (although he makes many attempts to do so, some more disastrous than the others). As a recompense, he has 9 Story Points.
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infinitydoctor
2nd Incarnation
Posts: 116
Favourite Doctors: 2nd and 4th
Traits: Run For Your Life! Technically Adept, Forgetful, Impulsive, Phobia (Snakes)
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Post by infinitydoctor on Mar 15, 2013 7:50:23 GMT
Thanks, I was wondering if you were going to handle the exile as a special trait or just knock out Vortex.
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Post by fermisparadox on Mar 15, 2013 10:44:20 GMT
Pertwee, you are amazing! Thank you!
If I may, one more query: what would you consider a good misalignment modifier for the 1st Doctor's TARDIS?
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Post by Escher on Mar 15, 2013 13:14:54 GMT
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Post by Pertwee on Mar 15, 2013 13:39:17 GMT
Pertwee, you are amazing! Thank you! If I may, one more query: what would you consider a good misalignment modifier for the 1st Doctor's TARDIS? There is no misalignment modifier because it has the Bad Trait System Fault (Unsteerable), which is the ultimate iteration of Misalignment damage.
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Post by fermisparadox on Mar 15, 2013 14:19:45 GMT
Pertwee, you are amazing! Thank you! If I may, one more query: what would you consider a good misalignment modifier for the 1st Doctor's TARDIS? There is no misalignment modifier because it has the Bad Trait System Fault (Unsteerable), which is the ultimate iteration of Misalignment damage. Thank you! So this is errata then? It's not listed in the 1st Doctor book.
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Post by Pertwee on Mar 15, 2013 14:27:52 GMT
There is no misalignment modifier because it has the Bad Trait System Fault (Unsteerable), which is the ultimate iteration of Misalignment damage. Thank you! So this is errata then? It's not listed in the 1st Doctor book. Must be.
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Post by fermisparadox on Mar 15, 2013 14:29:24 GMT
Would that be minor, major or special System Fault (Unsteerable) though? Sorry! needed to know because of the ‘COME ON OLD GIRL, DON’T FAIL ME NOW!’ rules (p127 TTC).
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Post by Pertwee on Mar 15, 2013 14:58:34 GMT
Would that be minor, major or special System Fault (Unsteerable) though? Sorry! needed to know because of the ‘COME ON OLD GIRL, DON’T FAIL ME NOW!’ rules (p127 TTC). Definitely Major.
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Post by fermisparadox on Mar 15, 2013 15:41:10 GMT
Would that be minor, major or special System Fault (Unsteerable) though? Sorry! needed to know because of the ‘COME ON OLD GIRL, DON’T FAIL ME NOW!’ rules (p127 TTC). Definitely Major. Many MANY thanks!
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Post by Escher on Mar 15, 2013 16:59:41 GMT
So to recap (plus Chameleon Circuit): is this ok?
The First Doctor’s TARDIS
Awareness 3 Presence 3 Coordination 3 Resolve 4 Ingenuity 4 Strength 3
Skills Knowledge 8, Medicine 2, Science [Temporal Physics +3] 6, Technology 4, Transport 3
Traits Argumentative, Clairvoyance, Face in the Crowd, Feel the Turn of the Universe, Forcefield (Minor), Impulsive, Psychic, Resourceful Pockets, Restriction [Tricky Controls, 6 Pilots], Scan [x3], System Fault* [Major- Unsteerable], System Fault* [Minor - Chameleon Circuit], Telepathy, Transmit, Vortex
Armour: 30
Hit Capacity: thousands
Speed: 12 (materialised)
Story Points: 18*
Starting Damage: 4
* See The Time Traveller’s Companion
The TARDIS can be accurately steered if 2 Story Points are be spent.. Refer to the full rules presented on page 127 of the Time Traveller’s Companion.
Notes
This is the TARDIS at the start of the Doctor’s classic adventures. It is a clapped-out decommissioned antique piece. It can’t be steered due to a faulty directional control and the Chameleon Circuit is stuck.
Of particular relevance during this period are the following TARDIS Systems. Please refer to the Time Traveller’s Companion; Fluid Links (p.95), The Fast Return Switch (p.97) and the Fault Locator (p.110).
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Post by brianeye on May 1, 2013 17:26:12 GMT
Awesome - many thanks for the updated Doctor Stats and matching TARDIS
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Post by Escher on Feb 17, 2014 21:04:04 GMT
Pertwee, is there any chance of an updated TTC version of The Master (Roger Delgado) please?
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Post by Pertwee on Feb 18, 2014 18:12:23 GMT
Sorry dude. Got an interview. I'll post it up tomorrow.
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Post by Escher on Feb 18, 2014 19:31:08 GMT
Sorry dude. Got an interview. I'll post it up tomorrow. Arg! no - I was merely adding 'please' as a politeness. Please don't misunderstand - I wasn't being pushy. Original post edited. Incidentally, any Third Doc fans out there that haven’t checked out the DVD extras I highly recommend you do so. There’s a wonderful gem of a documentary on Roger Delgado on the DVD of Frontier In Space.
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Post by Pertwee on Feb 19, 2014 16:00:03 GMT
No worries. Didn't mean to sound terse. I was just in a hurry and the internet. But here you go...
THE MASTER (13th Incarnation)
AWARENESS 4 COORDINATION 4 INGENUITY 8 PRESENCE 6 RESOLVE 6 STRENGTH 3
TRAITS Boffin, Charming, Hypnosis (Special), Indomitable, Percussive Maintenance, Photographic Memory, Reverse The Polarity of The Neutron Flow, Technically Adept, Voice of Authourity, Block Transfer Specialist, Time Lord, Time Lord Engineer, Time Lord – Experienced x12, Time Traveller (all), Tailored Regeneration, Vortex Born, Adversary (The Doctor, The Daleks), Eccentric, Obsession (Major, Beat the Doctor, Control the Universe), Selfish, Wanted Renegade, Weakness (Minor - Gloating).
SKILLS Convince 5, Craft 2, Fighting 2, Knowledge 6, Marksman 3, Medicine 3, Science 4, Subterfuge 5, Survival 4, Technology 4, Transport 4.
STORY POINTS: 8
EQUIPMENT • TARDIS Key • Tissue Compression Eliminator
Now, this is the TTC verision, based on the version I created for the Third Doctor Sourcebook, BUT, as I ended up having to pass on that project to finish the GM Kit, I'm not sure if they didn't do more than take out the TTC traits in the Doctor Sourcebook. I mean, a lot of stuff was worked out beforehand for those books to provide consistency, the Doctor's stats, the TARDIS incarnations, all the Master's incarnations, and they're all on my hard drive, but I'm not sure how much of that changed or remained the same as I haven't seen anything outside of the First Doctor sourcebook (which I helped to edit).
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Post by Escher on Feb 19, 2014 16:47:43 GMT
Wonderful! Thank you so much!
Compare with the non-TTC version below. The Third Doc book seems to seem to omit some TTC traits and such in certain writeups, even though the 1st, 2nd and 4th Sourcebooks don't have this quirk and incorporate them. I hope the PDF can be revised at some point.
The Master
Awareness 3 Coordination 4 Ingenuity 9 Presence 6 Resolve 6 Strength 4
Traits Attractive, Boffin, Charming, Feel the Turn of the Universe, Hypnosis (Special), Indomitable, Quick Reflexes, Special (Disguise), Technically Adept, Time Lord (Experienced), Time Traveller, Voice of Authority, Vortex, Adversary (The Doctor), Code of Conduct (In waiting for a particularly satisfying, personal or elegant way to destroy the Doctor, the Master sometimes missed chances to simply kill him.), Outcast
Skills Athletics 3, Convince 6, Craft 2, Fighting 4, Knowledge 6, Marksman 3, Science 5, Subterfuge 5, Technology 4, Transport 3
Story Points: 8
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Post by Pertwee on Feb 19, 2014 18:00:19 GMT
Yeah, the guy who wrote the book wasn't in on the planning meetings that went on to provide the original stats ages ago. THe Master and Doctor both have lower Ingenuity because we were showing that they progressed in experience over the years (which is why the 1st - 3rd Doctors were Ingenuity 7, the 4-6th were supposed to be 8 and the 7th on were supposed to be 9).
The Master I kept at a pace 1 above the Doctor to show that while he always smarter (by the Doctor's own admission in many cases) his weaknesses always offset that advantage. In this case, the 13th incarnation is smarter than the dying 13th in the TTC, which was something we were trying to avoid. But I don't imagine that will change. I really don't have anything to do with the line anymore, and they're putting stuff out so quickly, consistency seems to have gone by the wayside (which is very much like the New Series). I noticed that with the Ingenuity 3 Zygons, who should be at least 4 if not 5, by the structure set up in the 11th core box.
But, as a game designer, I'm biased. Most folk won't notice or care about such things.
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Post by Escher on Mar 2, 2014 16:48:07 GMT
SKILLS Convince 5, Craft 2, Fighting 2, Knowledge 6, Marksman 3, Medicine 3, Science 4, Subterfuge 5, Survival 4, Technology 4, Transport 4. No Athletics skill? Is this deliberate or a typo?
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Post by Pertwee on Mar 3, 2014 19:13:44 GMT
SKILLS Convince 5, Craft 2, Fighting 2, Knowledge 6, Marksman 3, Medicine 3, Science 4, Subterfuge 5, Survival 4, Technology 4, Transport 4. No Athletics skill? Is this deliberate or a typo? Where the heck is my avatar? To answer your question, it was deliberate. When you think about the character of the Master during this period, he may, on occasion have to run, but he is a very cool, suave, let others do for him sort of villain. When he bursts into action, it is usually to chop somebody in the neck or kill them with a weapon, not defeat them in a game of football or pole vault over them. In a word, he is a dignified (older) fellow who rarely shows any direct inclinations towards athletic ability as defined by the skill in the game. It sets him apart from the Ainley Master, who is regularly climbing, dodging and otherwise engaging in acts of physical ability and the Simms Master who is younger and full of mad energy. Remember, a single point implies dedicated effort or practice. In Delgado's case, that sort of activity seems almost beneath him unless he's desperate. He's more likely to use his Subterfuge (Disguise) ability to escape than just run way.
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Post by Escher on Mar 3, 2014 19:31:57 GMT
No Athletics skill? Is this deliberate or a typo? Where the heck is my avatar? To answer your question, it was deliberate. When you think about the character of the Master during this period, he may, on occasion have to run, but he is a very cool, suave, let others do for him sort of villain. When he bursts into action, it is usually to chop somebody in the neck or kill them with a weapon, not defeat them in a game of football or pole vault over them. In a word, he is a dignified (older) fellow who rarely shows any direct inclinations towards athletic ability as defined by the skill in the game. It sets him apart from the Ainley Master, who is regularly climbing, dodging and otherwise engaging in acts of physical ability and the Simms Master who is younger and full of mad energy. Remember, a single point implies dedicated effort or practice. In Delgado's case, that sort of activity seems almost beneath him unless he's desperate. He's more likely to use his Subterfuge (Disguise) ability to escape than just run way. Perfect explantion.
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Rassilon
Administrator
Grand Administrator
Posts: 751
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Post by Rassilon on Mar 3, 2014 19:34:26 GMT
Where the heck is my avatar? Should be fixed now.
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The Master
2nd Incarnation
"I am the Master and you will obey me"
Posts: 26
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Post by The Master on Mar 4, 2014 10:39:04 GMT
The Doctor’s antiquated pile of junk has a page to itself but my own TARDIS is ignored? Surely not!
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Post by Pertwee on Mar 4, 2014 22:47:57 GMT
The Doctor’s antiquated pile of junk has a page to itself but my own TARDIS is ignored? Surely not! Well, the reason for that is that I don't think the Master is attached to any particular single TARDIS. As with most Time Lords (and especially in his case), a TARDIS is merely a piece of equipment, to be replaced, abandoned or sacrificed as he sees fit. He understands the semi-sentient nature of TARDISes to a point but has never shown any sentimentality for anything, much less a machine which is at best, an inferior being and slave to his will. It is even implied that he regularly sneaks back to Gallifrey to replace an older model with something more up to date, and you can bet, considering his willingness to corrupt and kill to get what he wants, that he never settles for some 'old crock' sitting around in a Gallifreyan repair bay! Keeping that in mind, should you have the TTC, use the Modern TARDIS template for the Master's machine, but ignore the Starting Damage and remove any System Fault Traits. Good bonus Traits for the Master's TARDIS include Advanced Systems (the Master only takes the best), Scout Capsule (all the Master's TARDIS units have clearly displayed exceptional control over their Chameleon Circuits) and System Upgrades (to reflect stolen alien technology the Master often uses to upgrade his systems). For the Time War Era, you can be sure the Master will be flying an Advanced TARDIS with all of those Traits and the War Machine Trait as well.
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Post by Marnal on Mar 5, 2014 23:18:12 GMT
My notes on the Master's favorite TARDIS (though, as Pertwee says he has several). I will note that a LOT of this comes from the Faction Paradox license and not the Doctor Who License.
One of the TT Capsules used by the Master was a Type 45 Model B TARDIS.
The Standard Type 45 * Probably the first to have a Force Field Generator included as standard. * First TARDIS to carry a Recall Circuit * First with the Portable Scanner included as standard * First to be equipped with Poly-Directrix Lenses * First model of TARDIS to have the Remote TARDIS Security System
Back before Rassilon became Lord President of the Time Lords, during the Time of Chaos, Omega, Rassilon, and the Other created the Ultimate Defense for Gallifrey. It was called Validium, a living metal with DNA, that becomes sapient when it achieves critical mass (probably about 300 kg). All of the units of Validium were created within a picosecond of each other. Very few know that the Matrix also experimented with using Validium to create 13 experimental hybrid Timeships. At this point, Time Lord engineers were a little more innovative in designing TARDISes then in later millennium. In the year 91963 TL of the Gallifreyan dating system the Time Lords (most likely House Oakdown) grew 13 special TARDISes.
The exterior of a normal TARDIS is made up of a Chronoplasmic Shell composed of atoms of rare TARDIS metals that includes mercury and inorganic polymers. For this project, the timeships that were spawned by the Caldera womb had Validium grafted into the equations of the 5 dimensional chronoplasm. Several different models of TARDIS were chosen for this experiment, including at least one newly conceived Type 40 and one Type 45. The Matrix viewed these 13 timeships as being unique, and foresaw that they were destined to acquire names and to evolving into a humanoid form.
One unit of Validium was installed in a Type 45 Model B TARDIS. On her own initiative, this timeship made sure that the Matrix was the only one who knew that herself and her sister Type 40 weren’t like other TARDISes. After TARDIS Academy the Type 45 TARDIS chose Koschei of the House of Oakdown (a Time Lord later known as the Master) to form a symbiotic bond with. Unlike other Timeships, this Type 45 allowed the Master to form a symbiotic link with six other TT Capsules, including a Type 40 Model B, a Type 65, and a Type 70. The Master’s TARDIS would later take the name Lolita and become the first 101 Form Timeship. For more on this particular Type 45 see the entry for 101 Form.
In addition to whatever systems were standard with their model, the 13 Halflings possessed the following traits: * Contain Validium from the time of the Eternal Wars in the cronoplasm of their exoshells. * Predicted by the Matrix to evolve in the 100 Forms Timships. * Only 13 constructed, using several different models of TARDIS. * The Type 45 Model B was bonded to the Master.
Special extras added by the Master include....
Enhanced Transducer Cells These are a refinement of the Transducer Cells found aboard stock TARDISes. Not only can they absorb and use almost any energy that travels at light speed, they can even drain entire continental power grids without a physical connection. These Cells can absorb at least several thousand megawatts.
Farquazi Force Field This enhanced shield systems was first developed by the Farquazi in the 300th Segment of Time. While Extrapolator based force fields of this type became standard issue on the Type 90 War TARDIS some operators of older timeships improvised their own using a Tribophysical Waveform Macro-Kinetic Extrapolator. A Tribophysical Waveform Macro-Kinetic Extrapolator is designed to function as a pandimensional surfboard that is powered by an external dimensional explosion. In certain time zones these devices can be cheaply purchased at airlock sales. The Extrapolator can however be linked to the massive dimensional energy of the Heart of the TARDIS. When this is done, the Extrapolator generates a powerful force-field that can deflect many of the temporal weapons used by the Daleks in the Time War. It can ever be used to prevent the TARDIS from being drawn in by the field created by excessive amounts of huon particles. Not only can it deflect energy it can also enhance the transducer power cells allowing the TARDIS to lock on to a target and drain its energy. This enhancement can also be used to speed up the refueling of TARDIS’s Heart when power from the Prime Eye of Harmony is unavailable.
By the time of the Beginning of the Time War this Type 45 have been upgraded into...
101 Form TARDIS: aka Lolita Around the time the law prohibiting interbreeding between Gallifreyans and Lesser Species is revoked, the idea of cross breeding of TARDISes became accepted as long as its supported preparations for the coming Time War. To combat this, a new breed of timeship was commissioned by the more progressive elements of the Time Lords. The Lord President named it the 101-Project.
While the Type 51’s Cybernetic Personality Matrix Interface represented an attempt to create a TARDIS that could communicate with its Time Lord as a fully interactive being, its marginal success was achieved only by creating a third mediator entity. The 101-Project had the goal of augmenting the sentient matrix of a TARDIS’s Protyon Core to be able to comprehend both the three dimensional and five dimensional worlds. Research began 137 years before the beginning of the Time War. A TARDIS that is fully sentient in humanoid terms would not only be able to be trusted with advanced offensive systems, it would be able to use its 5 dimensional predictive abilities to directly aid the Time Lord within the material universe – a true omni-species. Deciding to build on the interactive intelligence possessed by Validium, the first attempt to create a 101 Form capsule was the upgrading of one of the 13 hybrid TARDIS created by the Halfling Project. The Type 45 Model B TARDIS that belonged to the Master was chosen for this experimental refit. The Master made numerous changes to the Heart of the timeship, and her Protyon Core was programmed with heavy-duty biodata waldoes. The Type 45 saw these modifications as a fulfillment of her destiny as predicted by her mother, the Matrix. She was the first (and to date only) one of the 13 Halflings to achieve this destiny.
The 101 project took much longer then expected, which resulted in the commissioning of the Type 90 and Type 91 models. After 118 years the 101 Form was re-born. She survived her birth but the screaming terrified timeship that resulted was completely beyond the Time Lords’ control. She attacked them with strands of biodata and tore at space-time in a desperate attempt to free herself from her Cradle. The 101-Form would later be regarded as the first renegade TARDIS. Officially the 101 Form was, with great effort, destroyed, but in actuality the ship escaped and assumed the form of a female Gallifreyan.
She took on the identity of a Time Lady known as Lolita (possibly a play on “101ita”). She formed an alliance with House Tracolix and, about five decades after the start of the Time War, she became the founding Grandmother of House Lolita. After founding the house Lolita began breeding with lesser speices. She gave birth to at least one baby TARDIS. And shortly after that she was impregnated with another. Lolita would be key agent in working to fulfill the Matrix’s plans for the Timeships and the Time Lords. She single handedly destroyed the Eleven Day Empire of Faction Paradox. Lolita planned to reveal her full capabilities to the Time Lords when the circumstances were such that they would be unable to stop her. At that point she would take control of the Great Houses of the Time Lords and fulfill the Matrix’s plans. Fortunately, she was destroyed a little over 50 years after the start of the Time War, in an altercation between the Time Lords, Faction Paradox, and the Osirians.
* Contains Validium from the time of the Eternal Wars in the cronoplasm of their exoshells. * One of 13 pre-Time War capsules to be equipped with a Validium Weapon Module. * Orignially a Type 45 Model B * Predicted by the Matrix to evolve in the 100 Form Timeships. * Sister to the Doctor’s Type 40 Model B. * Was bonded to the Master the Academy * The 101-Project was authorized by the Lord President. * The first and only 101 Form ever grown. * After the 101-Project she was capable of thinking like a living growing biological creature. * Can have objects keyed into her Dematerialization Matrix, allowing her to dematerialize and rematerialize them at will regardless of the distance between herself and the object. * Regarded as the first renegade TARDIS. * Presumed destroyed but actually pretends to be Time Lady Lolita * Destroyed the Eleven Day Empire of Faction Paradox.
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