Post by Jade on Mar 21, 2012 12:13:22 GMT
(at first, please forgive some of my English mistakes, I'm French and as you know, French people's English is very bad, but I'm doing my best to make less mistakes as possible ;-) )
Hello,
I am a new Gamemaster (my very first time actually), and decided to begin this with DW AiTaS.
My players are also beginners, so the first adventures will be a kind of introduction to this DW RPG.
I have an idea for a campaign, and I wanted to share it, and get some advices or ideas from other players.
Setting the story :
The story is based in our time (~2011). The Adventurers are all humans from this period (well, actually it's not true, my players had other ideas for their characters, one is an alien stuck in a Human shape and who does not know he is an alien, and come from the past, and one other character is a traveler from future which is stuck in our time because his time device is broken), (well...) or things which believe being a human and are adapted for our home tech-level (5) life. They are working for an organization called SPATIAL (SPace And TIme Agency of Lille [Lille is a city in the North of France], but it also works with other Cities which begin with a L, like Liverpool, Los Angeles, Lisboa, Luoyang, Limbourg, Liège, Luxembourg... or London).
The SPATIAL is a local secret organization which makes experiments on travel in time and space, although they did not develop any way to travel in time yet.
The campaign will begin with the characters' first mission, so they will be as beginner as the players.
Main story arc of the campaign :
Here is the main idea of my campaign.
The Cybermen (maybe the Mondasian ones), which have no way to travel in time, have found a technology to reverse the time (using the Time Rift which is set across the city), and then travel in the past (simply by waiting thousands years) to dominate and upgrade the Earth at the first signs of civilization. Quite a good idea for a villain, but there will be some secondary effects of their actions over the Time. These effects will be a kind of "mixing" ages, then some dinosaurs would appear in the 1989 Great Revolution (in France) or soldiers of the WWII transported in Antic Egypt, etc. It should create a terribly dangerous mix in the Time, and the SPATIAL agents would have to stop this.
List of episodes :
Here is my list of episodes for the campaign, most of them are just in idea phase.
The first episodes have no strict relation with the campaign story arc, but are designed to introduce the game for the new players.
1 - Sucrelune : Aliens based on the dark side of the moon, are using a drug, hidden in the sugar, to control humans mind. They possess a device which can exploit the moon and the solar radiation to create a massive psychic field which can control mind of those who have eaten "infected" sugar. Depending on the moon phase and its position, the effect is not the same, and can be a simple voice in the head (when the moon is in a little crescent phase) or totally mind control (full moon at midnight).
2 - (no title) : a "basic" adventure, an alien is living on Earth, hiding from his family. But his family will claim its son, and threaten the Earth of consequences if he is not returned to them. A human female will fall in love with this alien, and make this return difficult.
3 - (no title) : the first experimentation of travel in time by the SPATIAL. The adventurers are supposed to be sent 1 hour in the future, but they are sent (by error) in the past, they will encounter the first "time anomaly", as Dinosaurs appear in medieval Japan, just before Okehazama's battle. When the anomaly is resolved, they are sent back, 1 hour later than the beginning of the experience.
4 & 5 - (no title) : this 2-parts episode will be an introduction of the Cybermen. In the 1870's France, the travelers are encountering the Cybermen, while they are appearing from nothing. Actually, these Cybermen are the Cybermen which have just been defeated in the final episode, sent randomly in the past. So, the players will think they can travel in time because they appeared from nothing and come from future, but at the end of the final they will understand that THEY have sent Cybermen in the future. An encounter with the Doctor would be possible in this episode.
In this episode, I will introduce a new player, which will be a humanised Timelord [the Professor] (with a fob watch).
6 - GAMES planet : i got a funny idea, the adventurers could be sent in the future, on a artificial planet which took a wrong template after a jump-in-time (a time anomaly caused by the Cybermen). A game console (Atari, Master system, or other) is replacing the core of the planet, and so the environment behave as games. Ghosts in a tomatoes field (PACMAN), monsters and keys and doors in a tower (DRUAGA), invaders from space (space invaders), and some other games, are included in this world.
7 - I will use the idea proposed in the Adventures guide : "Dragon's playground", to develop the story of the alien character.
8 - I will use the first adventure proposed by the adventures book, "Arrowdown" to introduce Time Rifts and their effects in the story.
9 - Still thinking about this episodes, I think about a crash between travelers and the Doctor's TARDIS in the Vortex. They will be stuck inside the TARDIS and the Doctor will be stuck outside. It may be a quite good introduction to timelords, tardises, and bigger on the inside. The doctor may leave a clue at the end, about the Timelordness of the Professor.
10 & 11 - The Final : 2011 is invaded by all the other ages, and the adventurers will need to stop this WITHOUT killing any important historical character. The way to stop it will be to find the Cybermen, discover their plans, and destroy their time-reverse device (and send them in the future).
In the second half of the first part, the Timelordness of the Professor will be released from his fob watch.
Characters :
My campaign will be played by 3 players (maybe a 4th will join in the middle). Here are their characters :
- Odilon Delacroix : a noble from Versailles (and the Louis XIV age), who has traveled with time agents, and settled in 21st century as a doctor. He forgot his 13 first year of his life, and he is actually an alien which is stuck in an human shape after a time travel accident. He woke up in Versailles and grew there.
- Akseli Harmajaärvi : a simple photographer from the 51st century who traveled in 21st century to take some clichés from the past, but he broke his time device and is stuck there.
- Alexis Furet : a 21st century's student, in informatics and technology. She looks like a man, and is a bit "geek".
What do you think about all of this ?
Any advice or comment (or anything else) is welcome.
Hello,
I am a new Gamemaster (my very first time actually), and decided to begin this with DW AiTaS.
My players are also beginners, so the first adventures will be a kind of introduction to this DW RPG.
I have an idea for a campaign, and I wanted to share it, and get some advices or ideas from other players.
Setting the story :
The story is based in our time (~2011). The Adventurers are all humans from this period (well, actually it's not true, my players had other ideas for their characters, one is an alien stuck in a Human shape and who does not know he is an alien, and come from the past, and one other character is a traveler from future which is stuck in our time because his time device is broken), (well...) or things which believe being a human and are adapted for our home tech-level (5) life. They are working for an organization called SPATIAL (SPace And TIme Agency of Lille [Lille is a city in the North of France], but it also works with other Cities which begin with a L, like Liverpool, Los Angeles, Lisboa, Luoyang, Limbourg, Liège, Luxembourg... or London).
The SPATIAL is a local secret organization which makes experiments on travel in time and space, although they did not develop any way to travel in time yet.
The campaign will begin with the characters' first mission, so they will be as beginner as the players.
Main story arc of the campaign :
Here is the main idea of my campaign.
The Cybermen (maybe the Mondasian ones), which have no way to travel in time, have found a technology to reverse the time (using the Time Rift which is set across the city), and then travel in the past (simply by waiting thousands years) to dominate and upgrade the Earth at the first signs of civilization. Quite a good idea for a villain, but there will be some secondary effects of their actions over the Time. These effects will be a kind of "mixing" ages, then some dinosaurs would appear in the 1989 Great Revolution (in France) or soldiers of the WWII transported in Antic Egypt, etc. It should create a terribly dangerous mix in the Time, and the SPATIAL agents would have to stop this.
List of episodes :
Here is my list of episodes for the campaign, most of them are just in idea phase.
The first episodes have no strict relation with the campaign story arc, but are designed to introduce the game for the new players.
1 - Sucrelune : Aliens based on the dark side of the moon, are using a drug, hidden in the sugar, to control humans mind. They possess a device which can exploit the moon and the solar radiation to create a massive psychic field which can control mind of those who have eaten "infected" sugar. Depending on the moon phase and its position, the effect is not the same, and can be a simple voice in the head (when the moon is in a little crescent phase) or totally mind control (full moon at midnight).
2 - (no title) : a "basic" adventure, an alien is living on Earth, hiding from his family. But his family will claim its son, and threaten the Earth of consequences if he is not returned to them. A human female will fall in love with this alien, and make this return difficult.
3 - (no title) : the first experimentation of travel in time by the SPATIAL. The adventurers are supposed to be sent 1 hour in the future, but they are sent (by error) in the past, they will encounter the first "time anomaly", as Dinosaurs appear in medieval Japan, just before Okehazama's battle. When the anomaly is resolved, they are sent back, 1 hour later than the beginning of the experience.
4 & 5 - (no title) : this 2-parts episode will be an introduction of the Cybermen. In the 1870's France, the travelers are encountering the Cybermen, while they are appearing from nothing. Actually, these Cybermen are the Cybermen which have just been defeated in the final episode, sent randomly in the past. So, the players will think they can travel in time because they appeared from nothing and come from future, but at the end of the final they will understand that THEY have sent Cybermen in the future. An encounter with the Doctor would be possible in this episode.
In this episode, I will introduce a new player, which will be a humanised Timelord [the Professor] (with a fob watch).
6 - GAMES planet : i got a funny idea, the adventurers could be sent in the future, on a artificial planet which took a wrong template after a jump-in-time (a time anomaly caused by the Cybermen). A game console (Atari, Master system, or other) is replacing the core of the planet, and so the environment behave as games. Ghosts in a tomatoes field (PACMAN), monsters and keys and doors in a tower (DRUAGA), invaders from space (space invaders), and some other games, are included in this world.
7 - I will use the idea proposed in the Adventures guide : "Dragon's playground", to develop the story of the alien character.
8 - I will use the first adventure proposed by the adventures book, "Arrowdown" to introduce Time Rifts and their effects in the story.
9 - Still thinking about this episodes, I think about a crash between travelers and the Doctor's TARDIS in the Vortex. They will be stuck inside the TARDIS and the Doctor will be stuck outside. It may be a quite good introduction to timelords, tardises, and bigger on the inside. The doctor may leave a clue at the end, about the Timelordness of the Professor.
10 & 11 - The Final : 2011 is invaded by all the other ages, and the adventurers will need to stop this WITHOUT killing any important historical character. The way to stop it will be to find the Cybermen, discover their plans, and destroy their time-reverse device (and send them in the future).
In the second half of the first part, the Timelordness of the Professor will be released from his fob watch.
Characters :
My campaign will be played by 3 players (maybe a 4th will join in the middle). Here are their characters :
- Odilon Delacroix : a noble from Versailles (and the Louis XIV age), who has traveled with time agents, and settled in 21st century as a doctor. He forgot his 13 first year of his life, and he is actually an alien which is stuck in an human shape after a time travel accident. He woke up in Versailles and grew there.
- Akseli Harmajaärvi : a simple photographer from the 51st century who traveled in 21st century to take some clichés from the past, but he broke his time device and is stuck there.
- Alexis Furet : a 21st century's student, in informatics and technology. She looks like a man, and is a bit "geek".
What do you think about all of this ?
Any advice or comment (or anything else) is welcome.